Chapter 0881: Player vs. Zombie - 5

As we got closer to the location of the Capuchin church, the number of mummies encountered along the way began to increase.

So much so that Zhang Xu often needs to face two or three, or even more mummies, at the same time, with his current strength, it is okay to deal with one, and he can barely protect himself against two, and three are a little overstretched and in a hurry.

So when there are three or more mummies blocking the road.

Zhang Xu either gave up the route and chose to take a detour, or he could only find a way to scatter the mummies and break them one by one.

Otherwise, once surrounded by mummies, it would really hang, and he picked up several fighting daggers along the way, which were probably left behind by other players after they were hung up.

However, the high-density mummy is not entirely a bad thing, at least the level is very fast.

When Zhang Xu approached the Capuchin Church, he had even been promoted to LV.8, gaining 2 points of freedom attributes, not to mention, but also obtained:

9 [Specialty] rewards, including [Flexibility], [Agility], [Alertness], [Blind Combat], [First Strike], [Evasion], [Toughness], [Weapon Specialty], and [Combat Reflex].

I also learned 8 combat skills by consuming points: [Slash], [Horizontal Slash], [Thrust], [Charge], [Heavy Attack], [Armor Piercing], [Charge], and [Grid].

Because it is dealing with a monster like a mummy that moves slowly and has stiff limbs, the [Agility] attribute can be slowed down, so needless to say, the two free attributes are directly added to [Constitution] and [Strength].

Although he only improved his basic attributes a little, Zhang Xu felt that he was more than half stronger, and he was much more comfortable in battle.

The most amazing thing is that when he acquires these specialties and skills, he feels that he has an extra memory directly in his head, and his body has the corresponding instincts.

Although the limbs are not too accustomed to using according to the memory in their minds, they can be used directly in battle without the need for a long time to practice.

The increase in strength made it no longer dangerous for him to deal with a single mummy, as long as he was careful not to be surrounded by a large group of mummies, he felt that he could keep fighting!

But what made him depressed was that the players who were put on this battlefield seemed to be dead!

He played for a night, except for the unlucky buddy at the beginning, he didn't encounter a single player who was amazing, could it be that he played the stand-alone version?

According to his previous inference, with the size of the "Capuchin Church" battlefield, the official will put at least 100 players, and each person needs to destroy an average of 100 mummies.

But in fact, he had already completed his task, but the number of mummies in the vicinity was not small at all, could it be that the wood would be refreshed after it was destroyed?

It wasn't until he broke through to the small square in front of the "Capuchin Church" that he realized what was going on!

The small square with a small area was densely packed with thousands of mummies, and there were still a large number of mummified remains on the ground, as well as weapons and supplies left behind after the player hung up.

Obviously, the players who were put into the central area tried their best, and even banded together to attack the "Capuchin Church", but unfortunately they were eventually killed in the wave of mummies that attacked it.

Zhang Xu suddenly woke up, it turned out that after the player was put on the battlefield, couldn't he be resurrected if he hung up?

And it's obvious that the previous group of players made a tactical mistake.

They seem to be trying to build a position near the small square, and use the defense to destroy the hordes of mummies.

This style of play is very "The Coming of War", which is obviously a reference to the positional warfare in "The Coming of War", and everyone has played various tactics during this time.

But the problem is that they underestimate the combat power of the mummy, and they also underestimate their own combat effectiveness.

Although positional warfare is very strangulation, it is indeed suitable for the situation of fighting more with less, but they are not facing human enemy soldiers who can shoot their heads with one shot, and they are not holding all kinds of modern thermal weapons and firearms that can shoot their heads from a distance?

Nima's group of mummies as hard as air-dried bacon poured up, and you can't kill them from a safe distance, and when they rush into the position with their rough skin and thick meat, aren't they waiting to be caught in the urn?

And after cutting so many mummies, Zhang Xiao also had experience.

"Super Civilization: Scourge of the Dead", a virtual reality game with five senses synchronized, the monsters in it are obviously different from the silly monsters in the traditional online games they have played before, there is no fixed logical behavior at all, and it is purely to find death if you want to use the traditional online game to attract monsters and card monsters to deal with them!

Have you ever seen a mummy that will take a detour when you encounter an obstacle, climb over the wall if you can't get around, stack Arhats if you can't climb up, and run away and call a helper if you can't beat it?

If it weren't for the basic characteristics of monsters like mummies, Zhang Xu would have doubted that these mummies were intelligent NPCs controlled by quantum brains.

So you can't completely think of them as some kind of brainless, completely instinctive sci-fi zombies.

Zhang Xu felt that these mummies should be the setting of magic ghosts, although they were as hard as old salted fish, but they had a certain weak consciousness!

The group of sub-players who were put into the core area before, obviously after finding out that they couldn't handle the mummy alone, pondered that unity is strength, and gathered together to join forces to fight the enemy, but they didn't expect that they were indeed powerful when they gathered together, but the strength of other mummies gathered together was even greater!

Zhang Xu, who has a single brush, has already discovered it, and if players want to find the mummy, they can only rely on their eyes and monster radar to search slowly.

However, as soon as the player enters a certain range, the mummy can sense the player's presence, and will not scream and scream directly to attack the player, but hides in a dark corner, waiting for the player to enter his attack range before suddenly attacking.

Although I don't know what the principle is, Zhang Xu thinks that it should have something to do with the fact that the player, as a "living being", carries "vitality", which is the so-called "breath of life", which is easily sensed by the "undead" like a mummy.

A large number of players gathered together, and the gathered "breath of life" was as obvious as a bonfire in the night, and the result was that the entire area was attracted by mummies, causing the united players to be consumed alive.

It's no wonder that Zhang Xu, who was put on the periphery, not only didn't meet a single player along the way, but even the mummies were very sparse, and his feelings were all drawn together by these sub-players.

But the current situation made Zhang Xu a little dumbfounded.

The same batch of players are all hanging, and he seems to be the only one left in this battlefield, what should he do?

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