Chapter Forty-Eight: The Blackfoot Combatants
"It's really hard!" The flowery man wiped the non-existent sweat on his forehead and said, even if he followed the rhythm of the conductor, it would consume so much attention, and Xia Qingshui could still command so perfectly under such great pressure, which showed that his level of command was extraordinary, and he couldn't help but have some admiration in his eyes when he looked at Xia Qingshui. Pen Fun Pavilion wWw. biquge。 info
Because the conductor in a team of fifty people is the most energy-consuming, especially in this kind of fast-paced dungeon, it is even more difficult to preset such a time difference play, which requires the conductor to be familiar with each professional skill, not only the CD of the skill, but also the specific effect of the skill.
Huaxin Meng Nan himself is the commander of a previous group of fifty people, and this copy of the Hell King is not the first time he has played, but every time after the first Boss, half of the number of people left in his team is good, and often in this level will lose a lot of assassins and swordsmen This kind of crispy role, after all, this kind of large-scale attack, the priest can't be taken into account by everyone, but if you don't force the attack, wait until the boss skill time cools down, and it's another wave of Lulu beasts, basically they will face the consequences of team annihilation.
And Xia Qingshui passed unscathed, which really made him unbelievable, is he really worthy of being a great god?
After breaking through the first boss, the mobs that come out of the back are all Blackfoot Combat Soldiers, unlike Blackfoot Scouts, this monster is melee combat, and the amount of blood is very thick, and the only thing the two have in common is that their attack power is high.
This is the part of the Hellworld that gets stuck with most of the players, because the Blackfoot Fighters are the reason for melee combat, these monsters have extremely high agility and evasion, and they usually appear in the form of squads, not only that, each squad has a quasi-Boss-level captain, which is beyond the existence of elite monsters, this is still not the most disgusting part of the system setting, the most disgusting thing is that these captains have a horn, and when the squad dies more than halfway, the captain of the combat soldier will blow the horn and call on the nearby team to come and support.
In the published style of play, most of them are based on strong attacks, controlling the number of Blackfoot combat corps and killing their captains, which is the safest way to play, of course, there is also the most efficient way to play, and another method of play announced by DREAMERS, the first major guild in the Americas of "Dream Demon", has left many guilds in the dust.
This way of playing is actually very strange.,The configuration lineup is twenty paladins,Fifteen priests and five knights and ten mages,Such a lineup,Unless you can get rid of them all,Otherwise, fight a protracted war,These little monsters must not be able to beat.,Because paladins and priests have blood skills and combat recovery.,Plus group healing.,It's basically an undead lineup.,It's just that the attack power is weaker.。
The main feature of this lineup is that it has no brains, and the mages are also bombarding, as for OT? Hehe, so many priests and paladins, how many times OT is not worthy, as for how many squads are supported, the monsters in the dungeon are always limited and will not be refreshed, which is why they choose this style of play, but there is a fatal flaw, that is, the amount of blue, the lack of attack means that the number and frequency of skills used are much more, and the amount of blue is always insufficient, so their backpacks are equipped with luxurious potion packs, which is also one of the reasons why other guilds cannot be compared, and many people call it an imitable lineup.
Another reason is that other guilds don't have so many high-end priests and paladins, and it can't be said that the same number of priests and paladins can pass the second boss, which is nonsense, when DREAMERS released the information panel of everyone on their team, many people sighed, the priest's high healing amount is scary, and the paladin's healing volume and HP are much higher than the average player.
But even then, they can barely get past the second boss.
"God, how are we going to fight?" asked someone in the team, apparently aware that the next step could be greatly hindered.
Xia Qingshui didn't want to say that he hadn't played this copy either, how did he know that such a thing would be so detrimental to the majesty of the great god after all, but from various public video strategies, he summed up a characteristic, that is, each squad leader will have a hand-raising action before blowing the horn, that is, picking up the horn hanging from his waist.
But there are more people who notice this, when the horn is blown, these captains will be in an invincible state, and they cannot be selected to attack, so there is no way to be interrupted, which dispelled the idea of countless people to stop him from blowing the horn, and can only control the number of blackfoot combatants and solve the captain first.
But to be honest, the pressure of healing is very huge, and maintaining a certain number of Blackfoot Fighters means that the amount of damage of the monster increases, and the slightest negligence may kill teammates, and if you are wiped out because of this, it will be embarrassing.
He also thought about using control skills to restrict Captain Blackfoot's actions, but it seems that as long as the Blackfoot combat squad suffers more than half of the casualties, Captain Blackfoot will not be controlled by these skills, so after observing many videos, Xia Qingshui found that when each captain becomes invincible, it is when he touches the horn, from the level of data, the setting of the horn is the premise of opening the invincible state, not that the squad casualties are more than half, and the squad casualties are more than half, and the squad casualties will only prompt the Blackfoot Captain to pick up the horn, and the logical relationship in this will give him a hint, if the Blackfoot Captain can't get the horn?
But how to make these captains not touch the horn, in fact, it is not difficult, for a master, it is not difficult to do this, in the setting of "Dream Demon", monsters have a characteristic, the items on the body can be dropped, but the probability of rare items falling is very small, some items are defined as non-dropable because the drop probability tends to be close to zero, the so-called drop here does not refer to the drop after the final killing of the monster, but refers to the drop of the items on its body.
For example, there is a skeleton boss in a level 70 dungeon, and its sword is an item that many players define as non-dropable, but if you hit its hilt more than 30 times in a row, the sword will fall from the boss even if it does not die, which is also a feature of the game.
But the question is, how do you get the horn to fall?
Countless people have proven that these horns do not fall with the death of Captain Blackfoot, and the only way to make them fall is through other special means, triggering certain conditions so that even if Captain Blackfoot does not die, the horns can fall, such as the sword of the skeleton boss.
What Xia Qingshui noticed was that when they picked up the horn, they would have the action of untying the rope, this kind of redundant action seemed to be very routine, but it was a monster, why did they need to use the rope to hang the horn around their waist?
The process of untying the rope is very fast, because it is a slipknot, you can untie it by pulling one end of the rope, maybe it will give them a chance at this time.
He wanted to give it a try, after all, in this game world, anything is possible.
"Try it. ”
He told his teammates that there was no explanation, and even Lin Lin, Zhou Xu and even Jiang Xiaoxian didn't know what he was having.