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Beast Spirit Walker - Udir.
"Udir is not just a man, he carries the uninhibited energy of four primordial beast spirits in his body. In telepathizing with the wildness of these beasts, Udir can harness their unique powers: the Tiger provides him with speed and ferocity, the Spirit Tortoise provides him with tenacity, the Bear provides him with brute strength, and the Phoenix provides him with its eternal flame. Combined with their energy, Udil is able to repel those who seek to jeopardize the natural order.
In Freeldrudry, there is a unique ethnic group that lives outside the civilization of the Savage Lands. They are the guardians of nature: the Beast Spirit Walkers. It is said that once a child is born under the blood-red moon, then the child will live between the spirit world and the human world. The child will be taken to the Beast Spirit Walker to perpetuate their shamanic teachings. Udir had been such a child, and had understood the roar of the Icewolf even before he had learned the language of his ancestors. Through the Beast Spirit Walker, Udir finally understood what the spirits were calling for, and began to maintain the balance of nature. The Beast Spirit Walker often tells Udir that more trials await him. The number of these trials was much greater than the ones he had experienced before. For the spirits of Freljord are becoming more and more restless, although the cause of this phenomenon has not yet been determined.
In the middle of winter, the answer emerged. Udir and the Soulwalker are attacked by a terrifying figure whose name is whispered only among those who have been frightened: the Frost Witch. Knowing that the boy would be easily subdued by her evil magic, the Soulwalker protected the child from the Frost Witch at the cost of his own life. Suffering from grief, Udir began to roar, feeling Freljor roar with him. In that moment, the child embraced the beast's wildness and became a beast himself. In pursuit of their unruly energy, Udir's roar shook the mountaintops and caused a violent avalanche. By the time Udir finally emerged from the ice, the Frost Witch was long gone.
Over the years, the tribes of the north have learned to avoid the wild man and not to set foot in his territory. Then one day, Udir smelled the scent of a daring intruder. He decided to catch the intruder in his territory, and after careful preparation, he launched an attack on the stranger. The wild man rushed at the intruder again and again, but each time in vain. After being defeated and defeated, Udil felt his anger subside, so he hoarsely said "who" to the stranger. Li Qing originally came to find the guidance of the soul walker, but found a person who had lost his way. The blind monk promised that he would correct the path of Udir and guide him to a monastery. The temple was protected by four Eternal Beast Spirits with powerful power and wisdom. There, Udil will find a way to reconcile.
In Udil owes the Ionians a lot of favors. Although no one has ever asked him to repay this love debt, he finally repays far more favors than the former. During the invasion of the Noxian army, the brutal Noxian soldiers oppressed the peaceful Ionians. ”
Wrath of the Northland – Sejuani.
"From an early age, Sejuani was accustomed to suffering and admired cruelty. While others succumbed to Freljord's hardships, she saw them as a grind, until pain became strength, hunger became encouragement, and frost became an ally to weed out the weak. Through the test, she learns that if she wants to grow in eternal winter, she must be ruthless. In Sejuani's eyes, her followers either had the courage to endure or the right to die. Once she conquered Freljord, she knew that the survivors would create a terrifying realm.
As a child, the leader of Winterclaw watched as his tribe's people slowly dwindled. Cold and hunger take most of the people away. She was the only one of her siblings to live past the age of ten, and she also knew that she too would eventually die in agony. In desperation, she turned to the clan's sorcerers for answers. But the prophets did not predict Sejuani's death. Instead, she told Sejuani that one day she would conquer and unite the tribes that had been divided by Freeljord.
Destiny strengthened her convictions, and she forced herself to go to extremes in order to kill anyone who went against her will. She walked into a blizzard, the cold wind piercing her flesh, but she didn't carry any food or fur to wrap herself in training. One by one, she defeated the strongest warriors of her clan until she trampled them under her feet. When she assumed the leadership of the clan, Sejuani ordered the warriors to train her way. Under her control, the people of the tribe have become more powerful than ever.
