Chapter 103: Attack Dungeon - Boiling Hot Springs (1)
The next day, the Knight Lord Yarman led Barrett and his militiamen to the eastern side of the village, no, the area, the "Boiling Hot Springs".
The hot springs are not far from the village, in the midst of a lush camphor forest.
In addition to the 25 combatants, the adventure team led by the knight lord also had 5 people waiting outside the hot springs, ready to deal with the wounded and sudden situations.
They were two sturdy villagers, a healer and his apprentice from the village with large bags and small bags, and a scout on horseback who patrolled the hot springs to check the situation.
Among the combatants, in addition to the 6 members of Hannah's Nameless Adventure Team, there were 1 knight (Yarman), 1 trainee knight (Dennis), 2 knights (George and Greg), 3 experienced hunters (armed with longbows and hunting knives), 1 militia captain with a giant hammer (part-time village blacksmith, or rather, a blacksmith part-time militia captain), 3 archers, and 8 militiamen (5 with spears, 3 with large shields and one-handed swords).
The hunters wore fitting, half-worn leather armor, bows and arrows behind their backs, and hunting knives at their waists, and the militia captain, though much shorter than Barrett, was no less robust than the latter, especially the thick arms, which were almost as thick as Barrett's thighs. The militia captain wore a set of steel half-length armor on his upper body and a heavy, dirty leather apron around his linen trousers, which was a bit nondescript to wear, while the militiamen and archers wore chain mail with a tight tunic of fine plush, and their weapons and armor were clearly standard equipment, which should have been uniformly distributed by the knight lords.
The team was more elite than Barrett had imagined. In his opinion, these men, though called militiamen, were more elite than most of Garano's guards, apparently thanks to the rigorous training that Sir Yarman usually gave them.
As for the opponents that this team is trying to solve, the castle steward has already given a more detailed introduction to this at the dinner table last night:
The monster that poured out of the "mixed soup" on the other side of the plane rift was not a ham or a pickled cucumber, but a variant of the water element, the boiling water elemental.
The books in the Chamber of Secrets contain records of this strangely gifted elemental creature. According to the author's description, although the boiling water elemental is also a type of water elemental, they are not only immune to water-based spells, but even have extremely high magic resistance to fire-based spells.
This boiling water elemental is not as stable as a normal water elemental, but its attack is much higher than the latter. They emit hot steam all around them, and their melee attacks are more powerful than normal Hydro, and Water Arrows cast with short spellcasts also deal more damage than normal Hydro (after all, boiling water hurts more when you hit your face).
It's not just the average warrior who can be tricky to deal with, but even some of the more specialized mages to deal with.
Anyway, in Barrett's impression, almost all elemental creatures would be difficult to deal with without an enchanted weapon.
In addition to the 'boiling boiling water element', which is an intractable elemental creature, what appears within the rift in the plane is more of a small otherworldly creature called the 'Steam Demon Bat'. And this creature is the main factor that prompted Sir Yarman to attack the "boiling hot springs".
Yesterday at the dinner table, Barrett asked the knight lord Yarman such a question.
"Why don't you go to the mages?" he asked at the time, "I've heard that mages will take care of things like this that involve spatial stability, and it doesn't seem like they will be paid. ”
At that time, the castle steward replied, "When we reported the matter to Galano, we also asked the mage from the Magic Association, but the mage in the tower said that he could not help. ”
The butler's tone was a little helpless, "That mage from Galano said that only those mages who specialize in space magic, a branch of the spell system, can repair the rifts in the plane and reinforce the crystal walls and space. But there are too many, too many of these tiny rifts that will naturally open once every tens or hundreds of years on the entire continent, and the space mages can't repair them at all. ”
"And according to the mage, these tiny dimensional rifts don't need to be repaired, because they don't have enough energy to expand again, and they don't break into any powerful monsters. It won't be long before the rift is forcibly closed by the powerful self-healing properties of the space itself, so most of the mages don't care about it. They're only going to mend the rifts that are larger, that only open once in thousands or tens of thousands of years, or that have the potential to expand again after opening, or that break through some powerful creature. ”
And the record in the secret room book also echoes the statement of the association mage from the side. The boiling water elementals are tricky to deal with, but they only wander around the hot springs and can't get too far away. And it is also recorded in the book that every time the plane rift is opened, it will close naturally after a long time. Once the rift is closed, these elemental creatures in an unstable state will quickly dissipate on their own without the energy support of the water elemental plane, so they don't need to be bothered.
