Chapter 34: New Attributes, New Calling
Terran: Yi Mu
Health 100%
MP 812/912
Flesh Realm: Late stage of practicing the Dirty Realm
Potential: Rapid Prototype (Dacheng), Gun Prototype (Dacheng), Fist Prototype (Xiaocheng)
Attack: 48 N
Spirit: 350/350 (can be used to manifest and summon, regenerate every hour after consumption: 10 points)
Characteristics: None
Skills: Apprentice Warrior (75/75), Apprentice Monk (75/75), Apprentice Wizard (75/75), Gravity Messenger (30/50).
Martial Arts: Xuan-level Basic Marksmanship (Amazing), Wind Leg (Amazing), Trick Fist (Magical)
Goods:
Magic Elixir (restores MP30, but does not restore Spirit Points) requires 2 Spirit Points/piece
The Awakening Needle (relieves slumber and coma) requires 1 spirit point/piece
The antidote (to relieve the poisoning state) requires 1 spirit point/piece
The Leaves of the World Tree (weakened version, remove negative status, restore HP50~100, and increase lifespan by 1 year, limited to 10 times per person) requires 5 spirit points/piece
The Trainee Magician's Certificate (with the Trainee Magician qualification after use) requires 8 spirit points/piece
The Trainee Warrior Certificate (with the Trainee Warrior qualification after use) requires 8 spirit points/piece
The Trainee Monk's Certificate (with the Trainee Monk qualification after use) requires 8 spirit points/piece
The certificate of trainee martial artist (with the qualification of trainee martial artist after use) requires 8 spirit points/piece
Proof of Beast Power (with primary Beast Power after use) requires 8 Spirit Points/piece
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The Firebringer's Certificate, which has a primary fire control ability after use, requires 50 spirit points
The Water Messenger's Credential (with primary water control ability after use) requires 50 spirit points/piece
The Earth's Emissary Credential (with a primary Earth Control ability after use) requires 50 Spirit Points
The Gravity Emissary's Credential (which has a primary gravity control ability after use) requires 50 spirit points
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The elixir (removes all ailments) requires 80 spirit points
The Leaves of the World Tree (Normal Version, remove negative statuses, instantly restore 30% of life, and increase lifespan by 20 years, limited to 10 times per person) requires 150 spirit points/piece
Strength Rings (10% increased ATK, each person can only wear 2 rings) requires 150 Spirit Points per ring
Guardian Rings (10% increased defense, each person can only wear 2 rings) requires 150 spirit points
Speed Rings (10% increase in attack speed and movement speed, each person can only wear 2 rings) requires 150 spirit points
Wisdom Rings (10% increase in spirit power, each person can only wear 2 rings) requires 150 spirit points/piece
Lucky Rings (10% luck increase, only 2 rings per person) require 150 Spirit Points per ring
Vitality Rings (10% increase in repair speed, each person can only wear 2 rings) requires 150 spirit points/piece
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The Wizard's Certificate (which has a Wizard qualification after use) requires 120 spirit points
The Warrior's Certificate (with the Trainee Warrior qualification after use) requires 120 Spirit Points/piece
The Monk's Certificate (with the Trainee Monk qualification after use) requires 120 Spirit Points per piece
The martial artist's certificate (with the qualification of a trainee martial artist after use) requires 120 spirit points/piece
Beast Power+ Evidence (Intermediate Beast Power after use) requires 120 Spirit Points/piece
The Fire Master's Token (which has an intermediate fire control ability after use) requires 300 spirit points/piece
The Certificate of the Famous Hand of Water (with intermediate water control ability after use) requires 300 spirit points/piece
