Chapter 367: Specialization in the Art Industry (Three More Votes)
There is a specialization in the art industry, and in the pursuit of power, even the high gods have to make trade-offs.
In terms of the art of spells, it can be roughly divided into eight different schools.
Either because of an obsession with a certain field, or because of a lack of talent in some field......
Some casters will sift through them, choosing schools that are more compatible with them to delve into, and abandoning all research in the field of legislatorry.
This kind of spellcaster is commonly known as the "Specialized Mage", and the most representative of them is the red-robed mage of the Torrell World.
Truth be told, "specialization" is indeed a good strategy for mortals with limited lives to cast spells.
Just like when playing a game, only doing the main quest can clear the level as quickly as possible, and choosing to give up some research in the field of spells will allow mortal spellcasters to grow faster and gain more powerful power.
However, nothing is absolute.
Spellcasters who are involved in eight schools at the same time and can achieve great results also exist in the multiverse.
But the premise is that the caster must not only be extremely talented, but also have a long enough lifespan.
And Quest's spell advisor, steampunk half-lich Sneijder, is such an all-rounder in the field of spells.
When the young blue dragon dragged the vertiginous stone man and found the spell consultant, the other party was conducting research with the ogre witch doctor Palu on the "On the Feeding Value of [Meat Acid Mist Worm] under the Voodoo-Spell Composite Transformation".
After more than 300 years of experimentation, Snead had a clear understanding of the physiology of the Acid Mist Worms, and the Ogre Palu was also very skilled in voodoo, and in just one day, he used Voodoo to eliminate some of the Acid Mist Worms into obese and easy-to-domesticate meat worms.
In addition, the city is located near the camp of the Bato Expeditionary Force, and the power of order is strong, and the "worm rules" set by the worm tyrant cannot be used at all, so the creatures do not have to worry about being parasitized by acid mist worms inadvertently.
With all these favorable conditions, Sneijder and Palu have made rapid progress in this research.
The research and research of this technology is also a very important part of the previous plan of Quiss.
If he can master the breeding technique of [Acid Mist Worm for Meat], and cooperate with the cooking technology mastered by the Gris, who was recruited by Ogre Blue and has a stomach comparable to that of a demon, Quis will not only be able to better control this abyss city, but on top of this, he will even have the spare power to expand the size of this city several times.
You must know that although most of the planes in the bottomless abyss are vast, most of the abyssal planes actually do not have the characteristics of "infinite territory", and the acid mist canyon belongs to the smaller "block".
According to the investigation of the Evil Dragon Council, combined with the research and analysis of some Batzu scholars, in the briefing of the commander of the Bato camp, it was mentioned that "the Acid Mist Canyon is only about 3.75 times the size of the Dis City [Note 1]".
It is conceivable that if Quest has a way to make the city under his jurisdiction grow stronger, then the power of order will also spread, covering a larger area in the plane of the Acid Mist Canyon.
The plan was like boiling a frog in warm water, slowly squeezing, encroaching, and corroding the worm tyrant's war potential. In the end, it is very likely that Quest will be the driving force behind the scenes, clearing out the dangerous enemy of the Worm Tyrant.
Of course, there are priorities.
Although it is very important to study the [Acid Mist Worm for Meat], the problem that Quest is facing at this time is even more difficult.
So, after the young blue dragon carefully described the situation about the Crunan Stubborn Rock, Sneijder immediately stopped his research and began to use some mind-twisting magic spells to help Quis get the answers he wanted.
In fact, on the way here, in addition to physical persuasion, Quest also tried to use psionic energy to probe the mind of the stubborn rock.
But no matter how he tried, he could only see a series of hazy effects, and the other party's heart seemed to be empty.
Still thanks to the legacy of the Gise sage, Quith knew the reason for this - most likely because the stubborn rock had been manipulated by a powerful psionic user for a long time, leaving some after-effects.
Generally speaking, this was previously the case in the Astral Plane, but it is now more common in the Dark Regions.
Those gray dwarves and underground gnomes who have no psychic ability, like the ancestors of the Guise people, have been enslaved by some kind of strange monster called "Mind Flayer" with psychic abilities for a long time, and some special individuals are often born in their group.
These special individuals can be roughly divided into two types:
The vast majority of them are the first generation of individuals who have awakened the talent of psychic abilities, and with a little training, they can grow into psionic warlocks or psionic warriors, and from some point of view, their talents are even higher than the average of the Mind Flayer race;
Another special kind of individual, even rarer than the Awakened Psychic Talent, although they can't control psionic energy, but they are immune to those psionic abilities that act directly on the mind, even if these people have never been trained, as long as they are physically strong enough and have the weapons at hand, the weaker Mind Flayer may really not be able to go through a round in their hands.
Individuals in the latter condition, regardless of race, are referred to as "immune", and are considered a serious problem by the Mind Flayer race.
Because they have been hunted by the Mind Flayer since birth, if they can survive to adulthood, they will basically follow the same path - to advance to become "Mind Flayer Killer" - they will use weapons to pry open the skulls of those strange monsters, making them look directly at their own brains.
There are many such "Mind Flayer Slayers" born among the Gies, so the legacy left by the Sage of the Gies people to Quis contains some records about their deeds, as well as some corresponding personal speculations.
According to the Giss sage's guess, the reason for the appearance of the "immune" is that the mind of the creature will have some problems after being controlled by the mind snatcher for a long time, and eventually it will become less sensitive to psionic energy, and then show the extreme phenomenon of immune mind control.
And this is undoubtedly similar to the feedback that Ques got from using his psychic ability to probe the stubborn rock before.
Of course, these "immune" are just not sensitive to psionic energy, and not all of them are resistant to spells.
The Drow Elves, who dominate the dark regions, have actually captured and trained some "immune" in order to deal with the Mind Flayer race. And in order to facilitate training, the drow elves have developed a number of targeted spells.
It just so happens that before he transforms into a lich, Sneijder was a drow.
After talking for a long time, I came back - there is a specialization in the art industry.