177. Panel strength
(Although I wrote it now, it's more like throwing the setting.) Data integration is also laborious, but after all, it's not writing a plot, so you won't be spending money. The last few hand-to-hand combat skills enhancement was also carefully made.,After doing it, I found that it was a bit stupid to learn the reinforcement before.,But that's it.,I'll learn it slowly in the future.。 I didn't put it in relation to the work, because then not everyone would necessarily see it. Well, that's a chapter, albeit free. )
The five remaining abilities are: Restore Aura, Attack Additive, Evil Aura, Burning Ash, Spike Shell.
Regeneration Aura Enhancement:
S Card: Retrospectively corrected, specifying a target to restore it to any time period 24 hours ago. Cooldown: 30 natural days.
A card: Life activates, when enabled, restores the aura effect x10. Lasts 30 seconds, has a cooldown of 5 minutes, and during the cooldown, this ability expires.
B card: Regeneration ability, when recovering life, restore the corresponding limb damage according to the health recovery percentage.
C-Card: Increases the range, and the regeneration aura increases the impact range by 100 meters per level.
D card: Instant recovery, when enabled, all units within the aura's affected area will recover 1000 HP at one time. Cooldown time 1 hour.
E card: The aura is retracted, after it is opened, the restored aura only acts on one's body, and the effect is X3. Duration: 5 minutes, cooldown 30 minutes.
F-card: Recovery boost, an additional +10 HP per second.
......
Attack Enhancements:
S card: Root Hunt, after opening, within 3 seconds, all melee attacks, as long as they are not dodged, the attack damage added by this skill will definitely be applied to the target.
A Card: Pure Transformation, this skill increases the attack and changes it to an additional pure damage.
B card: Attack explosion, after opening, effect x5, lasts for 10 seconds, cooldown for 30 minutes, during the cooldown, this skill is invalid.
C card: Magic transformation, this skill increases the attack and changes it to additional magic damage.
D Card: Rage Attack, +10 Attack for each undodged melee attack, capped at 1000 Attack. The effect lasts for 30 seconds, and if the next attack is not performed within 30 seconds, the buff effect needs to be restacked after it disappears.
E Card: Ranged attack minions, which provide 0.5 times the skill attack bonus for ranged attack methods and items with independent attacks.
F-card: Attack Boost, Extra +100 Attack Increase.
......
Evil Aura Enhancement:
S Card: Evil Fusion, fuses a complete evil class concept core that can be excited to match the realm.
Card A: Evil Thoughts Control, after activation, control the negative emotions of all targets in the aura, and achieve a certain degree of dominance effect. Lasts 10 minutes, has a cooldown of 12 hours, and this skill is invalid during the cooldown.
B-Card: Evil Resistance, which makes you with an evil aura uncontrolled by any negative spirits, and has some resistance to evil debuffs and curses.
C Card: Demon Enslavement, which, when activated, completely dominates the negative emotions of a target for 24 hours. Cooldown: 30 natural days.
D-card: Energy burst, movement speed increase and health regeneration effect x3, lasts 10 seconds, cooldown 30 minutes.
E-card: Recovery Boost, +2 additional health regeneration per second per level.
F-Card: Movement Boost, +1% Movement Speed per level.
......
Ash Enhancement:
S card: Soul Destruction, after opening, within 3 seconds, all melee attacks, as long as they are not dodged, the damage added by this skill will definitely be applied to the target.
A card: Soul Storm, a one-time use of stored soul fuel, causing a vacuum of soul purgatory, each unit of soul fuel deals X10 soul burn damage, with a maximum area of effect of 1000 meters. (This attack does not distinguish between friend or foe)
B card: Soul fuel, a soul fuel unit that collects the spirit power value of each target killed.
C Card: Soul Blast, when killing the current target, it deals a 10-meter radius Soul Blast damage, and the damage value is 5 times the current ash damage.
D card: Scorch stack, the continuous scorch effect can be stacked, up to 5 stacks.
E Card: Continuous Burn, after the effective attack deals soul burn damage, it comes with a burn buff, which deals 0.1 times the ash damage per second for 8 seconds.
F-card: Burn Boost, Soul Burn Damage +50 for Ash Burn.
......
Spike Shell Enhancement:
S card: The Holy Shell descends, when opened, it is immune to all damage for 5 seconds, and has a cooldown of 24 hours. During cooldowns, this ability is invalid.
