Journey to Northmar 6 High Precision Arcane

"Whoa!"

In a pile of books, an arm was stretched out, and then a man sat up suddenly. At first glance, I thought there was a deception corpse!

"Ahh Hah!"

I stretched my waist, put down the book I had read before in my arms, and picked up another one at random.

"High Elf Arcane Origins" whispered silently.

Raising the book in his hand with one hand, he tilted his head and looked at the side of the book, which looked several times thicker than the Xinhua dictionary.

"Brush!"

With a clear sound, the title page was opened...

Arcane faction - Protection

The Department of Protection is a school of study of protective magic, and it is one of the important schools of magic that a young mage must learn. The most versatile form of protection is the Magic Shield, which turns magical energy into a barrier to protect the caster. When applied correctly, this spell can withstand even the most terrifying attacks, but the difficulty of mastering it can also deter a new mage. The average mage needs months of practice to properly spell the faction of arcane magic - the spell system

Spells are research-summoned - including minions and devices. Have you ever had a thought in the wilderness to drink a refreshing cup of spring water? There is nothing more pleasant for a mage than rubbing out a piece of fresh bread or a glass of water. Ask us for food and drink!

Some mages who are proficient in spells are able to rub out several glasses of water at a time, even a large vat. Other brave mages forgot about the cup when they rubbed the water, and the technique of summoning the water elemental was born! The water elemental is a mage's best comrade. The summoned water elementals are a powerful ally in battle, and they usually make a good listener, and they taste good! a magic shield, so there are some more basic alternative spells.

The faction of arcane magic - the prophecy system

Prophecy is a class of spells that are specifically designed to obtain information. Powerful prophecy spells allow the mage to observe his targets from a distance, and even allow the mage to see things that he would not normally see. Probably the most common use of prophecy is divination, which is the ability to observe what is happening in a distant place - even on another plane.

Factions of Arcane Magic - Enchantments

Enchantment is the process of attaching magical power to an object - or a person - to it. Some enchantments are short-lived, while others benefit us for life. Enchantment may be difficult to learn, but it is also the most advantageous of all magic. I highly encourage the study of enchantment, as studying this kind of magic is the least likely to lead to its own destruction.

A faction of arcane magic - the Illusion faction

Illusion is a craft that deceives the senses. The Mishath of Illusion can make a mage disappear and change the scene of a place to another place. Illusions can be used to disguise and manipulate others, but beware of some of the spells in the Prophecy system that can restrain illusions. Therefore, it is not advisable to make illusion magic your major course.

Contrary to conventional wisdom, illusion is not just a trick to blind people. Stealth is almost one of the most indispensable skills for a battle mage, as you'll often find yourself in danger and need to get out of it in order to make a strategic retreat. Illusions can also be used to confuse your enemies into thinking you're actually somewhere else, or even to make your enemies dog-eat-dog. It's not an easy task, but a skilled illusionist can drive a wedge between enemies and turn them into allies.

The faction of arcane magic - the necromancy

Necromancy is the study of the magic of the dead. Studying necromantic magic is highly illegal and should not be touched under any circumstances. The reason I'm talking about necromantic magic here is because it's necessary to understand the spells used by our enemies - yes, all who use necromancy are our enemies. Necromancers and their followers are enemies of all living beings. Their influence must be eliminated at all costs.

Necromancy has many more uses than just resurrecting the dead. Masters in this realm of evil can create disgusting plagues, condense shadows into balls of energy that ablate flesh, and harness the power of death to terrify the living. Necromancy can also be used to reconstruct the flesh and blood of the undead, allowing them to continue to be used after they have been killed.

Factions of Arcane Magic - Variation

The Variation is the ninth and final faction of magic. The Variation system is one of the most useful and widely used factions. This type of spell allows the mage to manipulate the changes in time and space. Transfiguration may be the signature spell of the Transfiguration system. A mage can use Transfiguration to transform one thing - or a person - into another. This metamorphosis is not permanent, and for some of my students, it is a blessing. I've seen more than once that careless apprentices have been turned into a sheep, a pig, or something worse - don't ask me what that means.

