Chapter 20: Spells
Maybe it was because Sean brought a few rare herbs, or maybe he wanted to show off the experience in front of Sean, so Joseph was very talkative today.
He told Sean about his encounter with a wizard, and the old man spoke eloquently, like a storytelling, which was very fascinating.
Sean also got some news from Joseph that he wanted to know.
It turned out that Joseph was not from the city of Dolon, he was born in the city of Cato, east of the city.
When he was young, by chance, he saved a wizard.
Sean estimated that the other party was also a wizard apprentice, and like himself, he was also a "wild wizard" with no inheritance.
Joseph pleaded with the sorcerer to become an apprentice, but he did not have the qualifications to be a sorcerer, so the man taught him for a few days, and only taught him a few apothecaries.
Sean guessed that the wizard apprentice should also be a mortal apothecary, and he inadvertently got some opportunities, so he embarked on the path of a wizard.
"My lord, is the wizard you met still in our Turan Kingdom?"
Joseph shook his head and said with a rather disappointed expression: "As early as more than twenty years ago, he left the Kingdom of Turan and is said to have gone to a wizard gathering place in the Osawi Empire, and he has never heard from him since. ”
Sean listened to Joseph's words, and finally solved the doubts he had been in his heart.
That's why Joseph, as a pharmacist, stayed in Dolong City, a place where rabbits don't, for more than 20 years.
It is estimated that he was in Cato City back then, and he had the support of a wild wizard, so he must have offended people in the local area.
The wizard was gone, and he had no backer, so he came to this remote place.
Sean chatted with Joseph for a while before leaving the pharmacy.
It was getting late now, and instead of returning to Greystone, he came to the courtyard west of the city.
He went to the basement and sat cross-legged on the bed, thinking about what Joseph had said today.
It seems that I am going to go to Cato City, although there is no gathering place for wizards, but according to Joseph, there should be a place in Cato City, where wild wizards from all over the Kingdom of Turan often meet.
In fact, Sean would rather go to the wizard gathering place of the Osawi Empire, but it is thousands of miles away from the Kingdom of Turan, and there are three countries in between, and it will take at least a year or two to toss once.
Now that his sister is still young and his father is not in good health, it is impossible for him to leave.
And from Duolong City to Cato City, riding two horses and constantly transferring, day and night round-trip is at most ten days.
He had just become a first-level wizard apprentice, and some of the basics at this stage, Cato City could meet his needs for the time being.
The next day, Sean woke up early, and last night he had only meditated for a few hours and went to bed around midnight.
The first-level wizard apprentice who has just broken through needs to be consolidated for a period of time, and he must constantly feel the energy particles in the spiritual space every day, and then keep these energy particles in his body and convert them into mana.
This process of accumulating mana still requires a lot of effort.
In fact, the principle of spell casting is that the wizard uses his own spiritual power to manipulate the mana in his body, and then resonates with the spell rune engraved in his own mental space, using spells and spell casting materials as a medium, and finally can successfully cast various spells.
If a wizard apprentice wants to be promoted to a second-level apprentice, he needs to accumulate his spiritual power and mana to a certain extent, and he also needs to outline and complete twenty-four rune imprints in the mental space.
Only when all three of the above data meet the criteria can you be eligible to be promoted to a second-level wizard apprentice.
This is a long-term accumulation process, and many low-qualification apprentices may take several years, and some even spend a lifetime, and may not be able to complete this process.
Sean bought a hunting bow and a set of leather armor in Doron, as well as some feathered arrows and dry food, to prepare for the next trip to Cato City, and then returned to Graystone.
In the wee hours of the morning, Sean finished his meditation and sighed.
Today, he tried to sketch the ninth mystical rune in the mental space, but it took him a whole night, and he failed before he could complete even a third of the rune.
Sean smiled bitterly, it seems that the control of mental power needs to be strengthened, and in the face of the more mysterious and cumbersome will runes, he is obviously a little powerless.
This really can't be rushed, it takes a long time to exercise to control mental power, and it is definitely the kung fu of water milling.
Fortunately, after a few days of meditation, he had some mana, at least theoretically, he could already cast spells.
He picked up the spell notebook and looked at the records of casting spells through the dim oil lamp.
It's a pity that Alva doesn't mention much about this knowledge in the book, and even if there are a few occasional notes, they are all brushed aside.
This Alva has a bit of a literate temperament, and the things recorded in this book are full of his feelings and thoughts, what he has seen and heard in various places, and words of encouragement, full of strong chicken soup.
At this stage of a first-level wizard apprentice, a maximum of five zero-level spell imprints can be outlined in the mental space.
In Alva's spell notes, there are only three rune array templates for zero-level spells, one is the necromantic "Necromantic Servant", the other is the shadow "Dark Raven", and the last one is the shadow "Shadow Hand".
This is all the inheritance that Alva got from the "Wild Wizard" back then, and it is estimated that before going to the wizard's gathering place, he only mastered these three zero-level spells.
And Alva's most affinity direction, which is estimated to be similar to Sean's, is black or gray energy particles.
The spell "Necromantic Servant" is very powerful, it can extract the soul of mortals and transform them into spirits, and it can also transform the flesh and bones of mortals into ghouls and skeletons, which is definitely one of the most evil spells.
Necromantic wizards almost always choose this zero-level spell during their apprenticeship, and then find a suitable mortal and transform it into necromantic creatures such as spirits, ghouls, or skeletons.
Of course, the necromantic creatures controlled by the wizard's apprentice are still very low, with almost no combat power, and at most they can scare and scare ordinary mortals.
But the potential of this spell is huge, and necromantic creatures have a lot of growth.
Wizard apprentices can spend a lot of resources to continuously cultivate necromantic creatures and gradually improve their strength.
Once an Necromantic Wizard Apprentice is promoted to a full-fledged Wizard, he can learn the follow-up to the Necromantic Servant's follow-up spell, Necromantic Guardian.
The necromantic creatures controlled by official wizards are very powerful.
Every necromantic creature cultivated by a necromantic wizard will accompany them for a lifetime.
Many necromantic wizards who specialize in this direction will even cultivate a large number of necromantic creatures to assist them in battle, which is not only powerful, but also very popular.