49. Fierce battle in the tunnel
49. Fierce battle in the tunnel
The next situation was indeed said by the old soldier. Pen | fun | pavilion www. biquge。 info
A squad of city guards took their place and walked in the forefront to carry out armed reconnaissance and advance, and after less than a kilometer and seven or eight turns, they came across a hall again. The hall was still guarded by cultists.
The City Guard squad uses the same method as the Warrior Guild squad to invite alchemy to use the stinky cloud technique to expel the cultists in the hall. But this time, the cultists had already prepared. The thick yellow-green mist drifted into the hall and was immediately blown out by another strong gust of wind. The city guard squad that was caught off guard was instantly shrouded in it and lost its combat effectiveness. The narrow tunnels made it impossible for the soldiers to evacuate quickly, and many of them fainted with nausea. The cultists then threw out smoke canisters, causing even more chaos in a dimly lit tunnel. Fortunately, the cultists were also afraid of the power of the stinky cloud technique, and did not dare to launch a counter-charge, which made the smoky city guard team finally withdraw with the help of rear support forces. However, almost all of the people who withdrew were in tears, dying, and the weapons in their hands were also lost, and they saw that they had lost their combat effectiveness.
The Count of Vantaa was not angry or upset when he saw the defeat of his men. He had anticipated the attack. The tug-of-war and war of attrition will continue between the cultist and his men. He ordered another team to step forward and continue their tentative assault on the hall ahead. Even if it is consumed, the cultist's spells must be drained.
As a competent commander, the Count of Vantaa may not be able to know himself and his opponent, but he can clearly understand the mutual advantages between himself and the Green Cross cultists.
The greatest advantage of the Green Cross cultists is that they occupy a favorable position. They live underground for a long time, and they know exactly where the passages and caves are going, where dangerous creatures are, and where there is water to drink. There have been many purge of the Green Cross cult in the past, and it takes a lot of time just to find them. For every day of delay in the underground, the equipment and supplies they needed had to be transported from the ground through the long, impassable underground tunnels to the front line in the most primitive way of carrying them on their shoulders. Even though there is a lot of magic equipment that can be used to carry these items more easily, supplying an army and supplying an adventuring party are two different things, and no ordinary magic equipment can hold enough magic equipment for an army of 1,000 men to eat for a day or drink water for a day in a combat state. The one who can do this must at least have legendary space equipment. Any piece of such equipment is priceless, and it is either collected by powerful legendary powerhouses, or tightly held in the hands of the head of a party as a strategic weapon.
So this time, instead of playing hide and seek with him, the cultists of the Green Cross engaged in a war of attrition with him in a tunnel, much to the surprise of the Count of Vantaa. But it's better than not catching the enemy. Even if these cultists had any conspiracy, as long as they could actually kill the cultists one by one, the Count of Vantaa thought that even fighting in this tunnel that was clearly dug by the cultists, and which was full of dangers and lost all advantages, would be acceptable.
This is because the Count of Vantaa has enough confidence in the power in his hands. The current crackdown on the Green Cross cult is completely a thorough crackdown initiated by all quarters. There were not only 3,000 city guards, but also hundreds of official alchemists. This allowed the Count of Vantaa to have the luxury of matching each squad of twenty city guards with an alchemist.
From the moment he discovered the entrance to the tunnel, the Count of Vantaa began to prepare for a thorough search of the tunnel. He successively transferred more than 1,000 troops to the vicinity of the tunnels, and formed fifty assault squads based on the composition of the imitation of the Warrior Guild squad. Each of these assault squads consisted of twenty people, and they specially changed their weapons and equipment adapted to the narrow terrain of the tunnels, and conducted a series of emergency training. Of course, such a squad is certainly not as good as the top squad of the First Warrior Guild in terms of coordination, but each squad is more numerous, but the Count of Vantaa is also more courageous, and the Coronian royal family is richer. These assault squads, extravagant carriers of large quantities of alchemical potions. Explosive potions, fire oils, fire-breathing potions, powerful antidotes, powerful insect repellent sprays, healing potions, defense potions, and all the potions that the Alchemists' Guild could provide in large quantities were transported by the Count of Vantaa to the underground area in boxes, allowing the soldiers to choose before attacking.
After taking into account their own weight, most soldiers choose to carry eight to ten bottles of alchemy potions with them. But there must be someone in the team carrying a large bag of various potions as a backup. The soldiers did not hesitate to use these potions, as their highest commander assured them that as long as they could destroy the cultists, they would be able to supply as much as possible.
In the ensuing battle, the soldiers of the city guard gave full play to the essence of the word loser. They drop explosives at all suspicious targets. Desperately drinking defensive potions, two or three soldiers who drank fire-breathing potions often spat flames and scorched each other when they encountered enemies.
In the halls they encountered later, the soldiers of the city guard even stormed the city by throwing explosives in groups. The cultists of the Green Cross seemed to be very uncomfortable with such a barbaric style of play, and a large number of defensive points in the tunnels with dangerous terrain were conquered by the city guards.
