5. Foothold Chapter 182: Underground Dwarves
See Illumination, a second-level divine spell that can monitor the status and location of an ally. However, this magic effect cannot be extended to other dimensions or planes.
From the face transmitted by the divine magic, the two Donald could see another set of nose conditions.
After entering the other passage, the leader led the way was the Silver Knight Wood, a bountiful knight of the Church of the Goddess of Agriculture, although he looked cool, but his experience and strength were outstanding, far more powerful and sophisticated than ordinary peers.
Without Master Lou's instructions, he took the initiative to walk in front of him to deal with possible emergencies. The old mage Messer walked silently in the second position, his face was a little serious, he still had some doubts about the mission of the Church of the Goddess of Agriculture this time, but it was not yet time to make it clear.
As for the young knight Ellie, they strolled around as if they were not in the depths of the dark underworld, but in the sunny and warm spring suburbs.
"Hey!"
Wood, who was walking in front, suddenly drank a lot, and the sword in his hand stabbed out like lightning, and a black shadow in front of him was instantly repulsed, leaving a small pool of blood, and fled to the depths of the passage in a hurry.
"This monster is such a thick carapace, although I didn't go out with all my strength in a hurry, but I actually pierced a wound that was not deep, this defense is already very strong among the bronze strength of the monster!
Like the holy warriors of other churches, the Knights of Abundance will also master some auxiliary divine powers in addition to martial arts and sword energy, although they are far less proficient than priests and priests who specialize in spiritual arts, but their own combat power also rises sharply with the cooperation.
The monster retreated with a single blow, and with the eyes of the Silver Knight of Wood, he couldn't see the other party's appearance clearly, only knowing that the monster was covered with a thick carapace.
Messer stepped forward at this time and said: "I sense that there are still a lot of such monsters in front of me, and it is more troublesome to solve them one by one, so give them all to me!"
Wood thought for a moment, then stepped aside to give the lead to Messer.
I saw that the old mage didn't cast any defensive spells, but just walked forward.
When the first monster appeared to attack suddenly, Messer continued to walk forward without blinking, and just as the monster was about to pounce five feet in front of the old mage, he saw a barrier composed of countless purple spheres appear in front of him.
The orbs were the size of a football, and they looked very strange like eyeballs, and after the monster pounced on the seemingly fragile barrier, it stiffened without any struggle, and after a few seconds it seemed to be swallowed by many spheres, and then disappeared.
This is a seventh-level spell cast by Messer, the wall of the magic eye creates a barrier made of the magic eye, and all creatures that come into contact with it will be affected by the monster immobilization, and the wall will have a dissociating effect after a certain amount of time, turning the creature into energy devouring. The added effect is that the caster can observe their surroundings through the wall from anywhere.
This spell combines the effects of three powerful spells, the most powerful of which is Dissociation, which is known as one of the two instantaneous spells.
Dissociation, also known as dissociation rays, can shoot a green beam of energy to cause fatal damage to living beings, can completely disintegrate inanimate objects that are hit, and can also have a force field effect.
If you are directly hit by the dissociation technique, even the existence of the legendary realm will die, which shows the power of this spell.
Of course, although the dissociation technique is powerful, it is only a sixth-level spell, and the shortcomings are still very obvious, as long as a thick shield or other objects block itself, then you can crack the effect of the dissociation technique, and take this opportunity to fight back.
The second spell is the Level 5 Monster Immobilization Technique.
When the spell is cast, any non-human creature that is not one rank above the caster will be affected by the spell and its body will cease to move. Although some powerful creatures or beings with psychic talents may soon break through the shackles after being immobilized, it only takes a few seconds to make a killer move for those who are prepared.
Finally, the third spell is the Level 4 Spell Arcane Eye, which generates a movable magic eye in the field of vision that can monitor the situation in the distance and transmit visual information to the caster himself.
This kind of high-level combination spell formed by the combination of low-level spells is a relatively difficult existence among spells to master. In particular, the level of this spell is as high as level seven, and some superficial rule power has been applied to the first two spells.
Although mages cannot comprehend and comprehend this high-level power at a low level, they can unleash such power through conditions such as spells and gestures, which is the superiority of mages over warriors.
In fact, with the experience of the old mage, there are too many ways to easily deal with these dreadclaw monsters, and his choice of this powerful seventh-level spell is undoubtedly suspected of killing chickens with a knife.
However, Messer's purpose is to familiarize himself with some of the newly mastered advanced spells through battle, unlike those mages who only know what they are and don't know why, facing the imminent breakthrough of the golden threshold, he has vaguely understood the power of the rules contained in these spells, as long as he accumulates enough to pass, he can cross the threshold of the golden rank in one fell swoop without bottlenecks.
