Chapter 244: The Line of Defense
The second defensive zone is the first line of defense set up by the City of the End. This time, the expeditionary corps was attacked before encountering the enemy.
Between the first two lines of defense, there are a large number of magic traps laid by mages. The church has always regarded the mages of the magic world as the mages of the charismatic world, and in the eyes of those clergy, the two are nothing more than the difference in strength and number.
The facts told them that it was a wrong guess, and there was not only a clear difference in the number and strength of the mages of the wizarding world and the mages of the god realm, but more importantly, there was a gap in the era between the two.
The level of development of magical technology in the wizarding world is even much higher than that of the Divine Grace Ether period, and although many members of the missionary are dedicated to the detection of magic traps, due to the technological gap of the times, they can hardly detect any magic traps.
In the face of more advanced skills, there was no way to do it, and in the end, the expeditionary corps could only choose the most stupid and effective way --- resist.
After being subjected to a large amount of defense and buff by the missionary, the Papal Knight separates from him and goes to the front of the line, acting as a humanoid trigger. Sometimes the stupid method is often the effective method, although there are a large number of casualties among the Papal Knights, but because the knights are very defensive and numerous, it is always better to lose the knights than the more important missionaries.
Some of the casualties were moved to the rear, and a steady stream of papal knights were added, and the entire expeditionary corps was approaching little by little.
Of course, the wizarding world has more than that, and when the expeditionary legion advanced some distance, it ushered in the second wave of the offensive set up by the city of the end --- ultra-long-range strike.
Whether it is a Papal Knight or a Missionary, its maximum attack range is much lower than that of a mage. Especially the academic mages of the Colin plane of the wizarding world, there are countless types of spells, and there are corresponding spells for various situations. Ultra-long-range spells have always been an important direction in the development of magic, generally speaking, ultra-long-range spells have a long preparation time compared to ordinary spells, the power is relatively weak, the accuracy is not high, and the range of action of the spell is small. But all the shortcomings can't hide its advantages--- the attack range is extraordinarily long.
As long as you know the general location of the opponent, you can cast ultra-long-range spells out of sight before they make contact. In a super-large war, when both sides have sufficient personnel, the attack power of both sides is not usually calculated by the number of people.
Because the attackers can only be members of both sides within a certain range of the battle line, the rear members can generally only wait for the front battle and need personnel reinforcement before they can participate in the battle. Ultra-ranged spells are also highly sought after because they can massively increase the number of combatants on your side.
The range of attack is the main factor affecting the actual number of people on both sides, not only can the magical world take advantage of the ultra-long-range attack method without entering the battle, once the official battle, the number of participants in the magic world at the same time is not comparable to the church of the charismatic world.
Along with these ultra-long-range spells, there are also many powerful offensive magic items designed based on this concept. Before the expeditionary legions could see each other, a large number of unleashed ultra-long-range spells had already descended on the heads of the missionary team in the rear.
The many spells that were thrown from afar lit up half the sky. Following the Papal Knights, the missionaries also had to join the ranks of hard resistance to spell attacks. Since the Missionary's defense is much lower than that of the Papal Knight, the Missionary changes more frequently than the Knight.
In order to reduce the damage of the missionaries, the expeditionary corps increased the speed of its march, which in turn led to a significant increase in the number of casualties among the papal knights.
Although the two sides of the Divine Grace Realm and the Magical Realm had not yet fought, the momentum of the Expeditionary Legion had been severely damaged. They hadn't even seen each other's faces, and there had been a large number of casualties, and no one would like the feeling of being beaten and not fighting back.
After a heavy demoralization setback, the expeditionary corps had no intention of retreating. The armed forces under the rule of the gods are flawed in many ways, but their will is indeed very strong. Even with such a heavy blow, there was not the slightest disturbance, and there was still an orderly retreat.
The deep and shallow believers and true believers have semi-grouped themselves, in their words, "have dedicated their souls and ** to the true god", so even in very bad situations, they can maintain a certain combat ability, because this group of guys does not even care about their own lives for the sake of faith.
It is much easier for the gods to create believers who can wield special powers than those in the wizarding world who can control their powers by studying and researching on their own. As a result, the number of clergy of the Expeditionary Legion was greater than the defensive force placed in the City of the End. Under the double blow of ultra-long-range spells and magic traps, the expeditionary legion is still constantly advancing in turns. After a lot of blows, the Expeditionary Legion finally saw where the real defenses of the magical world were.
Having learned the lessons of the first wave of engagements, the City of the End urgently recruited a group of puppet alchemy golem mages, and the expeditionary legion was presented with an army of various alchemy golems, followed by mages and other types of mage attackers who controlled them. Behind them are some heavy combat weapons, including the Dwarven Super Crystal Cannon, the Elven War Tree, the Necromantic Tower, the Elemental Titan, and the Terran's most famous Super Magic Weapon.
Behind these, you can still vaguely see majestic cities firmly nailed to the rear of the battle line, constantly transporting all kinds of supplies and fighters to the front line, and those ultra-long-range spells are continuously launched from these cities that can only be seen faintly, striking at the Divine Grace Expeditionary Legion.
The first to attack was the Pegasus Legion, which belonged to the Papal Knights. Although the names of the Papal Knights are knights, not all knights have mounts, and not all knights who have mounts ride the same type of horse to fight. Knights with mounts are very powerful, and the Pegasus Knights are one of them.
Pegasus is a horse-shaped light beast with a certain buff magic release ability, and belongs to the earliest type of mount successfully domesticated by the Papal Knights. Pegasi have always been a symbol of the Order of the Holy See because of their ability to perform certain auxiliary magic, strong defense, handsome appearance, and the ability to fly and be fast with wings.
Every church battle is basically led by the Pegasus Knights. These Pegasus knights originally wanted to directly cross the strong defense line of the alchemy golem puppet and directly break into the opponent's caster camp, but they underestimated the technical level of the magic world, and a large number of forbidden sky spells had already been arranged above the battle line. The mage's flying spells have already appeared, and the corresponding means of forbidden air in war are also very perfect, and the seemingly empty air is actually a dead end.