Chapter 225: Legal Professions and Bloodline Professions
Legal professions and bloodline professions
Using the system data, Matthew can easily locate this group of wizard talents.
Whether it's what they're doing in the game or what they're accomplishing in the real world, Matthew uses to analyze the behavior of each talent.
Matthew needed to find a better way to better integrate this group of people with his own power.
If this batch of 67 talents is absorbed into Vantati simply according to the identity of the new apprentices, it will undoubtedly have a great impact on the existing environment.
These 67 people will undoubtedly take a large piece of the cake from Vantati's existing resources, hurting the interests of many people.
What's more, these apprentices who have missed the best promotion period are also extremely inefficient in the use of resources, and it will be a great waste to tilt resources towards them.
Moreover, handing over these people to the wizarding organization is not a small loss for Matthew, he needs to spend all kinds of resources to push the apprentices to progress, and he also needs to take the initiative to help them enter Vantasti, which is not profitable for Matthew at all.
And this group of talents, after leaving Matthew, has lost their biggest supporters, and without experience point energy, their path to promotion is even narrower.
It's a lose-lose outcome, and no one side is able to benefit from it.
Matthew has no intention of making these talents public for the time being, presumably those big worlds that are hostile to the wizarding world will not be willing to see great progress in the wizarding world, and the sudden growth of the wizarding team may lead to even worse consequences.
However, Matthew's tilt towards these people's resources has quietly begun.
"Turing" in the virtual world, open up a richer career system.
Some legal professions have also been created, such as "wizard", "warlock", "priest", etc., these 67 talents, under the arrangement of "Turing", will gradually receive the transfer tasks of various legal professions and become the first batch of legal professionals in the virtual world.
And the legal professions in the virtual world are not fictional as Matthew, and none of the spells corresponding to the legal professions are based on the real spells of the wizarding world.
Matthew has imported most of the basic spells he has mastered into the virtual world, and these spells will be slowly passed on to wizard talents along with the talents and professions of the gifted.
As these talents become more sophisticated in their in-game spells, and their own mental power becomes stronger with the blessing of experience energy, they will also have the ability to cast spells in the real world.
After Matthew's deduction, this is a more efficient way to cultivate these expired wizard talents.
With the help of the virtual world and Matthew's carefully crafted legal career system, these wizards can focus more on learning spells that suit them, which may not be of much help to them to understand the world and comprehend the laws, but the wizard apprentices trained in this way will definitely exceed a lot in combat effectiveness.
Matthew already has a draft on how to use this group of wizard apprentices.
In this way, these 67 talents, like a drop of ink, dripped into the ocean of the virtual world, and they scattered in this area, and began to gradually become familiar with the magical power of spells.
Magical spells such as "Fireball", "Dark Word", "Ice Arrow", and "Healing" have shown a strange brilliance in the hands of various legal professions.
When many people were still in the novice village, practicing "basic footwork", "basic knife method" and other martial arts step by step, these people had already walked out of the novice village with the help of spell energy, and began to kill monsters and gain experience points in a crushing attitude.
For vipers with strong attack power, a ranged attack of the primary "Fireball Technique" can take their half life, and the caster can also maintain a safe enough distance to not take damage at all.
This kind of monster-killing efficiency is not at all comparable to that of ordinary physical classes.
Some of the first spell classes to learn powerful attack spells became the first players to break through their level bottleneck.
Some things are so unfair, these legal professionals, because of their own talents, can easily control huge power, and naturally they can also obtain a higher status, which many people can't get for a long time.
Of course, Matthew is not so ruthless as to extinguish everyone's hope of promotion, and for many talented physics professionals, there is really no further way forward in the wizarding world.
Trying to gain extraordinary strength through physical strength doesn't work in the wizarding world.
However, in many other big worlds, in addition to the legal profession, the physics profession also has its own strong future.
With Matthew's existing knowledge, he has created another career system parallel to the legal profession in the virtual world, that is, with the help of the power of bloodline creatures, he uses the power of bloodline to strengthen his bloodline career system.
With the powerful ability of deduction and transformation in the virtual world, Matthew was able to integrate the various bloodline powers he mastered into the player's body, and the bloodline class created had far more power than ordinary physical classes.
This is a promising experiment.