Chapter 44: The Template Disappears (Ask for Recommendations, Collections)
On the large bed in the Storm Clubhouse, Gauss lay down and looked at the new spells.
In terms of teleportation, the teleportation technique has fused the teleportation to the Splendid Valley and Torbarades, and the portal has also fused a demon portal spell in addition to these two.
Mage's Meteor, Comet Storm, Time Warp, Extreme Energy, Burn Storm, Arcane Orb, Time Shift, Glacial Spike, Activity Bomb, Void Storm, Flame Land, Arctic Wind, Arcane Erosion, Frost Ring, Ice Enchantment, Turbulent Magic, etc., Priest's Mass Dispel, Energy Infusion, Healing Ring, Shadow Rush, Shadow Insight, Purify Evil, Holy Incarnation, Holy Star, and other spells, Warlock's Demon Fire, Summoning Black Eye, Death Hug, Life Siphon, Demon Arrow, Soul Channel, Spells such as dark contracts and demon skins have been unsealed.
Shaman's spells such as Elemental Venerable, Elemental Impact, Elemental Echo, Elemental Concentration, Ice Fury, Air Fury, Earth Splitting, Ancestral Blessing Totem, Earth Thorn, Magma Totem, Storm Totem, Tide Surge, Storm Elemental, Destruction Storm, Ghost Walk, Healing Tide Totem and other spells have also been unsealed, and dozens of spells such as Druid's Jungle Soul, Elune's Wrath, Bright Moon, Insight of the Autumn, Guardian of the Moon God, Daylight, Falling Star, Star Flare, Star Drift, and Tranquility have also been unsealed.
There are also dozens of rune spells and necromancy spells that the Death Knight finally unsealed, such as Bone Storm, Shadow Infusion, Frost Bloodline, Permafrost, Storm Convergence, Majestic Grace, Passive Talent Spell Will of the Necropolis, Rune Diversion, Purgatory, Rotten Barrier, Frost Scythe, Blood Mirror, Cursed March, Soul Harvest, Dark Mutation, Army of the Dead, and so on.
Of course, there are not a few spells that fuse with each other this time.
The four newly unsealed spells of the druids, namely the incarnation - the Tree of Life, the avatar - the king of the jungle, the avatar - the guardian of Usok, and the avatar - Elune's family, are integrated into the Transfiguration, the Shaman's enhanced storm whip is also fused into the storm whip, and five layers of specialization are automatically added, and the newly unsealed three spells of the flame ascender, air ascender, and water ascender are fused into one elemental ascender spell, and the spell talent of the ascendant is also directly specialized to the tenth layer.
The four spells newly unsealed by the Warlock, Dark Soul, Dark Soul - Explosive, Dark Soul - Mourning, and Dark Soul - Knowledge, have also been fused into a Dark Soul spell, and the talent is automatically added to five layers of specialization;
In addition, the Warlock's Demon Transformation has fused three spells this time, namely Demon Transformation - Rancid Swarm, Demon Transformation - Void Ray, Demon Transformation - Chaos Wave, which makes the magic talent of Demon Transformation add five layers of specialization, reaching ten layers, and the Soul Burning Spell also integrates two spells, namely Soul Burning - Soul Exchange and Soul Burning - Demon Circle, which also makes the Soul Burning Spell automatically specialize to the tenth level of talent.
In particular, it is worth mentioning that Gauss has been upgraded this time, and a total of six major classes have been unsealed, and thirteen talents are proficient in spells, namely the mage's mana expert, ignite, and ice thorn, the priest's confession of crimes, the echo of the Holy Light, madness, the warlock's severe pain, the demon master, the chaotic energy, the shaman's elemental overload, enhancement element, and deep healing, the druid's starlight, razorclaw, nature guardian, and symbiosis, and the death knight's blood shield, icy heart, and fear blade.
