Chapter 0879 - Player vs. Zombie -3

After Zhang Xu's ghost crying wolf howl, Xia Jiba slashed for a while, paid the price of exhausting himself half to death, and finally cut the mummy into dried meat and bone residue like a knife.

Zhang Xu, who was sweating profusely, gasped, and saw that among the remains of the mummy, a thin fluorescent light flew towards him and submerged into his body, and immediately startled him because he had no time to dodge because he was out of strength, and thought that he was cursed by the mummy.

It wasn't until the assistant AI reminded him that he had gained 80 EX points that he realized that the fluorescence just now was the "experience points" he gained after fighting monsters.

But is the game "Super Civilization: Scourge of the Dead" so experienced in fighting monsters?

guessed that it might be the relationship of the internal test, and the experience ratio was set relatively high, so Zhang Xu didn't take it to heart, and endured the strange smell of the mummy's wreckage, and stepped forward and pulled it twice with a fighting dagger, but it was a pity that he didn't find anything.

When playing games, it is common sense to fight monsters and increase experience and explode equipment, and it is as natural as headshots and licking bags.

But I don't know if it's because the explosion rate is low, or if it's just that his face is too dark, not to mention the game equipment, he didn't even burst a game coin steel hammer, but the unlucky buddy next to him "exploded" the fighting dagger out.

I was too nervous to pay attention when I was playing the mummy just now, and after the guy hung up, a streamer soon fell from the sky and took his "corpse" back, but the fighting dagger that he left aside did not disappear.

Zhang Xu looked thoughtfully at the sparse pool of mummy remains next to him, only refreshing the player's corpse, not the monster's corpse?

Although he already has a fighting dagger, but in line with the idea of not letting go of passing by, Zhang Xu inserted the loot of his first battle into the scabbard on the outside of his thigh, maybe after completing the task, he can sell it to NPCs in exchange for points?

Just after taking out the mummy, the assist AI prompts him to earn 1 Adventure Points.

It should be similar to the battle medal points they get by killing enemy soldiers in "Falling to War", but I don't know what the proportion of equipment exchanged.

In "Coming to War", a magazine costs 15 battle medals to be exchanged, but killing an enemy can get 5 battle medals, according to the calculation of 7 bullets in a magazine, each bullet kills an enemy, the player can gain 35 battle medals, and net 20 points.

But can the average average player shoot a gun without missing a shot, and kill an enemy with every bullet? Obviously, it's impossible, so it's definitely unrealistic to want to rely on headshots to accumulate battle medals.

According to the exchange ratio in "Falling to War", how many mummies does he have to kill to exchange for more powerful equipment?

I was frightened by the too real horror of the mummy just now, and my mind went blank under the nervousness.

Now calming down, Zhang Xu suddenly found that in fact, in addition to being ugly, the mummy didn't seem to be too difficult to deal with.

The first is the question of fitness.

Zhang Xu found that his body in the game was far stronger and more powerful than in reality.

If in reality, he would not be able to lift his arm at this time.

Haven't you seen a boxer who fights professionally on stage, hugging and hugging for so many minutes, and his tired legs tremble?

Obviously, such a thing as "300 rounds of the big war" can only happen in it.

It is impossible for a person's physical strength to sustain a long fight, and the lactic acid produced by the intense exercise of the muscles alone can make people feel sore.

But the body in the game is not only taller and stronger than his real body, but also more energetic and powerful.

Even after a period of intense output, but after such a small effort, he had already recovered like no one was doing well after a few breaths, and his recovery ability was obviously much stronger than that of ordinary people...... After all, it's a game, and it's impossible for players to be bored after two hits, so why not play a hair?

Zhang Xu, who thinks he has found a reasonable explanation, thinks that this should be the official that can enhance the player's physical fitness in the game, but the newly opened "five senses synchronization" function is really amazing, and even muscle soreness can be simulated!

As for the mummy just now, Zhang Xu found that it had no advantages at all except that it had no pain, was not afraid of death, had great strength, and had extremely high bacon defense, and had no obvious vital points.

Not only are the limbs stiff, but they will only pounce, scratch, and bite according to their instincts, and as long as the player relies on his own flexibility and calmly fights with him, he can basically kill the opponent without injury.

And Zhang Xu also found one, I don't know if it's a hidden feature of a BUG.

That is the skill that the player has himself, and he can use it in the game!

For example, when he played "The Flames of War" before, the club owner found a relationship and sent them to the military division for military training for a period of time.

In addition to practicing various tactical moves and firearm shooting, the military training instructors also taught them a few military hand-to-hand combat techniques and military equipment combat techniques so that they could cope with close-quarters combat in the game.

Although "Falling to War" focuses on long-range combat, they can become the leading militia group in the Huangguo region in the game, in addition to the luck of the official tester team in the early stage to guide them, it also has a lot to do with their hard work in the game to hone their skills.

So when he was fighting with the mummy just now, although he couldn't use the military equipment fighting technique in a moment's panic, he also instinctively used the blocking skills and dodge skills, so that he was not injured by the mummy's pounce scratching in the stump-type output.

Otherwise, if you are scratched, the ghost knows if the mummy will be the same as the zombie, and it will be infected with corpse poison or something.

Although it is possible to activate some hidden settings because of this, changing the faction to become a character on the mummy side can be turned into a picture of dried bacon, which is too terrifying.

After successfully eliminating a mummy, Zhang Xu calmed down somewhat and began to eagerly search for the next mummy.

The area where the Capuchin church in Palermo is located is not very large, but it is enough for players to walk around for half a day.

At least since Zhang Xu was put into the battlefield, except for the guy who just accidentally hung up, he didn't encounter any other players, and even the mummy only encountered one, which may be a little different from the online games he played in the past.

You must know that this closed beta is open to 10,000 places, and 10,000 players are put into the "Palermo Capuchin Church" dungeon battlefield, and the density of the player population should not be so sparse...... Are there other battlefields?

https:

Genius one second to remember the address of this site:. Mobile version reading URL: m.