The Evidence of the Famous Hand of the Land (which has an intermediate soil control ability after use) requires 300 spirit points/piece
The Gravity Master's Certificate, which has an intermediate gravity control ability after use, requires 300 spirit points/piece
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Proof of the Power of Chaos (with primary chaos control after use) requires 350 spirit points
The Proof of Death Power (which has a primary death control ability after use) requires 350 spirit points/piece
The Proof of Poison Power (which has the primary poison control ability after use) requires 350 spirit points/piece
Proof of Cursed Power (with primary Curse Control after use) requires 350 Spirit Points
Volcanic Power Proofs (with primary lava control after use) requires 350 spirit points
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Summons (up to 3 monsters can be summoned at a time):
Slime Series:
Slime (F-Rank, Trait: Small Body, Increased Chance of Understanding, Pride of the Clan, Skill: Slime Power, Summon Requirements: Spirit 10, Consume Spirit 1)
Slime Tower (F-Rank, Trait: Normal Body, Angelic Impermanence, Essentials of Electricity, Skill: Messenger of Electricity, Summoning Requirements: Spirit 100, Consuming Spirit 10)
Hoymi Slime (F-rank, Trait: Small Body, Recovery Essentials, Avoidance Boost, Skill: HP Regeneration, Summon Requirements: Spirit 100, Spirit Consumption 10)
Bubble Slime (F-Rank, Traits: Small Body, Poisonous Body, Crazy Fighting Spirit, Skill: Poisonous Power, Summoning Requirements: Spirit 100, Spirit Consumption 10)
Dragon Slime (F-Rank, Trait: Small Body, Evasion Boost, Light Destruction, Skill: Breath of Fire, Summoning Requirements: Spirit 150, Spirit Consumption 15)
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Dragon Form:
Smiling Lizard Dragon (F-Rank, Trait: Normal Body, Charged Constitution, Sleep Disruption, Skill: Dragon Power, Summoning Requirements: Spirit 150, Consuming Spirit 15)
Nest Dragon (F-rank, characteristics: large body, chance of strength, increased chance of heart, triple hit, skill: breath of fire, summoning requirements: 250 spirit, 25 spirit consumption)
Baby Dragon (F-Rank, Characteristics: Small Body, Avoidance Boost, Spell Mind on Frequent Death, Skill: Dragon Power, Summoning Requirements: Spirit 150, Consume Spirit 15)
Seahorse Knight (F-rank, characteristics: normal body, anti-evasion boost, protection, skill: power of the ice sea, summoning requirements: spirit 150, consume spirit 15)
Sen Long (F-rank, characteristics: large body, energy absorption attack, slow action, double attack, skill: earth messenger, summoning requirements: spirit 250, consume spirit 25)
......
Warcraft:
Unicorn Rabbit (F-Rank, Trait: Small Body, Hypnotic Attack, Sleep Destruction, Skill: Beast Power, Summoning Requirements: Spirit 100, Consume Spirit 10)
Big Hat (F-Rank, Traits: Small Body, Chance of Brainless Aura, Sleep Destruction, Skill: Breath of Fire, Summoning Requirements: Spirit 100, Spirit Consumption 10)
Dream Path (F Rank, Characteristics: Normal Body, Qi Absorbing Attack, Betrayal, Skill: Sleep Power, Summoning Requirements: Spirit 150, Consuming Spirit 15)
Chimera (F-Rank, Traits: Normal Body, Giant Killer, Avoidance Boost, Skill: Anomaly Recovery, Summoning Requirements: Spirit 150, Spirit Consumption 15)
Baby Tiger (F-level, characteristics: small body, attack aura, increased chance of understanding, skill: beast power, summoning requirements: spirit 150, consume spirit 15)
Naughty Mole (F-rank, characteristics: normal body, energy absorption attack, preemptive energy, skill: engineering, summoning requirements: spirit 150, consumption spirit 15)
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Department of Nature:
Onion Monster (F-Rank, Trait: Normal Body, Cute, Anti-Avoidance Boost, Skill: Wild Power, Summoning Requirements: Spirit 100, Consume Spirit 10)