These thirteen talents are proficient in spells, and as soon as they are unsealed, the icons on the wizard template have disappeared, and at the same time, all the spells involved in these talents who are proficient in spells and have not been specialized in are automatically specialized in ten layers of talents, and those who have been specialized in them will automatically add several layers of specialization on this basis, reaching or exceeding ten layers.
Although Gauss, except for Transfiguration, Fireball, and Arcane Missile, has not actively mastered other spells, due to the fusion of spells in different situations, there are at least forty or fifty kinds, and he has automatically mastered his talents to ten or even more levels. The Transfiguration Specialization has reached forty-nine layers, so naturally there is nothing to add, but the Fireball Technique and the Arcane Missile were originally only specialized in ten layers, but at this time, due to the influence of spell fusion, five more layers of specialization were automatically added.
In this upgrade, although the spells on the wizard template have been completely unsealed, and the spells of the six major professions have been added together, up to hundreds, but it needs to be pointed out that the spells mastered by Gauss are not only these.
Don't forget, Gauss's miracle set is a synthesis of thirteen sets of equipment from thirteen game characters, and among these equipment, there are six pinnacle artifacts of six major professions, each of which has a spell attached.
For example, the Sword of Miracles, which is shaped like the Fire Strike, a fire artifact. Although most of the secondary attributes of Flame Strike only have the function of moving and enhancing spells, there is also a phoenix flame attached to it, which can summon a phoenix.
In addition, the reason why Gauss is very fond of using the flash spell is also related to a passive spell attached to the Flame Strike, which is a fire therapy flash, which allows him to perform the flash spell while quickly and greatly recovering his life.
In addition to inheriting the spells of the Mage artifact Fire Strike, the Sword of Miracles also inherited the spells attached to the Priest Artifact, the Warlock Artifact, the Shaman Artifact, the Druid Artifact, and the Death Knight Artifact, among which there are several active spells, such as Toure's Light, Dimensional Rift, Wind of Destruction, Sleeper's Wrath, and Devour.
In fact, the Wind of Destruction had already been used by Gauss when he killed Fury Wing before.
It is worth mentioning that although the active spell Phoenix Flame of the Flame Strike artifact can summon a real phoenix in the game, in the World of Warcraft, the artifact spell released is a magical creature. It's just that this magical creature, in addition to not having substantial flesh and blood, is no different from the real fire phoenix.
After combing through all the spells a few times, Gauss can figure out the matter of eliminating the wizard template.
Although the wizard template has been eliminated, the game characteristics on his body have not completely disappeared, and it is necessary to wait until the profession is upgraded to the mythical level, so that the professional level of the demigod is on par with the life level of the demigod, so that it can be completely integrated with the World of Warcraft, but there is always a wizard template flashing in front of his eyes, which naturally makes him feel that it is really abnormal.
In fact, there is not much content left in the current wizard template, only a function page.
On the template function page, only the skill tree and talent tree remain.
The skill tree is easy to say, as long as Gauss uses his spirit to explore the newly unsealed spell icon, he can get the corresponding knowledge, and let the completely unsealed skill tree disappear completely, but the talent tree is different, you don't need to touch all the talent icons, but the free talent points must be used up in order to make the talent tree disappear. This means that although it is not necessary to specialize at least one level of talent corresponding to each spell, in general, all free talent points must be used up.
Many spells can be studied by yourself, so the most important consideration for the use of free talent points should be to see which spell is the most important to embody, and then use a large number of talent points to specialize, directly get the relevant spells, from shallow to deep A complete set of knowledge, in order to omit, purely rely on their own training to spend, long time and endless hard thinking.
Choose a spell specialty, and here, the knowledge is great.
Although all spells originate from the World of Warcraft, the best hero world can also be taken into account.
He was in the Storm Club, sleepless for three days, and roughly looked through all the magic knowledge.
It was only then that Gauss finally determined the direction in which to use the free talent points.
