Chapter 187: Divine Grace Realm

The Divine Grace Realm, the world illuminated by the light of the gods.

The Divine Grace Realm is a vast world no less than the Wizarding Realm, which also contains countless planes. However, the Divine Grace Realm has a vast and boundless plane, and the nature of the plane is different from that of the main material plane--- St. Moss.

St. Moss is so vast that even the gods have not explored its true edge. There are countless intelligent races here, and at the same time, various spiritual churches have developed, which is the main body and center of the charismatic realm appointed by the gods.

Except for those uncivilized lands, all civilized areas of St. Moss are aware of the existence of gods, and many people have witnessed miracles and believe in various gods. The gods are not legends here at all, but realities that are close at hand.

The charismatic realm has a strict hierarchy. At the top of the world are, of course, the gods located in the temple of gods, but the gods are restricted by the rules of the main plane, St. Moss, and are not allowed to appear at will, and generally live in their own kingdom.

The actual ruler of the charismatic realm is the Church ---, a missionary organization representing the gods.

There are many gods in the charismatic realm, and there are many Holy Sees. Each papacy has a complex structure, managing all important affairs in its own faith area, and at the same time constantly lobbying and proselytizing in some pan-faith areas, developing more followers for its own gods, and expanding its ruling area.

Although there are many Holy Sees, the main plane, St. Moss, the hierarchical structure of all the Holy Sees, follows the hierarchy standards for clergy established by the Pantheon.

All the leaders of the Holy See are the Pope, also known as the Pope. Even if a church is weak and no one can cultivate to the level of divine servant to serve as the pope, the gods will appoint a believer as much as possible and forcibly instill the power to become a divine servant and serve as the pope. Of course, this kind of small church pope is definitely not as powerful as the leader of a large church.

The Pope has eight levels of authority in the missionary administration: friars, priests, priests, auxiliary bishops, adjutor bishops, bishops, diocesan bishops, and cardinals, from the lowest to the highest, under the authority of the pope. All god believers, in addition to the first level of divine servant, there are other eight levels of strength, corresponding to each level of power, namely: priest, chanting, exorcism, ceremonies, deputy assistants, assistant priests, chief priests, priests, and finally the corresponding divine servants of the pope.

In addition to these clergymen who were responsible for administering the mission, the Pope also had a force of Ecclesiastical knights under his command who specialized in combat. The strength level of the Church Knight is the same as that of the Missionary, but there are eight other power levels: Knight Servant, Probationary Knight, Knight, Grand Knight, Commander Knight, Knight of Wand, Paladin, and Knights of Charism, and the assistant administrator manages the parish and fights the enemy.

The Divine Grace Realm has a clear hierarchy, and the strength level is not up to standard, and unless there is the approval of the gods, it is absolutely impossible to hold the corresponding position of power. Of course, even if you reach the level of strength, you may not be able to control the corresponding power, depending on the size of the parish that believes in the gods.

Some small churches, even if there are gods who waste their divine power to forcibly promote a pope, but the size of the church and the diocese are small, so there will be no cardinal position, and some do not even have a diocesan bishop, and above the bishop is the pope.

On the contrary, some gods are powerful, the church is very large, and there are many talented believers, and there may be many divine servants. However, there can only be one pope in a Holy See, and other servants can only serve as cardinals or charismatic knights.

In many cases, it is not surprising that the cardinal of the large Church defeats the pope of the small Church, because although the two have a level of power hierarchy, the power hierarchy and actual power are not as indicated by the power hierarchy.

Below the Holy See was the aristocratic class that assisted the Church in administering the lay people, and they were only responsible for matters unrelated to the Holy See, and although some of the important figures in it may have a higher status than some of the lower clergy, the overall aristocratic status was far from that of the members of the Holy See. There is also a group of merchants who are slightly lower than that, and merchants travel all over the world to promote exchanges in various places. The large merchants who sold the goods produced by the Church were under the direct jurisdiction of the Church, and the small and medium-sized merchants who sold ordinary goods were managed by the nobility.

At the next level were the non-divisional warriors, whose strength was much different from that of the clergy, and who, because of their power, were closely monitored by the Church, and were even inferior to the nobles and merchants who were ordinary people.

Below the warring are ordinary believers who are not qualified to become clergy, who work hard all their lives but live poorly, who are foolish lambs who provide faith for the gods, and cattle and horses who provide labor for the papal nobility, etc.

Beneath the common believers and the populace are the gods and enemies of the Holy See--- heretics.

Heretics do not refer to followers of other sects, but to anyone who believes in the true gods of the temple and manipulates outside forces, the chief among whom is the mage. The mages believed in the power of magic itself rather than in the god of magic, Azus, and the spells they released had no "holy" properties, which was fundamentally different from the magic performed by the clergy of the Azus Church.

All churches are dedicated to the elimination of mages, and mages have always ridiculed the clergy as lackeys of the gods, and the magic they use is a disgusting "two-hand magic" chewed by some gods.

Mages possess the extraordinary power of magic, but because of the existence of those gods in the charity realm and the problem of the proportion of elements, they have not been able to compete with the church and the gods, so they can only cause trouble.

In addition to attacking each other and robbing each other for faith, the various spiritual churches need a common enemy. Mages are the Church's strongest rivals, much stronger than Warlords. Although mages are completely incapable of competing with the Church of the Divines in the charismatic realm, the Holy See is still more than happy to define mages as enemies. With a little power to intimidate ordinary people, but not too strong to threaten the Church, mages are very suitable to be enemies of the Holy See and to show off their divine power.

Therefore, although the mage has the power second only to the church in the charismatic realm, he has no status, and if he is discovered, he will be executed at all costs.

The St. Moss plane is the foundation of the gods, and it is the main battlefield for them to compete for faith, and the countless subordinate planes that depend on the main plane of St. Moss are the sub-battlefields of the gods, and they are the means for them to plump their wings.

The Nien Plane is part of one of the most powerful gods in the Charismatic Realm--- Lord of the Dawn, Losanda, and Vito descends to the location of the Dawn Church's headquarters on the Nien Plane. It is the greatest insult to the Church of Dawn and a blasphemous act for a mage who is wanted by all the churches to make no secret of his desire to swagger into the Holy City. In addition, he killed many clergy in the Holy City, although out of self-preservation, the Dawn Church would never listen to the enemy's explanations, so the result could only be to die.

Vito's final self-detonation forbidden spell did cause great casualties to the Dawn Church on the Nien plane, and although the clergy pursuers had heightened their vigilance because his spell was different from what the Church had recorded in the past, they still did not expect the power of the spell to reach such an exaggerated level.

The team involved in the pursuit was too close to each other and wanted to stay alive for interrogation, giving Vito the opportunity, resulting in the death of more than half of the clergy in his final blow, resulting in heavy losses.