Eggplant Monster (F-rank, characteristics: small body, undiscouraged heart, unable to move and destroy, skill: wild power, summoning requirements: spirit 100, consume spirit 10)
Baby Acorn (F-Rank, Trait: Small Body, Gambling Counterattack, Dying Struggle, Skill: Small Strength, Summoning Requirements: Spirit 100, Consume Spirit 10)
Cactus Ball (F-Rank, Trait: Normal Body, Blade Body, Anti-Avoidance Boost, Skill: Wild Power, Summoning Requirements: Spirit 100, Consuming Spirit 10)
Little Octopus (F-Rank, Trait: Small Body, Cute, Disruptive Destruction, Skill: Small Strength, Summoning Requirements: Spirit 100, Consume Spirit 10)
Seal Monster (F-Rank, Traits: Large Body, Miracle Body, Courage, Double Hit, Skill: Ice Sea Power, Summoning Requirements: Spirit 250, Consume Spirit 25)
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Demon Department:
Druid (F-rank, Trait: Normal Body, Recovery Essentials, Interference Destruction, Skill: HP Recovery, Summoning Requirements: Spirit 150, Spirit Consumption 15)
Gremlin (F-Rank, Traits: Normal Body, Avoidance Boost, Wisdom Gambling, Skill: Abyss Power, Summoning Requirements: Spirit 150, Consume Spirit 15)
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Zombie Department:
Cream Ghost (F-Rank, Traits: Small Body, Gambling Body, Smart Gambling, Skill: Frozen Sleep, Summon Requirements: Spirit 100, Spirit Consumption 10)
Skeleton Bat (F-Rank, Trait: Small Body, Evasion Boost, Cursed Destruction, Skill: Zombie Power, Summoning Requirements: 100 Spirit, Consume 10 Spirit)
Ghost (F Rank, Trait: Small Body, Evasion Boost, Cursed Attack, Skill: Ghost, Summoning Requirements: Spirit 100, Spirit Consumption 10)
Animal Zombie (F-Rank, Characteristics: Normal Body, Poison Attack, Obsession of the Dead, Skill: Zombie Power, Summoning Requirements: Spirit 100, Consume Spirit 10)
Rotten Corpse (F-Rank, Trait: Normal Body, Poisonous Body, Poison Destruction, Skill: Zombie Power, Summoning Requirements: Spirit 100, Spirit Consumption 10)
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Department of Matter:
Cream Monster (F-Rank, Trait: Normal Body, Squishy Body, Unyielding Fighting Spirit, Skill: Explosive Messenger, Summoning Requirements: Spirit 100, Consuming Spirit 10)
Spiked Man (F-Rank, Trait: Normal Body, Blade Body, Counterattack, Skill: Enhanced, Summoning Requirements: Spirit 150, Spirit Consumed 15)
Metal Hunter (F-Rank, Trait: Normal Body, Metal Killer, Double Hit, Skill: Metal Hunter, Summoning Requirements: Spirit 150, Mind Drain 15)
Moon of Sighs (F-Rank, Traits: Giant Body, Fire Destruction, Dark Destruction, Double Hit, Brainless Aura, Skill: Abyssal Power, Summoning Requirements: Spirit 500, Spirit Consumption 50)
Shining Star (F-Rank, Traits: Giant Body, Essentials of Light, Unyielding Fighting Spirit, Triple Strike, Light Destruction, Skill: Power of the Gods, Summoning Requirements: Spirit 500, Spirit Consumption 50)
Dark Cloud (F-level, characteristics: normal body, evasion improvement, wind essentials, skill: ice breath, summoning requirements: spirit 150, consume spirit 15)
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stunt
Lula:
Start point
Parallel World 1933 (can make control crystals 2, each crystal can save 500 spirit points, each point can make the portal last for 1 hour)
Warrior Continent (can make control crystals 1, each crystal can save 100 points of spirit, each point can make the portal last for half an hour, and only 1,000 creatures can be entered for the time being)
(New unknown world, only the host enters, and can only return one year after entering)
Full recovery (can make all our lives within a range of 350 meters X350 meters instantly recover, but does not remove the ailment, can be used once a day, refreshed in the early hours of the morning)