Laws and rules are actually the same thing, and laws are the origin of the existence of the world. The rules are the specific manifestation of the power of the law, so some people think that the law is on the top and the rules are on the bottom, but the arcanists think that the two are one on the surface and the other is in the inside, just like the world is full of positive energy in the upper plane, and the lower plane is full of negative energy, the two are opposed and attract each other, according to the speculation of the Ancient Arcanist Imperial Academy, the main world is likely to be produced after the two planes collide and blend with each other, and the positive and negative energies are neutralized.
When the old mage advanced towards the front of the passage against the wall of the magic eye, more than a dozen monsters that were ready to attack were fixed on the wall of the magic eye one after another, and then dissociated and devoured by this spell. However, these monsters knew that they were going to die, but they still attacked without hesitation.
Soon all the monsters in this nest were eliminated, and compared to Donald's side, the situation here was much neater and neater, and there was no trace of blood or wreckage left after the battle.
When Thord was casting his contemplation spell, the old mage was in full swing, and when he saw that the second group had also destroyed the dreadclaws, Donald summoned an owl and several gargoyles, and ordered them to join the summoned creatures on the other side and continue to venture deep underground.
Without the presence of the girl knight who he couldn't see, Donald wasn't afraid to summon in front of the eyes of the middle-aged priest, and the weakest-looking Miss Ellie made him instinctively jealous compared to Todd, the strongest of the three.
The reason why gargoyles lose more than weak owls is because gargoyles have larger targets, and smaller owls have more spiritual noses in the cave, so often the first target is gargoyles rather than owls, which gives owls time to dodge, as long as they fly close to the top of the passage, even if those dreadclaw monsters can grab the cave wall and jump, they can't walk on the heavenly board like spiders. So there's basically nothing you can do about owls hiding in a clever position, as long as the owls move their position before they jump and pounce, these dreadclaws must have pounced.
This time the minions' scouting went well, and it didn't take long for Donald to pay off, and the right path was on the second group's side.
As the passage on Donald's side reached the depths, it began to gradually narrow, and there were countless forks in the road like ant holes, which looked more like the passages dug by some small underground creatures than the location of intelligent creatures.
The Donald and the others quickly returned the same way they came, and joined the other three in the passage.
"Is this the right path?"
Ellie was the first to ask after meeting Donald.
Looking at the other party's curious girlish appearance, Donald explained: "Yes, although I haven't found out where this passage finally leads, my summoned creatures have already found traces of intelligent creatures in the underground about thirty miles ahead!"
"Great! That basically makes sure the road is the right direction!"
The calm Soder couldn't help but say happily when he heard this.
The old mage was not so excited, but asked his disciple, "By the way, Donald, do you see those creatures?"
"I guess it's a member of the underground dwarves!"
Donald replied with some uncertainty.
The Underground Dwarves are a group of dwarves polluted by the abyssal aura, they are evil and cunning, and they are completely inferior to the simplicity and stubbornness of their cousins in the surface world. Like the surface dwarves, the underground dwarves have also divided into several groups, among which the gray dwarves, the Dilo dwarves, and the demonized dwarves The gray dwarves are the most common dwarven races in the dark region. They are generally the most powerful race in the Dark Regions, and the sub-inhabitants of the Dark Elves exist, in fact, they are the slaves of the Dark Elves. However, the status and treatment of gray dwarves who are good at forging are much higher than those of really lowly slaves, and at least they can move freely in their master's territory.
Greedy and evil, they are fond of aiding and abetting other slaves along with their masters.
The Dwarves of Dilo are scarce and uncommon, but they are the most evil of the dwarven branches, they also live in the dark regions, they are a mixture of humans and dwarves, and they are extremely cruel, they like to capture the inhabitants of the earth, especially humans, and then abuse them to death, they are the most chaotic and evil creatures that resemble demons.
As for the demonized dwarves, they can also be called half-demon dwarves, the number of them with demon blood in their bodies is even rarer than that of Dilo dwarves, and their general strength is extremely strong, and they can reach the silver rank when they become adults, and they are typical semi-abyssal creatures.
However, for unknown reasons, these powerful demonized dwarven warriors do not belong entirely to the evil camp like other semi-abyssal creatures, and it is just strange that demonized dwarves are usually in the neutral camp of order, evil or chaos, and do not cheat or kill for no reason, and sometimes move to the righteous camp because of their faith.
It is said that this phenomenon has taken some of the true gods of the good and neutral camp very unexpectedly, but it is unknown whether the great gods have found out the reason for this. (To be continued.) !。