Chapter 7: Night Walk (I)

More than half of the wolves were killed by Marcus in a short period of time, and after the death of the first wolf, the remaining wolves quickly scattered and fled.

He didn't chase after him, but was careful to keep his guard until the twin moons of Azeroth had fully risen and the beasts could no longer be found, that Marcus breathed a sigh of relief and half-sat on the ground with his sword in hand, while switching from [Strength Aura] to [Prayer Aura].

As a level 5 Nephilim Paladin, he can now only learn and use the five most basic skills in the skill tree - the next level of skills will not be learned until level 6. And one of these five skills is useless [Flame Resistance Aura], and then remove the remaining two Aura-type skills [Prayer Aura] and [Strength Aura], and there are only two active skills, [Sacrifice] and [Heavy Attack].

The first level of skill level only requires 100 experience to increase by 1 level, and all skills can be increased to a maximum of level 20 before the character level reaches 70 and the peak level is opened. Considering that the higher the level of the character, the less experience he will gain from a fixed monster of a certain level, Marcus tries to suppress his level as much as possible, and prioritizes the experience in the experience pool to increase the skill level. Now, except for [Flame Resistance Aura], the remaining four skills have all been upgraded to lv20.

Currently, Marcus can only activate one Aura skill at the same time, and it can be applied to all beings within the radius of the Aura that are considered by the system to be party members. [Fire Resistance Aura] can increase resistance to fire damage, but it increases the percentage effect, and has no effect on Marcus, who currently has a fire resistance of 4.2. [Prayer Aura] can restore health in two-second cycles, and [Strength Aura] increases the damage of physical attacks.

As for [Sacrifice] and [Heavy Attack], they do not have any fixed moves. If you want to activate the former, you only need to do anything that could be considered an attack on a target, while the latter requires a shield to touch the target, and the magic only corrects the attack damage.

Therefore, Marcus's battles look crisp and neat, and he uses the most basic attacks to kill with one hit, but in fact, it is only because he has few skills and high bonuses.

The citizens of the multiverse republic know that 99% of the energy of the Penguin Games R&D department is focused on studying the psychology of consumers, engaging in fancy activities to cheat kryptonite, and everything else is a take-it-or-leave-it doctrine that can be copied and not changed.

The skills in the game are stripped of all kinds of five/hair, five/hair, stacked sound and light effects, fancy damage bonuses, and special effects, and there is basically nothing left. The skills of the players can be said to be simple and rough for a lifetime. At level 1, use [Broken Wooden Sword] [Flat Cut] [Crayfish], at level 20 use [Refined Iron Sword] [Consecutive Slash] (5/Cent Special Effect) [Mutated Crayfish], at level 30 use [Demon Slaying Liuhe Sword] [5 Consecutive Slash] (1 Dollar Special Effect) [Thunderbolt Crayfish], and at level 40, use [+12 Heavenly Collapse Thunder Sword] [1 Second 5 Consecutive Slash] (1 piece of 5 special effects) [Overlord Sunset Shrimp]......

For example, Nephiten Paladin's third-order skill [Enthusiasm], after this skill is cast, it can hit the enemy many times, and the basic upper limit is five attacks, but the skill effect can be increased by equipment. However, this skill does not allow the system to correct the player's movements and achieve the effect of five consecutive hits with some kind of skill. The player only needs to swing their weapon once to perform a damage bonus attack, and the remaining four are hit by so-called magically generated phantoms that deal equal damage.

Most of the professional skills in the physics department are like this, at most they add cool sound and light effects. Another example is the [Paladin] in Azeroth and the Warriors, the most skillful skill [Holy Storm] is nothing more than holding a weapon and slashing around, and the main output skill [Templar Verdict] has no action difference between the peace slash, except that the former has a damage bonus and a cool light bulb-like super bright special effect.

It can be said that in the early stage of the player's battle, it was basically a skillful way of fighting with one force and ten meetings, and the real subtle and complex martial arts were specially explored and practiced after being beaten too much. Unfortunately, as a Kryptonite player, Marcus has a lot of combat experience, but he's one of those players who doesn't pay much attention to this type of skill. He is not the kind of top player who is both krypton and spends a lot of time practicing his skills, but a real big krypton, that is, the kind that does not want to put too much effort into it and wants to pursue crushing.

This problem is not a problem in the game.,Full level can also be kryptonite.,There is also a bug-like existence like a blood bar.,The blood bar is not cleared and doesn't affect the combat effectiveness at all-of course,,It's also finished if you clear it-plus a variety of red bottles (blood replenishment) in the mall、Blue bottle (replenishment of magic) and various equipment special effects,Players' combat methods are more veterans than veterans of a hundred battles,It's all a desperate way of playing in pursuit of efficiency。 It's just that people like Marcus can rely on attributes and skills most of the time to eat, and when they are red-eyed or their attributes can't be crushed, they will have a life-fighting style of exchanging injuries for lives.

After coming to this real world, he has a deep sense of inadequacy. Although he has a health bar, he can also be injured and disabled, which will affect his combat effectiveness. He wants to have a few points of health left without weakening his combat power, unless he turns his race into an undead. And even if it is an undead, removing an arm will still affect combat effectiveness.

From the perspective of pursuing results, this very military-style combat style is indeed the most efficient, but in terms of personal development, relying solely on the player's combat experience is still insufficient. His fighting skills are like the killing skills that people who don't know anything have been thrown into the battlefield and honed for a long time - unfortunately, so is his cheap old man Thomas, and Thomas's combat experience is compared to Marcus's scum.

In this calamitous world, he is not afraid of working hard, but he is desperate just to live better and more stable in the future.

Marcus didn't dare to test his health bar. Is it the player's kind of complete data, it's okay to lose an arm, and you can turn back to a normal person by filling up your blood, or is it an NPC that will permanently lose health and upper health without an arm, and the severed will not be bandaged and healed, and there will be a negative state (debuff) that continues to lose blood. Judging from this world, which is much more realistic than the game, he feels that he is afraid that his health bar is worse than the latter.

The game world is only a game world after all, the trees of Azeroth only have eighty-three shapes, the river there has only seven waves, and the blood loss and negative status there are only near-nothing pain and some special effects, such as blinding and only a brief black vision...... Blinding here will be blinded by lime packets after eating twice, the rivers here are ever-changing, the trees here, sorry, not even two identical leaves Marcus can be found! and most importantly, he is no longer a player who can fight for a long time with blood and blue. Players in the game will only feel a slight mental exhaustion, not thirsty, not hungry, not sleepy, no physical heaviness, excited to fight for a day and a night.

And now Marcus, not to mention the battle time, even the time spent walking and so on is too long, causing his energy value that will not be restored except for rest and eating to be exhausted, and he will fall into irrepressible exhaustion and reduce his combat effectiveness.

Although he had earned more than 700 points of experience, Marcus was not happy at all, because he had not yet found the location of the watchtower that was supposed to be not far from Lakeside Town.