Chapter 157: Destiny Guide

Time was ticking, and the time for [Fortress] to prepare for the Lost Magic [Doom Twilight] was, as expected, more than Ciri's expected two-day deadline.

Now hovering in front of the land, in the area where the fortress is scheduled to cast spells, there have been no visions yet, and it is clear that this kind of magic is not really ready yet. Hopefully, it will be ready before the enemy attack is complete, and if the battle is lost, no matter how powerful the magic is, it will be useless.

Headmaster Bart was another optimistic about this, and the extremely long preparation time of [Doom Dusk] made Principal Bart realize that perhaps this lost magic prepared by Ciri's magical [fortress] was more useful than they thought, even in the fourth level of the Void World.

So Principal Bart began to help the fortress cast spells. As a rare and extremely powerful fate mage, although he is a halfway monk, he still has extraordinary strength and means. Destiny Mages can help you with almost anything, and even if other classes can't do it, even if it's not related to them, Destiny Mages can still help you in other ways.

For example, what Principal Bart is going to cast now is a fate-based spell --- [Destiny Guide]. [Destiny Guidance] is almost a universal spell, it can direct anything in the direction of the caster's desired goal, and it feels like everything is coming true.

Of course, the real effect is not so powerful. The actual effect of [Destiny Guide] has a lot to do with the caster's strength, destiny cultivation, affecting the difficulty of things, and causing the size of the result. However, the restrictions cannot be changed, and [Destiny Guidance] is an extremely powerful destiny spell, sometimes with powerful effects.

Most powerful Destiny spells are cast differently than others. You need to do something at a certain time, in a specific position, in a direction that no one else knows what it does, and then recite a spell in the oldest Yate language of the Colin plane.

Of course, if you are very strong, or if your cultivation in fate science is high enough, you can omit one or even all of the above steps. However, with Principal Bart's current personal strength and cultivation, he can't completely exempt himself from these things, and God knows how powerful he must be to cast a fate spell like an ordinary spell.

When casting the [Destiny Guide] spell, Principal Bart seemed a little, how to put it, in fact, it was very funny. Watching Principal Bart make strange movements while reciting incantations that no one understands, there is a sense of immediacy of a barbarian, witch doctor, and shaman.

Headmaster Bart is also helpless about this clown-like behavior, but he has to do it to complete [Destiny Guide].

Destiny spells are powerful, but so are their limitations.

First of all, the extremely rare destiny talent turns the vast majority of people away. Only those who have the talent of fate can touch and influence fate, and most of the others can only be manipulated by fate.

Can you use fate-based spells to fight with a gift? In fact, all fate mages have to minor in other combat spells at the beginning. Even to be precise, in the early days, they all had to major in other departments, and the minor was the destiny department.

Maybe you can see why you did this from the beginning. Remember what conditions are required for a powerful destiny spell to be cast: after a certain time, a specific position, a certain direction, a specific action, and a specific language to recite the spell?

These few rules determine that the initial fate spell cannot be used in actual combat. You can't afford to wait with your opponent until a certain time, then run to a certain location and do some weird-looking moves and spells to fight.

A person with this idea is not suitable to be a mage, but to a clown who performs a circus.

The limitations of Destiny spells make them useless to the battlefield in the early days, so if you want to fight, you'll need other spells to help you. That's why the fate mage will initially major in other spells and minor in the fate department.

If you want to get rid of all kinds of restrictions, you have two ways, one is to increase your personal strength, and the other is to improve your destiny cultivation, that is, to understand destiny more thoroughly. Obviously, the latter approach is more practical than the former.

With the personal strength of Headmaster Ebart's Demon Mage being able to avoid only one spell casting restriction, he knew how difficult the previous path was. However, this does not mean that the latter path is easy, in fact, Principal Bart is now relying on the cultivation of destiny, and he has also just been exempted from a spell casting restriction.

However, Principal Bart is only halfway through the monkhood, and according to him, his own destiny talent is not outstanding, and it is normal for him to have fewer achievements in his destiny cultivation. Anyway, the few Destiny Mages rely on the latter method to exempt themselves from various spell casting restrictions.

Destiny Mages are exempted from cast restrictions in much the same order, starting with the time limit with the most restrictions, then the location limit, and then the specific action limit. Language spell restrictions are difficult to avoid, and very few people think about them.

Although there are not many types of fate mages, there are many types. Principals like Bart belong to the prophecy category, and belong to the largest group of rare mages such as the Destiny Department.

There are two ways to fulfill prophecy, one is to foresee the future, and the other is to guide the present. Therefore, the spells used by prophecy mages like Bart are also divided into two types--- foreknowledge and guidance.

[Destiny Guidance] is undoubtedly a guidance spell, and it is also the most commonly used type of prophetic mage in battle. In everyday life, Foresight is more commonly used than Guidance because it is more stable, and in combat, Prediction is much less effective than Guidance.

Due to the abundance of time, Principal Bart cast [Destiny Guide] to extend the cast time as much as possible, so that the effect and success rate can be higher.

As the cast is about to be completed, there are some anomalies in the surrounding space.

Headmaster Bart's spell target is the [Fortress], and before the [Destiny Guide] is about to be completed, a little starlight begins to converge in the sky above the [Fortress]. The starlight condenses but does not disperse, connecting the fortress with the high sky. And the more they gathered, like a group of naughty elves wandering and jumping.

The moment Principal Bart completed the [Destiny Guidance] spell, all the starlight instantly condensed into long lines that reached the sky, and then crossed into a net, connecting the [Fortress] with the unknown space in the sky, just for a short moment, emitting a strong light, and then disappearing directly into the air.

After doing everything, Principal Bart clapped his hands symbolically and said to Ciri: "[Destiny Guidance] is complete, it seems that we are lucky, the final vision shows that [Destiny Guidance] will definitely have a certain effect, as for what role it will play, and how big the effect is, I don't know." ”

Principal Bart's words made Ciri a little helpless, and Ciri felt that if Principal Bart didn't say these words, he might have more hope for the [Destiny Guidance] spell.

Destiny spells are like this, they are very unstable, and after the spell is cast, you still have to see how "Fate" is in mood today.