In the end, a proposal for peace - rather than an initiative of war - opened the way for Sejuani's conquest. On the first day of winter, the ambassadors of the Ash tribe came to Sejuani's camp with the grain of Avarosa as a gift. Ash's intentions are clear: if Sejuani can unite with her, the people of Winterclaw will never starve. For Sejuani, the gift was an insult. In Ash's tribe, she saw men and women, no matter contemptuous and mild, preferring to farm rather than fight. She has absolute contempt for them.
Sejuani gathered her people and burned the grain. She declares that Ash's philanthropic actions bring only weakness. She also took all the Ambassadors' supplies and told them to report that Winterclaw would prove to Avarosa that only the strongest deserved to survive in Freljord. The grain burned behind them, and Sejuani set out with her army, the first of countless battles that followed, inflicting pain on the others. ”
Berserker – Olaf.
"Most people would say that death is a terrible thing, and that there is certainly no Olaf among these people. This berserker lives only for the roar of war and the symphony of steel. The thirst for honor and the void curse of a nameless death drive Olaf to throw himself into every battle. Olaf is at the mercy of bloodthirsty desires deep in his blood, and he only truly lives when he fights outside the gates.
Lockfa is a coastal peninsula located in one of the wildest areas of Freljord. There, anger is the only flame that warms frozen bones, blood is the only fluid that flows freely, and nothing is worse than getting old, weak, and forgotten. Olaf was a fighter of Lockefa, and he did not lack glory and did not hesitate to share it with others. One evening, as he and his people brag in the embers of a freshly razed village, an older warrior grows tired of Olaf's bragging. The veteran warrior used the method of agitation to ask Olaf to go to the divination to see if his fate was in line with his complacency. The challenge emboldened Olaf. He taunted the older warrior and threw the elbow of the dead beast to predict whether his death would reach the pinnacle of honor. When the prophecy was read, all the laughter came together: according to the hexagram, Olaf would live a long life and live a quiet life.
Enraged, Olaf rushes into the night and decides to prove the prophecy wrong by finding and killing Lockfar's terrifying monster, the Serpent of Frost. This monster has devoured thousands of humans and ships in its long life, and for all warriors who want to reach the end of their lives, they will challenge this monster. When Olaf allowed himself to rush into its gloomy stomach, his consciousness sank into a blackened state. The biting ice water woke him from the darkness, and the scarred corpse of the beast floated beside him. Frustrated, Olaf didn't give up and set out again to hunt down every legendary creature with claws and fangs, hoping that the next battle would be his last. Whenever he lunges towards the death of his dreams, he is saved by the blood of rage and takes him out of the brink of death.
Olaf concluded that no beast could make him die in accordance with his status as a warrior. His solution is to challenge the most feared tribe of Freldrudry: the Claws of Winter. Sejuani was amused by Olaf's single-handedly challenging her warband, but his audacity would not win him any mercy. She had her men charge, and prepared to take credit for the warriors who had taken down Olaf. But one by one, they fell, and Olaf lost himself in bloodlust again, slicing a bloody path to the leader of Winterclaw, without difficulty. Sejuani shook the glacier, and despite Olaf's seemingly unstoppable appearance, Sejuani fought him to exhaustion. As they reached a stalemate, Sejuani's glaring pierced the haze of Olaf's battle, something no weapon had been able to do until then. His fury subsided, and Sejuani could finally raise it against him. ”
Zaun Madman - Mondo.
At dawn, everyone in the almshouse was "cured," except for Mondo himself.
He took off a white coat from the body of his sword and put it on himself, and his strong muscles broke the white coat. Mondo has finally achieved his dream. He became a doctor, and as a newcomer to his long-standing profession, he decided to share his medical skills with the world. His mission is just beginning now.
He broke through the door of the almshouse and walked through the steps he had first been sent to. Mondo walked into the streets of Zaun, smiling and lively.
