Chapter 20: Come, hurt each other

The base damage of the [Fire Bullet] skill is 45-60, plus a 42% increase in intelligence, even those hunky gnolls who are sprinkled with forgiveness and dust, Marcus can solve them with a single fire bomb without having to repair the knife.

It's a pity that one person's strength is too weak in such a battle. With a fist-sized [Fire Bullet], a palm-sized [Ice Bullet], a random [Lightning Bullet], a spell armor and a passive skill that restores magic, it is clear that the power of these three damaging spells that the [Legend of Nephilim 2] mage now has is not enough to change the tide of battle. He needs a wide area of high-damage spells.

The level 5 mage in [Legend of Nephilia 3] also has 5 skills, and the cultivation spells [Magic Missile], [Shock Wave] and defensive spells [Frost Nova] that do not require mana, as well as the high-energy [Frost Ray] and [Arcane Ball], are all spells that do not have any rune bonuses (level 6 can only be turned on).

[Magic Missile] deals 230% weapon damage, and [Shock Wave] emits three unpredictable medium-range currents, each with 194% weapon damage. The former is half the size of a fire bullet, and the latter is as unpredictable as a lightning bullet, and it also scurries from itself to the outside.

[Frost Nova] has an 11-second cooldown, not to mention a short-distance ice blast released with itself as the center.

Therefore, there are only two skills that can change the tide of battle, [Frost Ray] and [Arcane Orb].

[Frost Ray]: Consumes 16 mana points per second and fires an Arctic Ray that blasts all enemies within 5 yards of the first enemy hit, dealing 430% weapon damage (as Cold Damage) and slowing their movement speed by 60% for 3s. The Frost Ray increases weapon damage by the equivalent of 405% per second, up to a maximum of 1240% weapon damage (as Cold damage).

[Arcane Ball]: Consumes 30 mana to throw a ball of pure energy that explodes on contact with the target, dealing 435% weapon damage (as arcane damage) to all enemies within 15 yards.

In terms of mana, no matter which one it is, Marcus can withstand the consumption of brainless skills, but the former has a small range and high damage, and the latter has a large range and weak damage, so it is difficult to make a trade-off, so the traverser chose the latter.

- Because the Arcane Ball doesn't have to stand there and guide all the time.

He was set on fire by the opponent's shooters on the front line before, and when the enemy rushed over, the cold arrows of the Gnoll's long-range troops did not stop, and even the condescending long-range projectile could not forget Marcus, and he was not afraid of accidental injury.

Once on the high platform, Marcus faced an even more serious problem with long-range attacks. The ranged forces of the gnolls were almost on their faces, rushing to a distance of about ten paces from the human defenses, just to attack Marcus on the platform.

Even if there was only a small gap between the two shields, he didn't dare to stand there for a long time - he would take the other party's bow and arrow with his face.

As a result, the purple-red balls floated down from the high platform one after another, smashing lightly into the outside of the human defense, and then exploded with a roar.

Due to the lethality of the spell and the weapon, Marcuster took out a 7-12 steel axe from his inventory and replaced the 3-8 standard military sword.

With more than 30 mana recovered per second, the traverser began to swing his axe frantically, smashing one fuchsia orb after another into the gnolls.

But the enemy did not show the slightest retreat, ignoring the death of his 'companion', and these gnolls continued to stretch their claws, wave the weapons in their hands, roar with red eyes, and even drool with sticky and smelly saliva, and attack the danger. They attack wooden fences, attack human soldiers, and even scratch at wood with their claws, eroding human defenses little by little, without fear of death. The latecomers followed in the footsteps of the former and quickly plunged into the battle.

Marcus, who was being taken care of by the bow and arrow, was unable to discover the situation in time.

Until a thunderous lightning bolt shot towards the high platform where Marcus was, the warrior's instinct made him quickly dodge, but the shining lightning shattered the shield at his side, and the scattered charred black shards were clearly faster than his movements.

Despite the armor, two shards scratched his hands and face. Then another forgiveness-colored pillar of light slammed into the platform, accompanied by a wave of shaking, not serious, as Marcus almost fell as he dodged and pushed to the edge.

At this time, he suddenly realized that the old gnoll shaman had approached the human defense, and the gnoll people in a considerable area around him seemed to have lost their minds and turned into bloodthirsty beasts, unaware of fear, hands and death, and rushed forward one after another.

"Fuck you, uncle!" Glancing at the crumbling frontal line that had not been breached thanks to the support of the reserves, Marcus unleashed the [Frost Ray] directly at the Gnoll Shaman.

However, a green flame rose from the ground and surrounded the Gnoll Shaman, making it impossible for Marcus's [Frost Ray] to break through.

