Chapter 228: Kui Island Raiders
Qui Island Raiders
"Queldanas Island" covers an area of about 20 square kilometers and is surrounded by a stretch of blue water.
The island is covered with strange red leaves and towering trees, and the sun that does not change yellow shows a decadent and dilapidated smell.
As the first open secondary space, "Kui Island" can be teleported directly from the "Teleportation Hall", and all players who have completed the first upgrade have the right to teleport.
After arriving on the island, players will be guided by the system to find the dungeon hidden in the corner of "Kui Island".
On the entire "Kui Island", there are two dungeons, one large and one small, the small dungeon can be used by a team of five people to attack, and the large dungeon must gather a large team of forty people to be able to enter.
The monsters in these two dungeons last from level 2 to level 10, enough for players to reach level 10.
Moreover, the various monsters in it will drop high-level equipment and bloodline potions, which are sure to attract the attention of players for a long time.
However, in order to gain experience and equipment, players must go through difficult battles, and Matthew's dungeon battles are undoubtedly extremely difficult.
Slowly, players who have reached the second level began to descend on "Kui Island" one after another, and these people are the most high-end players in the entire virtual world.
Their professions are strange and their equipment is relatively complete, at least they are all mixed in green suits, and many of them are even more exaggerated, even mixed in blue suits.
The players gradually became familiar with each other in the unfamiliarity, and everyone couldn't help but start to form a team of five people and enter the first small dungeon.
The Magister Platform was the first five-player dungeon designed by Matthew. The concept of the entire dungeon is taken from a classic game in the Earth world, which is filled with all kinds of humanoid elite monsters.
There are four guarding bosses in the entire "Magister Platform", and each boss and the previous elite monsters will be a whole level higher than the previous boss.
In other words, every level players beat will be followed by a bigger challenge.
Unlike beasts, monsters rely on their bodies and instincts to fight. Matthew gave each humanoid monster a high level of intelligence and basic combat skills.
"Basic footwork", "basic swordsmanship" these skills,Monsters all have,In the case of a small level gap,Each monster is a challenge for players。
If you still attack rashly like you would with ordinary monsters, players won't have good fruit to eat.
The information about the "Magister Platform" is about zero, and players can only be cautious and tentative.
Entering the dungeon through the portal at the entrance, the players carefully walked along the road, and after walking through a long corridor, they saw the first wave of mobs guarding the steps.
There are four humanoid monsters in this wave of mobs, three of them are warriors or knights, and the rest is an archer.
The players stayed close to the hatred range, observed from a distance, and did not find anything unusual about these monsters, and some of the teams rushed forward in formation.
This group of players are not weak in combat talent, many of them are combat professionals in the real world, and, in the process of upgrading, everyone has accumulated rich combat experience, they rushed forward, and the tactical movements they put forward are extremely accurate, and they give full play to their personal advantages.
The first wave of collisions took place between a five-player squad and a four-player monster combination, and the friction between the weapons burst into fierce sparks!
Players are superior to monsters in terms of skills and attributes, and they also have an advantage in numbers, so it stands to reason that they should have a great advantage in the battle, but in most of the dungeon battles, the form has changed greatly.
After the players cut closer, the four humanoid monsters quickly changed formations, and the archers quickly pulled back, copied the longbow behind their backs, and began to shoot a series of arrows, suppressing the player from a distance.
The remaining three people stick to the direction of the players' attacks, one of them holds a tower shield, steel is in front to defend against the players' attacks, and the other two are attacking instead of defending, and under the protection of the tower shield, a burst of attack power erupts.
The players couldn't cut in for a while, so they could only temporarily push a wave and let the three monsters play.
However, in this case, the ranged archers have the perfect output environment, and the arrows are shooting at the players, and the players are completely unstoppable.
The sharp bows and arrows pierced the players with patches of blood, and the players were unable to break through the defense line for a while, and could only be shot by the archers without raising their heads.
The archer's attack power is not low, and even a high-physique knight player with a single equipment cannot withstand continuous bow and arrow fire.
Most of the players were stunned by the sudden rain of arrows.
In the first wave of archer attacks, many players did not prepare for defense, and directly turned away, and this part of the soul was greatly impacted and could only rest temporarily.
Most of the physical class players have too narrow attack methods, they are used to going head-to-head with beasts, and in the competition of skill, they completely lose to the first wave of mobs in the "Magister Platform".
However, the players also learned their lesson, and after many players lost their lives, the remaining team members saw the danger approaching, so they could only quickly leave the battle and pull out the copy from the teleportation array at the entrance.