Chapter 286: The Power of the Gods
In ten days, the expeditionary corps took a sharp turn from the absolute superiority on the surface to a direct defeat, and many people couldn't accept it and couldn't believe it. The defeat of the Church Expeditionary Corps directly shook the foundation of the gods, and in the eyes of some believers, the gods became no longer omnipotent. At least in the past seventeen days, many gods have not even been able to go to the battlefield to rescue their believers.
Avalon actually gave the gods a strong shock, and it was the first time they had seen that the wizarding world had enough power to influence them. While Avalon didn't hurt anyone who entered it, including the gods, the feeling of being out of control was terrifying in itself.
Within a dozen days, the signs of the resurgence of "Atheism" spread at a very obvious, very rapid pace. The gods of the Temple of Gods were supposed to retake the Nien plane as quickly as possible and invade the wizarding world to rescue the believers. But because of Avalon's deterrent, they waited for days before sending some of the church's top brass to explore the way.
However, successive waves of high-level church leaders could only go in small groups due to the new restrictions on spatial passages, but once these papal members could not form a numerical advantage, their combat ability would be greatly reduced, and they were all driven back to the main plane of St. Moss, and even lost some manpower.
The wave of "Atheism" gradually brewing in the main plane of St. Moss has left the gods on pins and needles, and the believers and even god avatars (usually semi-legendary) they send have nothing to gain, let alone regain lost ground.
The influence of "Atheism" was gradually revived and expanded, and finally the temple could no longer hold on, and they began to send the true gods to come to the plane of Nien to find out.
When the true god descends, he will no longer remain in the state of a god, but will become a saint. When the gods are in their kingdom, it is difficult to fall except for gods who are more powerful than them. However, once they leave the kingdom of God and descend to other realms, they can only use the incarnation of the gods or a stronger "Sage form".
The "Sage Form" represents the gods who have weakened their connection to the kingdom of God, and the gods who have a substance. Although most of the gods' abilities will be retained at this time, entities are easier to defeat and more likely to fall. Therefore, the gods generally do not take the risk of leaving the kingdom of God and descending to other places unless they have to.
The methods of the City of the End this time forced the gods to incarnate as saints to come to the Nien plane to find out, but there were not many gods involved in this operation, and only a few gods who were not very strong were sent to test the waters.
The gods who participated in the first interview for the Nien position were Thom, the "God of Loyalty and Warriors" with weak divine powers, Miliel with very weak divine powers, Nubien, the "Lion God" with very weak divine powers, Hall the "God of Vengeance" with extremely weak divine powers, and Lauvita, the "Goddess of Abuse" with weak divine powers, and so on.
These gods are either weak in their divine power, or they are too deeply influenced by the believers and ask to participate, and some are deliberately arranged by the hostile gods to take advantage of their weakness, but it is precisely because of various reasons that they have become the vanguard of the gods, descending on the main plane of St. Moss, and then teleporting to the plane of Nien.
The power of the gods is naturally different from those of the gods and believers, and even if they are confined to the entity, their strength is not comparable to that of the various gods who are limited by the divine position.
The power of any god's divine slots and spiritual beliefs can be seen as infinite, so they are free to use any kind of divine magic they know. Many gods have their own unique magic and have not joined the magic network.
In addition to these conventional means, the gods possess the power of rule-changing that legends of the wizarding world possess. They can change certain rules within a certain range, specifying their own rule power.
The power of the rules of the gods is generally related to the nature of their own doctrines. For example, the "God of Loyalty and Warriors" Tom, whose rule power is called [Loyal Judgment]. The rules of the [Loyalty and Courage" rule can concretize the two intangible qualities of "loyalty" and "bravery" in a certain area, and automatically determine them.
Anyone who violates both the rules of "loyalty" and "bravery" in their lifetime will be weakened to varying degrees, and the more serious and frequent the violation, the more weakened they will be. This is a rule that does not exist at all in reality, but it was directly formulated by Thom. It is completely impossible to undo its effects without harnessing the power of other equivalent rules.
The main strength of the rule is that it must use the same level of strength or higher than it to fight, otherwise it will be at an extreme disadvantage when fighting, and there is no power to resist at all. The [Loyal Judgment] rule will not only determine the strength of the battle at the beginning of the battle, but if the opponent is within the scope of its rule after the battle begins, the [Loyalty Judgment] will be determined at every moment of the battle.
Any thoughts or actions that violate "loyalty" and "bravery" will naturally further weaken their abilities and take a backlash from the rules. If you seriously violate the rules, the backlash will directly end your life, and it will be a sudden death on the outside.
The power of the rules may not be as brilliant and powerful as those that preceded it, but the deeper the hidden power, the more powerful and dangerous it is. In many cases, Tom doesn't even need to make a move, and the power of the rules can directly kill the opponent.
Although most of the semi-Legends recruited by the City of the End do not have this power, most of them have some research and understanding of the power of rules. The only way out of fighting a Legend is to try not to step into the scope of the opponent's rules. In other words, the best way for non-Legends to fight Legends is to run away.
It's ridiculous to say, but it's the most practical way to do it, because it's hard to know what the rules are made by a strong man with the power to change the rules. Even if you know what kind of rules you have, you can't guarantee that you won't violate them when fighting, not to mention that this kind of rule will also apply to what you did before, and you can't avoid it at all.
As soon as the first saint-form gods arrived, various detection methods learned their identities. Even the weakest gods are fundamentally different from those who believe in them, and their strength is not the same.
Because there are many gods among this group of visitors from the Divine Grace Realm, and there are even gods from opposing camps. Although they don't like each other, they don't dare to fight at such a time. Therefore, these gods did not turn on their own exclusive rules in the first place, so as to prevent each other from harming each other before encountering enemies, which further intensified the already extremely unstable relationship.
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