A Card: Converts the shell, 30% of all non-physical damage taken, which is converted to health regeneration.
B card: Magic shell, +1% magic damage reflection and +20% magic damage absorption per level.
C Card: Frenzy Spike, +3% extra melee damage reflection per level, and -2 extra defense per level.
D Card: Super Heavy Carapace, additional -1% melee damage reflection per level, +10 defense per level.
E-Card: Spike Enhancement, +1% additional melee damage reflection per level.
F-card: Shell enhancement, extra defense +50.
......
Bash Boost:
S card: Root lock, stun effect effect targets the meaning of existence. (Tracing the Roots)
A card: Pure transformation, the damage of the heavy attack effect becomes pure damage.
B Card: Magic Transformation, the damage of the Charged Attack effect becomes magic damage.
C card: Prop extension, which can be used to trigger the heavy attack effect.
D card: Chance enhanced, +5% chance of heavy hit.
E card: Enhanced timeliness, stun duration +0.1s.
F card: Damage boosted, damage +20% from Heavy Attack effect.
......
Crush Strengthening:
S card: Destroys and decays, and the damage of crushing cannot be blocked or absorbed by any form of defense.
A card: Pure transformation, shattered damage becomes pure damage.
B card: The earth shakes the mountains, and the crushing can act on non-living things. (Topography, architecture, etc.) )
C card: Chance is enhanced, and the chance of smashing is +5%.
D-Card: Area of effect is enhanced, and the area of effect of smash is +50%.
E card: Quantity Enhancement, +50% Amount of Smash Picked.
F-card: Damage boosted, +20% damage from smash.
......
All Stats Additional Enhancements:
S card: Full peak, +100 points for all attributes.
A card: Full burst, +50 points for all attributes.
B card: All-round development, +25 points for all attributes.
C card: Spiritual Enhancement, Spirit +50 points.
D card: Strength boost, strength +40 points.
E card: Agility enhancement, agility +30 points.
F card: Constitution strengthened, Constitution +20 points.
......
After the previous chapter's heavy hits, smashing, and all attributes were additionally strengthened and upgraded to level 27, Su Xun's attribute panel at this time.
Name: Su Xun
Gender: Male
Rating: 27 (23400/70000)
Health: 3450 (Human blood, base health 20, 10 health per CON.) )
Energy: 3460 (Spirit X10)
Attack: 2257 (Strength +704 Attack, Pure Sword +1553)
Defense: 343 (+1 defense per CON point.) The ratio of one's strength to the opponent's defense is equal to the degree of damage amplification or immunity)
Constitution: 343 (base 5 + all stats plus 206 + upgrade 117.2 + Lincoln orb 15, and rounded)
Strength: 352 (base 5 + all stats add 206 + upgrade 126.7 + Lincoln Orb 15, and round)
Dexterity: 355 (base 6 + all stats add 206 + upgrade 128.6 + Lincoln Orb 15, and round)
Spirit: 346 (base 7 + all stats add 206 + upgrade 119.1 + Lincoln orb 15, and round)
Number of Stars: 48.5 Stars (Constitution 12, Strength 13, Agility 13.5, Spirit 10, i.e. the value of each attribute increased by each upgrade) (can be changed stars, randomly changed every 100 survival points)
Skill Bar: None.
Hand-to-hand skills: 27 levels for all attributes (+81+25+100 for all attributes), level 27 for heavy attacks (probability enhancement + root lock), level 10 for aura recovery (+30 health per second), level 10 for attacks (+100 attacks), level 27 for smashing (pure transformation + earth shaking), level 1 for ash burning, and level 1 for spike shells.
General skills: Advanced Combat Mastery Level 5 (comprehended after experiencing Endless Martial Arts + Heart Eye Effect), Basic Axe Weapon Mastery Level 1, Grandmaster Sword Weapon Mastery (Pure Jun Sword Bonus), Intermediate Firearms Mastery Level 1.
Status Bar: [DRC Concept Symbiosis]: The Unique Treasure Form - Chaotic Feather, Super Body Harmony, Concept Binding - Tsuiko, Devouring Ability, The Evil Concept Core of This World (Broken).
Equipment columns: Pure Jun Sword, Lincoln Orb.