He chose nine spells that the mage wanted to specialize in, namely Transfiguration, Teleportation, Portal, Mirroring, Spell Counter, Time Warp, Meteor, Mana Coordination, and Sorcery. Of these, the first seven are active spells, while mana coordination and sorcery are passive spells. In addition, since the Transfiguration has been mastered to the forty-ninth level early, there is no need to invest in free talent points.
Transfiguration, teleportation, and portal, on the surface, are a kind of spell, but in fact they are fused with a large class of spells, which are very useful, of course, they should be specialized; mana coordination and witchcraft are passive professional talents, so as long as they are specialized, they can be effective on the spot, and the two are specialized to the forty-ninth layer, mana coordination can allow him to recover his magic power at a speed of 500%, and witchcraft can directly increase his basic intelligence by double the benefit, of course, he can't help but specialize.
Mirror Spell, Spell Counter and Time Warp, although after specialization, it takes in-depth study, but the three spells are mastered to the forty-ninth layer, and the Mirror Technique can create three avatars whose strength is equal to his own, and the spell counter can imprison the target's casting ability for a long time, and Time Warp can be involved in the evolution of things, and the benefits of these abilities to him will be unimaginably great.
As for the meteor spell, the reason for choosing it is very simple, it is to master a magic that is super powerful and destroys a large area. This spell is specialized to the forty-ninth layer, and it can really summon a large meteor from the void.
Of course, you can also use Comet Storm instead of meteor spells, and the magic principles and effects of the two are almost similar.
The priest chose eight spells to specialize in, namely Levitation, Chakra, Divine Incarnation, Mind Blast, Mind Bomb, Mind Domination, Dissipation of the Seven Active Spells, and Passive Class Talent Mysticism.
The sorcery of spells, the mysticism of priests, and the control of the void by warlocks are all the same passive class talents, and the effect of spells is the same.
Although witchcraft, mysticism, and mastery of the void are all specialized, and there is no multiplicative effect, but only additive effect, this passive intelligence bonus is dynamically linked to the basic intelligence of living beings. If the basic intelligence is low, it should be doubled, and no matter how high the basic intelligence is, it will be doubled, and the basic intelligence of Gauss has far exceeded 50,000, so it is natural that we should specialize in it and expand our advantages in this regard.
The intelligence mentioned here is actually a game term, not equal to wisdom, but a related indicator that reflects the strength or weakness of the soul essence, so basically, if Gauss specializes in these three passive professional talents and reaches forty-nine layers each, even if he grows into a true god in the future, the soul at that time will still be at least four times stronger than the physical body.
The reason why I say at least four times is mainly because, after all, he is a Dharma practitioner, and after practicing meditation, the balance between the body and the soul will be broken, and it will gradually develop in the direction of the Dharma practitioner, that is, the soul is stronger than the physical body.
In the words of the game, after practicing the mage's meditation method, among the four basic attributes, the increase in intelligence attributes will exceed the other three attributes, so as soon as the gap is widened, the multiple of the soul power stronger than the physical body will be even more magnified.
Of course, although Gauss is exposed to the light of the game, it can be incredible, so that the soul can be directly obtained, and the blessing of the three passive professional talents, but in general, the soul is stronger than the body, and for the lawyer, it is a normal state, but in him, this deviation between the soul and the body will be magnified several times.
The priest's levitation technique, specialized to the forty-ninth layer, will have the ability to fly in the flesh, although the transfiguration, there is also the flying form of the druid, but flying with the body, it is naturally more desirable; chakra is not only a type of spell, but also a very special type of spell, actually related to the use of the seven chakras of the human body, which reminds Gauss of martial arts, so he specializes in forty-nine layers.