The city guards marched all the way, and the count's face grew better and better as more and more corpses of the Green Cross cultists were carried out of the tunnel. In the encounters along the way, on average, only one casualty would occur for every twenty Cultist city guards killed. By now, there had been more than two hundred and fifty corpses of cultists, both intact and incomplete, from the tunnels, and the city guards had suffered no more than six dead and eight wounded. Of course, the injuries we are referring to are those that do not restore their combat effectiveness even after drinking medical potions, and those that promote minor injuries that can be recovered after on-the-spot treatment.
The city guards, who were getting more and more comfortable with each other, encountered the fiercest resistance yet when attacking a multi-storey hall that was clearly the center of command, and one of the fiercest hand-to-hand battles broke out between the two sides.
The hall is divided into three floors, the middle and the lower, with the middle floor looking exactly like the front hall, but above and below it are huge hollowed-out spaces. The commander of the Green Cross Cultist here is a level fourteen corrupt walker. This is a cunning guy. He learned the lesson of the defenders of the previous halls who were swept away by explosives, and instead of placing a few people in the middle halls, he placed most of his men in the upper and lower halls, and hid the entrances and exits leading to the upper and lower halls.
As the City Guard's assault team threw explosives into the hall, the few Green Cross cultists fled towards the tunnel behind as the leader had originally arranged. Seeing this, the city guard team immediately launched a pursuit. Just after the entire team entered the hall. The cultists, who had arranged in advance, suddenly threw explosives into the densest crowds from the hidden entrances and exits of the upper and lower floors. This attack alone resulted in six deaths and six injuries to the city guard squad. When the rest of the city guards did not react, the upper and lower floors, plus the cultists who had fled before, rushed out from three directions together, and launched a frantic counterattack against the city guard team that was in a dilemma due to heavy casualties.
The Alchemist of the City Guard, who was besieged on three sides, was mortally wounded in the first attack by the Cultists throwing explosives. His apprentice was also killed on the spot. As a result, the communication tools carried by the team were denied the personnel who could use them, and it was impossible to transmit information to the rear in a timely manner. Although the distance between the follow-up team and this team was extremely close, it still took three minutes for them to arrive. By the time they arrived, the previous squad had been completely locked in a scuffle with the cultists due to the drag of the wounded. The squad was unable to support their comrades with an area attack in this situation, and had to engage in bloody melee as well.
Next, in order to rescue the squad ahead. Third, fourth, fifth, and seven assault squads of the City Guard rushed into the hall to join the melee. There was almost no place to stay in the hall. Both sides have lost room to move, and only the person who is pushed in front can wield their weapons, and the person behind can only push the person in front of him hard. If the person who falls to the ground is not pulled up in time by the people around him, he is very likely to be trampled to death in this tug-of-war push. Soon, the feet of both sides were no longer solid ground, but soft flesh and blood.
The alchemists in the City Guard squad simply didn't have the courage to enter this space. Here, they couldn't even stand still, let alone something as focused as casting spells. On the other hand, on the cultist side, the corrupt walker hid in the upper layer to cast spells to summon all kinds of summons, and then let them rush to the lower level to die. Among these summons, there are many people who are ignited by fire elements and enemies, and there are even shadows formed by the aggregation of negative energy, which has brought some trouble to the attack of the city guards.
But after a short period of fighting, the strong comradeship between the well-trained city guards prevailed over the hysterical madness of the cultists. Large swaths of cultists were pushed against the walls, those in the back were squeezed alive, and those in front were killed by swords.
Those summons don't get any preferential treatment in the melee either. Some were hacked to death by the Blades, and some were even knocked down and trampled to death.
In the end, only the corrupt walker with the fourteenth level of shadow druid rank remained, and after running out of spells, he sacrificed his body and fused with a summoning fire elemental to become a huge fire elemental. As long as the fire elemental pounces on, the city guards will be burned to the ground. The warriors' weapons could only make the flames sway slightly when they hit the fire elemental, but the wooden weapon armor could not hold on to the fire elemental's attack. And the 100-strong city guards with a level of more than 10 can only barely contain the actions of the fire element by relying on the weapons in their hands that add fire damage.
The huge fire elemental crackled and burned all over its body. It ignited various objects on the ground. Everything from weapons to corpses becomes fuel for it. The orange-red flames on the fire elemental's body rose up a meter long. The huge body, which was supposed to be four meters tall, became only two meters tall due to the lack of height in the hall, and the extra part relied on the elemental creatures to change their form and develop horizontally. This greatly increases its footprint and makes it more dangerous for the soldiers in the halls.
At this time, the alchemists finally entered the hall and began to concentrate their firepower to launch various energy attacks on the fire elemental in addition to fire. Each of them, including the apprentice, was holding a staff of charge, and rays and energy bullets of various colors were constantly hitting the fire elemental. Among these staffs, the Frost Staff is the most effective, every time an ice-blue ray hits the fire elemental, the big guy's movements will be significantly slower, and the fire on his body will also become shorter and weaker for a short time.
This great fire elemental with wisdom and the soon-to-foresee demise of oneself. It saw the alchemists constantly cast the Ice Add-on spell, inflicting Cold damage on the City Guard's weapons. At the last moment of his life, the giant fire elemental used a skill that can only be used once in a lifetime - self-detonation.