[0258] The nine main battle groups of the Zerg
Although the Zerg do not lack advanced combat power that can fight alone, their most famous tactic is the Worm Sea tactic, which invades countless races through the cooperation of the nine main battle races.
The abilities of the nine main battle zergs are just complementary to each other, and they can achieve excellent cooperation, which is also the choice of the zerg in tens of millions of years.
As:
Spider: Eight-armed and eight-legged, can adapt to any terrain, has extremely high craft ability, is the best race to build ground hives, and is not weak in combat.
The spider's combat power mainly comes from the eight sword legs that resemble spears and can walk with arms, and the eight sword feet are like the most clever knife warriors who can deal with enemies from all sides at the same time.
In addition to this, spiders are capable of spitting out extremely tough, viscous spider silk that is used to build a defensive web that can be used to defend against enemy attacks.
Drilling insects: This is a kind of insect that is very good at digging underground, with sharp claws, condensed with a hard gold and stone carapace, using gold and stone as food, and the mouth is a terrifying scissor, and the combat power is also not weak, with the natural ability of earth escape.
Velocilitators: Similar to dogs, they are the best at wolf pack tactics and are the best cannon fodder troops, winning by numbers, and mastering the power of the wind, which is extremely fast.
Wyvern: The Air Force, similar to the Western Dragon, is a Zerg that resembles a flying lizard, and it is suspected that the original form is the Western Dragon. Moreover, the Wyvern has the power of wind and fire, and his attacks are flame spitting, exploding fireballs, wind blade attacks, and wind and fire vortex.
Unlike the Velocitor, the Wyvern is the backbone of the class, and the Spider, Burrower, and Velocitor are all adult-level bugs, while the Wyvern is an adult-level bug.
Base Bug: This is also an adult second-level bug, similar to a defensive tower, which can evolve into a castle or fortress in the future, with the ability to fly in the air, with its own protective shield, and can send out attacks similar to laser light cannons.
It can be said that the strategy base insect is like playing a tower defense game, its movement is more scum, but the attack defense is quite powerful, and the resources consumed by breeding a base insect are twenty times that of the flying dragon, so the base insect of the same level naturally crushes the flying dragon.
Shuttle: This is a kind of Zerg similar to Shuttle, with a transportation space of 100 times the space expansion, which is the first choice for the Zerg to transport resources and troops, and also has extremely high speed and excellent reconnaissance ability, but although the attack defense is higher than that of the flying dragon, it is far inferior to the base worm.
In essence, the shuttle worm is a kind of thunder and lightning attribute zerg, this kind of zerg is also an adult level two, but it is generally best to immediately set fire to attack, and generally after eliminating the shuttle, it is equivalent to intercepting a large number of materials, or killing a large number of zerg at the same time.
Thousand-eyed insects: The real scouts of the Zerg, although they are not known for their speed, they have extremely high stealth capabilities, and even after the fourth level, they can build independent space to hide, and they can also see through the stealth spells, and the detection range of the second level is 100 kilometers.
In addition, the thousand-eyed insect can also emit ray attacks, which is a rare insect with light and dark attributes, and also has spatial attributes in the later stage.
Mind Control Worm: This is a parasitic bug that can parasitize and control the souls of intelligent beings, control intelligent beings, and absorb everything from each other.
Basically, in addition to guaranteeing absolute loyalty to the Zerg Mother Emperor, there is no difference between him and himself, and his strength can be fully exerted, which is quite terrifying.
If the Zerg captures rare and powerful intelligent life, or a highly growing intelligent life, it will parasitize through the Heart Control Worm. It is very likely that one-third or half of the strength of a Zerg comes from various masters of the parasitism of the Controlled Heart Worm.
The most important thing is that the breeding of heart control insects often only requires a quarter of the input of other insects of the same level, which is very cheap.
Wise Worm: Except for the mother, the only Zerg that has independent intelligence since birth, has no specific form, can be transformed into any race through the gene pool, and has the same growth characteristics of the race.
If you are shaped into an earthling, then in addition to the extremely high IQ and the strong innate soul spiritual strength, the human race has all the qualities, and you can also practice the corresponding exercises.
If the Mother Emperor is the absolute master of the Zerg, the Wise Worm is the nobleman of the Zerg, the commander, scientist and manager, and the only Zerg with gender distinction and self-reproduction ability.
However, the offspring of the reproduction of the Wisdom Worm, the control ability of the Mother Emperor will gradually weaken, and after nine generations, it will be completely out of control, so the Mother Emperor generally does not allow the Wisdom Worm to reproduce.
However, compared to other zergs, the reproduction of Homo sapiens requires a large number of souls as raw materials, which makes it very difficult for the mother emperor to produce Homo sapiens on her own, which is an unsolvable problem.
Of course, in addition to these nine main fighting groups, there are also many races, especially the productive Zerg, which can easily form a closed ecological cycle.
All the Zerg in the Hive gene pool, the Mother Emperor can create them if the level is sufficient. Even after the Homo sapiens have cracked the mystery of the new gene, they can create new populations, or develop new Zerg from existing genes.
There are even Zerg that only need to be produced temporarily, such as explosive bugs, which are mainly produced for blasting. This kind of insect production and storage is not cost-effective, and it is a disposable bug, which is basically produced by the mother when it is needed.
Because of the strength and particularity of the Zerg, I don't know how many immortals and strong people try to capture and enslave the Zerg and master this powerful race.
However, no matter what means of enslavement and contract, it may be possible to target ordinary Zerg, but it is absolutely ineffective against any Mother Emperor, because all Mother Emperors have a mysterious double contract connection with the Mother Emperor of the highest level of the Zerg, including soul and bloodline.
If you want to enslave the Mother Emperor, you must kill the Insect Ancestor Master who is located at the source of the bloodline of the Zerg Mother Emperor in order to usurp control of the Zerg Mother Emperor.
Until now, no existence has ever grasped the traces of that Worm Ancestor Master, so those powerful beings speculated that the Worm Ancestor Master should be everywhere and has fused with all the Mother Emperors.
If you want to kill it, you must kill all the mother queens of the Zerg, that is, truly and completely destroy the Zerg!
Obviously, this has become an unsolvable false proposition!
Now in this insect realm with a radius of about 90,000 kilometers, there is only one mother emperor in the late fifth level, which is not a common interstellar zerg, but a relatively rare void zerg, and is good at hunting dimensional spaces such as the fairyland small world.
Because the mother queen of the Void Zerg has mastered the means of spatial positioning and spatial shuttle, she can break through the protection of other dimensions such as small worlds and invade.
Now, under the influence of the consciousness of the great universe, this mother queen is estimated to make a cameo invasion of the earth.