The three spells of mind blasting, mind bomb, and mind domination involve the use of magic in the field of the mind, and the mind includes spirit and mind, as long as it belongs to intelligent creatures, it is suitable for mind spells, which is naturally worth specializing. The divine incarnation is specialized to the forty-ninth layer, and can incarnate into Naru to obtain the full power of the Holy Light, but not specialized
As for the Divine Talisman and Dissipation, the former specializes in the forty-ninth layer, which can incarnate into Naru and obtain the complete power of holy light, while the latter studies the principle of magic, which is a spell that is the energy of the physical body, both of which are so high that it is strange not to specialize.
As a warlock, in addition to mastering the Void, he also chose Corrosion, Soul Fragments, Summon Succubus, and Demon Codex.
Gauss chose to specialize in summoning succubi, although there is no doubt that Lilia is the most direct reason, but through the in-depth study of this spell, first, he can also study it thoroughly, inheriting the special summoning spell inherited from the game, and secondly, he can specialize to the forty-ninth layer, and he can also pass on or instill all his strength to Lilia, so the value of this spell is actually not low.
The Demon Codex can't actually be algorithmic, it should be a complete set of knowledge, which is used to strengthen demon summoning, strengthen demon domination, and enhance demon strength, given that in the World of Warcraft, there are too many demons and too powerful, Gauss is indeed necessary to specialize.
As for the soul fragments, they are the casting materials needed to make life stones, soul stones and summon demons, which are of great significance to the warlock profession, and it goes without saying that Gauss has inherited not many soul fragments from the game in view of himself, and it is obviously extremely suitable to sweep the copy for a long time, and to obtain soul fragments, of course, you must specialize in order to obtain additional benefits.
Although the corrosion technique seems simple, it can be said to be a core spell related to the power of shadows, which is specialized to the forty-ninth layer, and almost nothing is incorrosible. Even the Lich King has used corrosion to corrupt the hearts of his enemies, and its use is as widespread as you can imagine. Naturally, Gauss also wanted to explore the deeper power of shadow through corrosion.
So far, the three major cloth professions have been selected to specialize in the spells of talent specialization, and the twenty-two kinds of spells have each been specialized to forty-nine layers of talent, if it is not for many spells, it has been fused through spells, and many layers of talent have been automatically specialized, and it is purely necessary for Gauss to consume free talent points to specialize, and it needs to consume more than a thousand free talent points, he really dare not choose so.
But even so, Gauss's free talent points are only one-third left.
The rest of the specialized spells, he has to be even more selective.
Next, Gauss chose three of the shaman's spells to specialize, one is the elemental ascender spell formed by the fusion of three ascendant spells, one is the passive resurrection, and the other is the lightning rush totem.
The Elemental Ascender spell can transform into the three major elements, which is safer and more convenient than the Ascender technique of the Twilight Hammer, and the field is much broader; Passive resurrection, if you specialize to the forty-ninth layer, with the self-healing ability from the troll race, it should be difficult to want to die; As for the choice of lightning rush totem, it is mainly because the hero world also has lightning, and it also needs to use electricity.
Druid's spells, he chose to specialize in Daylight, Moonlight, and Starstorm. The reason is very simple, just like choosing the lightning rush totem, this sun, moon and star is not only available in the World of Warcraft, but also in the World of Heroes.
For the spells of the Death Knight, Gauss chose to specialize in Rune Blade Dance, Resurrection of the Dead, and Army of the Dead.
Rune Blade Dance This spell can summon an additional rune weapon to copy his own attack moves, which really makes Gauss think of flying swords, so he naturally has to specialize; the resurrection spell of the dead is a core spell related to the power of death, and he can't help but specialize; as for the army of the dead, it is obvious that he just wants to make a scourge army by himself.
In this way, the three professions of Shaman, Druid, and Death Knight, he chose nine spell specializations, and the nine spells automatically specialized in many layers of talents because they benefited from spell fusion, and he used up the remaining free talent points, but he happened to be able to master the nine spells to forty-nine layers, and there were three free talent points left.
The last three free talent points, Gauss added the flash talent, and when he landed, the wizard template disappeared.
At this time, he finally felt that he had drawn a clear line with the game character.