Prepare for your trip

Once on board, we faced a serious problem, the dwarves who were the guides were not in the group. According to the agreement, the dwarven guides hired by the envoy will wait for us in the last kingdom of mankind, Stajiu.

On top of that, we didn't know the news until a minute before we got on board, which meant we didn't even have a choice.

We've hired people from the Empire, and while we can make changes to the published quests through the Adventurers' Guild stationed in Great Britain, we'll have to stay there for at least four or five days. After all, the procedures for handling affairs in different places between guilds are quite complicated.

Moreover, the efficiency is really "high" to the point of driving people crazy.

In the face of the envoy's incessant laughter and explanations, I resisted the urge to curse. comforted him, "It's okay, it's my side that was negligent and didn't make it clear to you." ”

It's not that it's bad to have a guide waiting for us in front. It's just that I always feel a little uneasy. After all, the place to go is where those of us have never been. And the guide will not be seen until we leave the human kingdom.

This in itself does not seem like a normal thing.

(Forget it, I hope it's just that I'm thinking too much!)

At night, it was pitch black on the deck of the Asuka. Outside the watchtower on the main mast on deck, a horse lantern hangs. Its role is not to illuminate, but rather to act as a "lighthouse" (to prevent collisions with other ships on the same route at night).

Occasionally, a night watchman will appear here. Their job is not to watch out for pirates or anything like that, but to prevent passengers from falling overboard because of getting up at night or "unwell". You must know that this kind of almost wooden can not see in the dark night, once it falls into the sea, even experienced sailors dare not go into the water to save people.

Once you're away from the big ship, in the icy waters, you know how desperate you are. (Imagine a phobia of darkness)

Since it was midnight, the sea was calm. Because there is no wind, the sails are all folded, so from my point of view, the line of sight is quite wide.

So, even without perceiving it, I can clearly see where there are people on the deck.

The watchtower, in a sense, is the eyes of the entire ship, and its position can be seen immediately no matter what happens. So there's somebody on it 24 hours a day.

(Except for bad days like heavy rain.) )

The hull of the ship was near the stern, where the steering wheel of the big ship was located, and there was also a man who was napping with the steering wheel. It looks like he should be a helmsman, or a first mate on duty at night.

Large ships use human oars to sail out of tidal ports and enter ocean currents. If you're lucky, this warm current will almost be able to get the boat to the nearest island to Britannia before dawn.

It was our first transit point, where the big ships would dock for half an hour to load and unload some cargo and replenish fresh water, vegetables and fruits. For the next few days when it arrived in the southern port of Angelicia in Great Britainia, the big ship would stay at sea.

At sea, fresh water is the most important supply, and the fruits and vegetables are mainly used to prevent "sepsis" among the crew. It is said that seafarers who stay at sea for a long time will be infected with incurable diseases due to the lack of vitamins and other micronutrients that the human body needs.

Therefore, everyone else will stay in the cabin at this time, huddle in their hammocks and seize the time to replenish their sleep.

And the reason why I was on deck was probably because I couldn't sleep in a hammock, or because the air in the cabin was not very well circulated. In short, it means that you can't sleep.

(Imagine the two ends of a sheet being fixed to a point with a rope and then a person lying in it.) Either you can't roll over, or you'll have intermittent "close contact" with the cabin floor throughout the night because you won't be able to use it, until you fall with a bruised nose and swollen face, and you can't sleep anymore. )

It is for this reason that I have a bit of a bonus.

Just as I was about to return to the cabin because of sleepiness, the conversation between the two night watchmen caught my attention. It made my heart flutter and I thought maybe I could ask something from their mouths.

"Excuse me, can you tell me more about the dwarves? ”

In the conversation between the two of them, they said that they had been to the Dwarven Kingdom several times before. We're not sure if the dwarven territory they're going to is the same as the destination we're on, but it's better than never.

Faced with the questions on their faces, I pulled out a silver coin and played with it in my hand. said, "If you two can tell you one or two, this is yours." ”

Seeing the eyes of the two of them, I knew that there was a play, and threw the silver coin in my hand over.

"This is my sincerity. Of course, there will be more if the information is useful to me. ”

Regarding the two people's questions about why I would pay attention to such a thing as the dwarven kingdom, I directly prevaricated with "my master wants to go to the dwarves to do some business".

We are also popping up a noble merchant group, so if we say this, it is not a lie to them!

The villain said first. ”

"Let me start with that. ”

It seems that the allure of money is still very strong, strong enough for the two to tear their faces and fight each other.

Originally, it was just a matter of trying his luck, and he didn't plan to have much hope for it. But looking at the expressions of the two, it seems that they really know something valuable.

"No hurry! It's been a long night, and you've all had a share. ”

"Yes! In fact, the villains have only heard from familiar people, and most of the dwarven cities are concentrated in mines that can extract ore, and they will rely on them as a base to dig all kinds of ores and make and produce various weapons to arm themselves. For example, the oversized "Tin Jar" (steam tank) will of course also have weapons made of ultra-rare metals. ”

"Ultra-rare?"

I felt my mind pause for a moment, a little off from my original purpose, but for my curiosity, it was very fascinating.

"Have you ever heard of the name of that metal?"

"This ...... , this villain is not clear. ”

Hearing this, I feel a little regretful. However, since it's an ultra-rare thing, anyone else will treasure it like a treasure. It's normal to be unknown.

"Can you tell me, then, where did you hear about the dwarves?"

"Hey, I'm ashamed to say that the person who mentioned this to the villain was not a dwarf, but a warrior of the northern principality of Belmar. The sailor looked down for a moment, then continued, "Because it's been so long, I can't remember what the villain was for a while. But I remember him using a sword, a greatsword. ”

It's not strange for a warrior to use a sword, and it's not strange to use a giant sword, but since it's memorable, there must be something peculiar about this sword.

"Wow, is there anything peculiar about that sword?"

After all, I also use swords, and I also prefer greatswords. That's why I have this peculiar intuition.

"This is what the villain got in exchange for two bottles of fine vintage, and I saw it with my own eyes. That sword can forcibly increase the user's own strength level and strengthen the user's skills. If it weren't for the weight of myself, I would have thought ......."

Listening to the sailor, I guessed that the function of that weapon was actually similar to the weapon add-ons and enhancements in the game. And the sailor's implication is that the sword's attribute enhancement is non-professional area.

This means that if the mage is strong enough for him to pick up the sword, then as a user, the greatsword will also strengthen his own strength.

(While it's a bit of a fantasy to have a mage wield a greatsword, a "magister" like me is a different story.) )