"Come on, hurt each other!"

The traverser raised the round shield with one hand to protect his face, and continued to output, relying on the chain mail with the [Ice Sealed Armor] bonus and the round shield to build a fairly trustworthy defense, blocking most of the damage for Marcus.

The stacked [Frost Ray] in the hands of Marcus who wields the axe can exert at least 86.8/second of basic skill damage, calculate a 42% bonus to intelligence, and take at least 123 damage per second if the opponent does not have frost resistance.

- See who falls first!

With this in mind, Marcus became ruthless, vowing to kill the gnoll shaman, even if it was for his life.

Unexpectedly, although the forgiveness-colored flame was gradually suppressed by the [Frost Ray], it just didn't go out, making it difficult for this ice energy to hurt the shaman.

"Level up. Marcus frowned and manipulated his system.

"Consumes 500 experience, current level LV6. ”

A message appeared on the virtual panel in front of him, and for a moment, Marcus felt that his exhaustion and scars disappeared in an instant, and his body became a little stronger.

The reason why it is slightly is because of the class stacking, Marcus's attributes are already very high now, so the attributes brought by a class upgrade are not high in percentage.

[Legend of Nephilim 2] The basic attributes of the first-level paladin are strength 25, agility 20, stamina 25, stamina 15, health 55, stamina 89, mana 15, health +2, stamina +1, mana +1.5 per character level, first-level mage is strength 10, agility 25, stamina 10, stamina 35, health 40, stamina 74, mana 35, health +1, stamina +1, mana +2 per character level, first-level barbarian is strength 30, agility 20, stamina 25, stamina 10, Health 55, stamina 92, mana 10, health +2, stamina +1, mana +1 per character level.

The basic attributes of the mage and barbarian in [Legend of Nephilim 3] are: Strength 8, Agility 8, Stamina 9, Intelligence 10, Health 90, Mana 100, Strength 10, Agility 8, Stamina 9, Intelligence 8, Health 90, and Rage 0/100.

Because of the application of the three generations of templates, Marcus lost his energy and stamina attributes, and the effect of strength, agility, intelligence, and physical strength was calculated according to [Legend of Nephilia 3]. That is, in addition to the basic effect, 1 strength = 1 armor, and at the same time increase the damage of barbarians and paladins by 1%, 1 agility = 0.1% forced evasion chance, 1 intelligence = 0.1 resistance, and increase mage damage by 1%, 1 physical strength = 10 life, but only the part obtained after upgrading is calculated, and the initial attribute is not this ratio.

In addition, the 5 free attribute points obtained after each class upgrade in [Legend of Nephilim 2] are fixed: Mage - Strength 1, Agility 1, Stamina 1, Intelligence 2, Paladin - Strength 2, Agility 1, Stamina 2, Barbarian - Strength 3, Agility 1, Stamina 1.

The growth of each class in [Legend of Nephilim 3] is Mage - Strength 1, Agility 1, Stamina 2, Intelligence 3, Barbarian - Strength 3, Agility 1, Stamina 2, Intelligence 1.

As a result, Marcus, who has three (two of them are two-in-one classes) and all level 5 classes, has stacked his attributes to the point of 123 strength, 101 agility, 110 stamina, and 42 intelligence, with a whopping 670 HP and 178 mana. If you are not afraid of pain or death, this attribute can also be unparalleled in the army of jackals.

When his mage class was upgraded to level 6, Marcus's attributes increased by 2 strength, 2 agility, 3 physical strength, and 5 intelligence, which is not small, but the proportion is not high.

"Learn [Ice Storm]. ”

"Consume 100 experience, learn [Ice Storm], current level lv1, mana cost 6, cold damage 20-31, freeze time 3 seconds. ”

The Ice Storm is an upgraded form of the Ice Bomb, which is actually a larger ball of ice that freezes the target. Ice Storm is given additional bonuses by the following skills: Ice Bomb: +8% Cold Damage per skill level, Ice Spear: +10% Freezing Time per skill level, Blizzard +8% Cold Damage per skill level, Frozen Ball +8% Cold Damage per skill level.

"Level up [Ice Storm] to its current maximum level. ”

"Experience cost 1900, [Ice Storm] current level lv20, mana cost 15.5, cold damage 657-692, freezing time 6.8 seconds. ”

Marcus stopped directing the [Frost Ray], his hand shook, and a large cloud of cold air swirled and condensed into a watermelon-sized ball of ice hockey on his weapon, speeding towards the Gnoll Shaman.

"Seven hundred points of damage, plus a 47% increase in 47 points of intelligence, I don't believe you won't die!"