The doctor came.
The complete collapse of spirit and cognition, the insatiable desire to kill, and the purple and black skin all over the body, this is the Doctor Mondo, and this is the reason why the Zuan people dare not go out in the dark night. The only thing this simple-minded horror weirdo seems to care about is pain, not just inflicting it, but also accepting it. Armed with a giant cleaver and a light lifter, he has gained notoriety for capturing and torturing dozens of Zaun residents, and he has called his actions "surgery" without any real purpose. He was ruthless and ruthless. He's haunted. He can go wherever he wants. Also, to be precise, he is not a doctor.
There are many theories about the origins of this purple pi zu man. Some say that when they first saw him, he was a baby, crawling through the market of Piltover, and the stench frightened the nobles. It is also said that he was born in Zaun and spent the years following his birth calling the sewers as his home and feeding on gutter rats. But one thing is certain: when he was about three years old, he came to the Zuan Irreparable Trauma Orphanage.
None of the other patients in the almshouse were afraid to approach Mondo, but the staff of the almshouse saw the boy as a source of bizarre fantasies. They don't see Mondo as a child to be guided and raised, but as a patient, as a creature to be studied. Why is he purple-skinned? What kind of person can give birth to such a huge baby alive?
Less than a year after he arrived at the almshouse, the doctors realized that the strange color of his skin would never change. When Mondo was four years old, they stumbled upon a brute force he had never seen before, as he accidentally crushed the trachea of a caregiver because he didn't get his favorite candy (toenails). When Mondo was six years old, they discovered that he had something to do with pain... Not an ordinary relationship, to put it mildly.
To be specific, Mondo doesn't seem to be averse to pain. And he will take the initiative to ask for his own hardships. If no one is watching, he will stick a sharp object into his shoulder. If he were placed near another patient, at least one of them would scream in pain within a few minutes.
Soon, the staff of the almshouse were no longer satisfied with just observing Mondo. They decided that the time was ripe for experimentation. No one knows whether they are motivated by curiosity about medical knowledge, a desire for scientific breakthroughs, or simply to relieve boredom. Whatever their motives, the doctors undoubtedly worked hard to unravel the secret of the purple mystery in front of them.
Over the next few years, they tested his tolerance for pain. They stuck steel needles between his fingernails, causing him to giggle. They pressed the hot iron to his feet, and he fell asleep. Soon, the curiosity about the science turned into utter frustration: they couldn't get Mondo to react negatively to the pain, and they couldn't understand why it was the case. What made them even more helpless was that no matter what damage they did to him, he would heal himself after a few hours.
Throughout his teenage years, Mondo remained in isolation, and torture was commonplace.
He had never felt so happy.
He began to look to doctors as objects of worship. Pain is a passion in Mondo's life, and it is also the lifelong work of these doctors: year after year, they try increasingly unorthodox ways to break through Mondo's pain threshold, such as dripping thick acid on his feet and putting carnivorous maggots on his face.
The doctors at the almshouse found that the purple-skinned boy no longer called himself "Mondow" but instead called himself "Doctor Mondo", which they thought was quite amusing at first.
He stole a syringe from an adult and used it to extract the juice from the cave berries for breakfast, mixing it with an unknown liquid from his own night pot. He shouted happily, "Mondo dispensing!" and plunged the tube into his forehead.
It didn't take long, though, for Mondo to get tired of experimenting with himself.
His subsequent actions have led many to speculate about his motives. Some believe that he is taking revenge on the almshouse employees who have tormented him for years, while others think that he is just a psychopathic monster without any moral judgment.
The truth is not that complicated: Mondo decided that it was time to put his research into practice.
That night, Mondo slipped into the kitchen. There he found a huge cleaver. He picked up the "medical" knife and carried out "surgery" on each "patient" room after room. He has no logical idea of his "cure" methods, and is just playing in the way he usually finds most interesting. ”