But this is not the case with small heterogeneous creatures like the Steam Bats, which will always be there, and more and more. Because the monster bat is a creature that is born with a spell-like ability to "summon companions", and it can be used once a day.
Once used successfully, a magic bat of the same type will be summoned, although the success rate of summoning is not high, but it will still make this creature slowly multiply, and the increase speed will be faster and faster, and even some demon bats have left the hot springs and began to break into the village in groups and attack the villagers.
The knight lord Yarman, as the head of the group, has already arranged the way to play this hot spring dungeon - first drag the boiling water element, because this elemental creature is not easy to deal with, and then go all out to destroy the demon bat. After the demon bats are eliminated, it will be decided whether to deal with the boiling water element depending on the situation.
Hannah's Nameless Adventure Squad is tasked with assisting the militia in quickly eliminating the Demon Bats.
Everyone knew that the task of holding back the boiling water elemental was undoubtedly more dangerous, but Sir Yarman did not leave the task to the adventurers, but to him, Dennis, and a few shield-wielding militiamen.
This couldn't help but make Barret's impression of Sir Yarman change a little.
Although it is likely that the Knight Lord did this out of his usual contempt and distrust of adventurers, it was rare that he had no intention of using the latter as cannon fodder.
......
As the procession went, a number of brave young villagers tried to join them, but Sir Arman did not agree, and drove them all back.
At the door of the dungeon, no, near the hot spring, there are three young men with wooden sticks and axes waiting there, wanting to enter the group temporarily.
Wait for next time, now that the line is full, this strange thought popped into Barrett's mind. It was strange that the line could still be full, he shook his head, and threw this inexplicable thought behind him.
"You're too weak, Bowen, to see a makes your whole body tremble with fear, let alone monsters with boiling water and steam. Sir Yarman rode on his horse and vetoed mercilessly. "There is no room for weaklings and cowards in my ranks. ”
As he said these words, his eyes glanced at Barrett and the others. The rest of the adventuring party didn't react, but Brandon held his breath and puffed out his chest, as if he wanted to prove that he wasn't weak.
"But, but, but that's because I have a shadow of such a terrible thing as a chicken!" explained the young man named Bowen, whose face was flushed, "I was pecked and pecked by a hen when I was a child...... , that, was pecked underneath. He plucked up the courage to say in shame, "That experience made it, for me to pee, a very painful thing, and it lasted for a long time. Even now, when I see a hen, it still hurts ...... underneath and underneath," his face turned redder, "but as long as there is no such terrible creature as the 'chicken', even if I meet a dragon, I will not be afraid!!" he refreshed again.
Wait until you actually meet the dragon, Barrett belly.
The other two young men, Sir Yarman, sent them away.
One of the sturdy young men, Yarman, said that he was too clumsy, and that pigs were more dexterous than him, and told him to follow his father to cut down trees, because cutting down monsters is not the same thing as cutting down trees, and monsters don't stand still waiting for you to cut them.
When the young man was not convinced by Jazz's comments, Jazz ordered the young man to step first on his left leg, then on his right, then on his right, then on his left. Immediately afterwards, the young man tripped over himself inexplicably, fell to the ground in embarrassment, and did not get up for half a day.
And at last the young man, Sir Yarman, only glared at him fiercely, and let the latter run away crying.
This made Barrett shake his head helplessly in his heart.
After sending away the men who wanted to join the group temporarily, and arranging for the patrol and reception personnel outside, Sir Yarman dismounted, handed the horses to the men who were waiting outside, and led the group through the warning signs into the hot springs.
......