Another well-known application of the Variation system is teleportation. The most basic teleportation spell is Flash, and it's one of the most useful. Flashing helps mages escape the clutches of their enemies - and saves their lives if they stumble and fall off a cliff. Unless it's a last resort, don't rely on flashes to avoid the danger of falling to death. This trick is your last hole card, and there can't be the word lose in its dictionary.

The library echoed with the sound of "brushing" flipping books, and I think at this time, if there is a high-precision existence, it will definitely be because of my way of reading books, and I will be blasted into scum!

Unable to find a way to destroy the well, I wandered around town, eventually settling in a large library-like room.

Before you find a solution, you might as well read some books and pass the time.

At this stage, I found something that interests me. The change system in the arcane is somewhat similar to my spatial teleportation, and there is a certain similarity between the two, and I am anxious to find a solution for spatial positioning in the book.

The best place to cast spatial teleportation is at the spatial node, so that the caster has less resistance.

If there is no spatial node, it can tear the space apart on its own, creating a "pseudo-spatial node", which means a spatial crack that is large enough. ”

I can't understand it, it's true that at the level of a dead house that I graduated from high school, I really can't understand this kind of high-level topic at once, let alone what will happen later.

I finally found some dry goods, but I couldn't understand it for a while, so I could only keep scratching my head, and I didn't freshen up for several days, and now my head is like a chicken nest.

"Forget it!

Compared to my previous life, my current memory is super strong, a bit like "hyper-memory syndrome", if I just remember and don't understand, I directly use browser-like speed to simply store memories.

Listen, the speed of flipping through the book "......", you can guess how fast I am reading books now.

"Boom!"

Suddenly threw down half of the book he had read, lay on the pile of books in the shape of "big", and said with a wry smile, "I'm dying, why are you still working so hard!"

I closed my eyes, but I didn't feel sleepy at all. He sat up suddenly, found the book in the pile of books, and continued reading.

Enchantment is the process of attaching magical power to an object - or a person - to it. Some enchantments are short-lived, such as my Wind Mystery, which is to enchant the wind magic on the weapon, which is used to increase the lethality of the weapon, and can also command the wind magic to leave the sword body to form a long-range attack.

And the other enchantments that benefit us for life, such as a certain bonus magic permanently attached to the weapon, through telepathy, can remotely operate these weapons to increase the battle, and powerful mages can even remotely control multiple weapons at the same time to fight for themselves, as if there are several more guards around.

"That's right!"

Reading this, my brain suddenly had a flash of inspiration, and a good idea appeared, since my spatial teleportation is unstable, I can completely make and mark a few teleportation points by myself, and I don't have to worry about errors at all through point-to-point teleportation.

Thinking of this, I can't help but be complacent about my sudden enlightenment.

As soon as he said he would do it, he got up and left the stack of books, using magic to make a mark between the several bookshelves in the room. Then it's time to sense their presence and try to start a space jump over ultra-short distances.

I was overjoyed that it worked.

Then, add a little more difficulty to yourself, such as marking the magic to the ceiling, on top of the bookshelf, and the mezzanine between the two bookshelves, to exercise your instantaneous reflexes.

......

"I wonder where they're now?" he muttered to himself.

Underground, there is no sun in sight, and in this city where magic creates a light source, there is no difference between black and day. I've been sleepy here, waking up and reading books, and I have no concept of time at all.

Now I've even forgotten how long I've been here.

A casual look up made me find a way to destroy the holy well.

The holy well, every period of time, will regularly shoot up into the sky once, and I just need to press this energy wave back to stop it from erupting.

The principle is like a boiler, when the water is boiling, the steam will blow the pressure relief valve and make a whistle, when we plug the pressure relief valve, the boiler will form an internal high pressure, and after the continuous high pressure accumulation - "bang" will explode.

Of course, the power of the explosion here is not comparable to that of a boiler.

Detached from the pile of books, when I reached the entrance of the library, I turned around and walked quickly back to the pile of books, arranged them one by one, and put them on the shelves.

"Thank you for accompanying me through my last moments, thank you!"

He bowed deeply to these books and walked out of the library resolutely.

"Shhhh Whew..."

Walking down the street, a deep exhale, and finally feeling the feeling of being alive,

"Just let me enjoy the last moments!"

(PS: Archmage Ansrem Ruinvivol and the description of Arcane throughout are from the official Warcraft novel.) )