Prologue: Brotherhood of the Forest
Prologue: Brotherhood of the Forest
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The lush forests that cover the continent of Calradia are one of the most precious "green treasures" that God has given to mankind. Pen, fun, and www.biquge.info
The ancient Kalad people originally lived in the forests of the upper reaches of the 'Polak River', and they fed on wild fruits, fungi, birds and beasts, made clothes from leaves and animal skins, and built nests on tree branches to make houses.
The forest is the home of the Karad people, from whom the Karad people originated and developed.
During the four-century reign of the Kalad Empire, the forest was a hunting ground for hunters and a site for loggers to work day and night.
This timber is used for a wide range of purposes, such as building houses, mines, weapons, bridges, and furniture...... Forests provide employment for millions of Karad people.
Other forest products are also rich and colorful, such as pine resin, insect wax, spices, etc., which bring more wealth to people.
But since the fall of the Karad Empire, most of the forests have ceased to provide wealth and have instead served as a refuge for desperate farmers.
These peasants were forced to gather in groups to rob passing traders and travelers, and to make a living from it.
Most of the forests in the kingdom of Svadia and the Duchy of Rhodoc have camps of Bandits, as long as there are no bandits in a very small number of important forest areas.
However, in the territory of the Nord Kingdom, there are almost no green forest bandit gangs entrenched in this. The Nords do not want to stay in the woods and wait for their prey to come to their door, and they are always brave and confident, preferring to take the initiative.
The Nords, who yearn for the sea and freedom, would rather be pirates or mercenaries than be robbers and bandits in the mountains and forests like the Svadians.
The Green Forest Bandits have a very extensive branch in the Calradia continent, mainly entrenched in the mountains and forests of the Calradia continent, and it is very dangerous for the Green Forest Bandits to leave the woods.
As a result, the Green Forest bandits from all over the continent of Calradia rarely come into contact with each other, but occasionally clash with each other over turf issues.
However, more often than not, there will be contact with other green forest bandits, ringing horses, rebel armies, pirates, and mercenary groups due to borrowing and cooperation.
Most of the Green Forest Bandits were natives who had lost their property around the forest, and after the collapse of the Karad Empire, they had nothing left but to settle down in the mountains.
The Forest of Egdal is also one of the most dangerous and mysterious places in Calradia, and it is also the territory of the Forest Brotherhood, one of the most powerful forest bandits in Calradia.
Most of the Green Wood Bandits on the continent of Calradia will attack caravans and travelers in places suitable for ambushes on both sides of the road.
The Brotherhood of the Forest, on the other hand, will carefully observe and evaluate before deciding whether to do it on the road or in the town.
Although the Forest Brotherhood is recognized as the most powerful forest bandit on the Calradia continent, poets, travelers, and caravan leaders who have been roaming the Calradia continent all year round think that the Forest Brotherhood is more between the green forest bandits and robbers, and is more inclined to robbers.
Of course, the Forest Brotherhood is not strictly speaking a robber, because their place of activity is more in the forest, and they are the same as the horses, rebels, and pirates, and more often rob large caravans, and even attack towns and villages, doing big business.
The members of the robbers are mainly hooligans, thieves, gamblers, bankrupt citizens and all low-level criminals, and there is no tight organization like robbers, ringing horses, rebels and pirates, and the murder weapons are generally from the sharp weapons of life, such as butcher knives, daggers and even wooden sticks.
Robbers generally rob lonely passers-by in groups of three or five, and their strength is relatively weak, but there is one thing that is relatively incomparable to other criminal gangs, that is, robbers can easily enter the town, and robbers are usually lurking in the town, and they are familiar with the black market and various dark corners of the town.
The reason why the Forest Brotherhood is called more inclined to robbers is because the Forest Brotherhood controls nearly half of the passages in the Arar Mountains, and many of the towns and villages on these passages are under the control of the Forest Brotherhood.
The Brotherhood of the Forest had a complicated relationship with the nobility, and they even influenced a part of the local nobility, whether out of bribe or sympathy, which had infiltrated the upper echelons of the castle.
Economically, the Brotherhood of the Woods is a fairly wealthy organization with a steady income: they occupy several mines in the Western Wilderness, large tracts of farmland, and some business with the Salanders of the Southern Desert. has a large number of skilled personnel - including a large number of weapons masters and skilled craftsmen,
The Forest Brotherhood did not enlist the support of the people, or rather, even the upper echelons of the Brotherhood were from the lower ranks of the workers, and they were interested in gaining the support of the people.
However, the vast number of members of the Forest Brotherhood have a very bad reputation for robbing homes in the wild, so the Forest Brotherhood does not have the support of the people, which is extremely disadvantageous.
Overall, the Brotherhood of the Forest, which is entrenched in the Forest of Egdal, is an organized, highly skilled and combat-ready local armed force that aims to overthrow the aristocracy of the Svadia Kingdom.