Chapter 398: Battle Alchemist

Pasque stretched out his hand and swiped into the void, opened a spatial rift, looked into the crack from the outside, and found that on the other side of the rift, it was a world of thunder and lightning. Pen & Fun & Pavilion www.biquge.info

This is the Crack World, where every Upanishad mage, after comprehending the mystery, has an instinctive spatial talent with a storage function. Except for myself, no one else can open it at all. And through the special setting, the life hidden in the rift world can be designated for the inheritance of one's descendants. There's no need to wear storage equipment like the Spatial Ring like an Elemental Mage.

The size of the rift world also depends on the control of the arcane power by the mystical mage, and the stronger the arcane power under his control, the larger the rift world that can be supported.

But even the smallest crack world is far larger than storage equipment like the Space Ring.

So much so that storage equipment like the Space Ring, which can be killed and snatched by people, has no use in the powerful people above the Wizard of the Omnish.

The technique of refining the space ring is also synonymous with low-end alchemy.

It is the dream of all mages to have their own private space, and it is a treasure that is so big that they can hide it in their own lives.

Even Morin longed for the rift world that was unique to Master Upanisha.

Not to mention anything else, with the rift world, then he can fit into a puppet army to enter, and I don't know how much he can increase his combat power and survivability.

And when it comes to the realm of the Armagind, because of the existence of the rift world, there is also a profession called "combat alchemist" in the classification of alchemist professions.

These combat alchemists use their alchemy to build a puppet army for themselves to carry with them, in addition to a variety of super-powerful alchemy weapons.

Once the battle starts, it is extremely ferocious!

Let the battle mages who make a living from fighting are shocked and afraid. There is a saying in the alliance that it is better to offend a powerful battle mage than to offend a battle alchemist with deep pockets.

Because you never know how many alchemy golems he carries with him, or how many terrible alchemy weapons he has.

And the reason why Morin yearns for the Rift World is because he can also perfectly play the advantages of his alchemy profession.

In normal battles, his alchemy profession can't be played at all, and it can't be of much use, at most, he can use materials at hand, arrange them for the magic array or create an auxiliary alchemy puppet, and all he can do is only the auxiliary role.

The biggest problem is that he doesn't have a large storage space.

But if you have the Crack World, this alchemist's biggest flaw can be perfectly compensated. In front of the station, you only need to equip a large number of alchemy puppets and alchemy weapons, and once the battle starts, you will use the vast puppet army like the sea to drown the enemy.

Besides, he is not short of money!

The refining of the alchemy puppet army is completely in line with reality, and the difference is that it only lacks a large space similar to the crack world that can be carried at any time.

Pasque didn't expect that he would just recycle the plane shuttle module into the rift world, which would cause Morin so many associations.

For him, it was a matter of course for him to retrieve the shuttle after each plane shuttle.

After all, the shuttle cabin that can withstand the pressure of endless space and violently open up the space passage is too precious!

Not to mention the technology used for the time being, the materials used are all extremely expensive materials, measured in grams, at least hundreds of millions of alliance coins per gram.

A shuttle cabin is a sky-high number.

The Tower of Wisdom is not rich enough to throw away a shuttle pod worth an unknown number of trillions of alliance coins.

What's more, the shuttle cabin is a wealth that belongs to the Tower of Wisdom, although its current nominal owner is he Paske, but Pask doesn't want to, after losing the shuttle cabin, he falls into the embarrassing situation of not having a shuttle cabin and not being able to shuttle between planes.

The Tower of Wisdom On the battlefield of the heteroplane, the most important thing is not to capture the entire plane, but to establish a double black tower, only when the double black tower is established, those mages who are invested in the battlefield of the heteroplane have the possibility of retreating to the rear of the mage alliance.

Otherwise, there are only two results, either to completely take down the heterotopic plane and open a fixed plane channel. Either that, or they are lost in the alien plane, and they are chased and killed by the natives of the alien plane, and they are still alive.

This miserable situation has not happened before. Once the double black tower cannot be built, the legion that is put into the battlefield first will end up miserable. There is no way back, either complete victory or total annihilation.

Therefore, in the Mage Alliance's heterotopic war, the criterion for looking at whether a war can be won is very simple, that is, whether a double black tower can be built within a fixed period of time to build a life passage that can safely retreat to the rear.

If it can be built, then everything will go well, and if it cannot be built within a fixed time, then the battle will have to pay a huge price.

And whether or not to continue to invest troops and all kinds of resources depends on this plane, is it worth it?

An interplane war, in the eyes of many, is no different from doing business. You can get rich overnight, or you can lose money.

This is also the reason why in the plane community with the "Alliance Headquarters Plane" as the core, there are as many planes as the sky full of stars, but in the end, there are only a few thousand planes registered, and there are also a large number of small planes.

The vast majority of planes, even if they were discovered, had to be abandoned and excluded from the forces of the Mage Alliance because of the question of whether they were worth conquering and conquering.

"Let's go, what do you want again?"

Pask's voice woke Morin from his contemplation, and when he looked up again, he was shocked to find that Pask had already taken out a magic boat.

This magic boat is not big, it belongs to a single-soldier magic boat, and it can be of extremely high grade. A large number of materials containing mystical powers were used, and many extremely complex magic patterns were carved into a magic boat suitable for the Upanishads mages to fight.

The technical content is extremely high, although Mo Lin can distinguish it, but he also does not know how to make it, because he does not have the alchemy technology of the level of an arcane mage at all.

The Nine Alchemy Towers of the Technology Mage World also do not have this kind of technology.

So, don't look at the magic boat is small, but it has high technical content and belongs to the legendary existence.

After sitting on the magic boat, Morin could feel its power even more!

The first is blazing fast!

It is driven by the thunder arcane, and it can be integrated with its owner, the thunder arcane mage Pasque, and the result of its performance is that this magic boat can be both materialized and energized.

The energy-activated magic boat has super strong defense, and it is difficult for people outside to achieve the purpose of blasting the magic boat and killing the owner of the magic boat.