Chapter 10 Sect Planning

An Wenxuan called up the head manual again:

Sect: Wa Huangzong (special reward for spreading Chinese culture in another world)

Level: Minor sect level 1

Taishang Protector, as a symbol of the power of the sect, the ultimate power to protect the sect, the authority is very great. Pen Fun Pavilion wWw. biquge。 infoNone

Elders, elders are an older group, and there may even be abdicated heads, usually by the elders of the sect, of course, ability is also very important, assisting the head of the sect to manage the sect, the right is very great. not

The head of the sect, as the spokesperson of the sect, can imagine that the status is respected.

An Wenxuan, talented. Combat power 300 (the lowest level martial artist also has 100 combat power!)

Grade: Acquired 1st Order

Skills: Red-level Quanxin Heart Method (not learned), Red-level Flying Sand and Stone Thirteen-style Knife Technique

Model: Smart Evolutionary.

Deputy head, Yu Wushuang

Talent Grade A, combat power 1800

Level: The Day After Tomorrow (Water Great Magician)

Skills: Water advanced magic, red-level ********, yellow-level spring breeze willow swordsmanship

Water introductory spells

Water Mist: Summons water spirits to form a water mist.

Water Drops: Summons water spirits to form water droplets.

Blister: Summons water spirits to create blisters. The blisters can spread up to two meters away with the caster's hands as the center.

Splashing: Summons water spirits to create a splash. A splash appears from the tip of the thumb and splashes upwards. Those with strong mana can have more than three bundles.

Water-based primary spells

Water Column: Summons water spirits to create water jets.

Normally, the impact of the water column is equivalent to a punch of an ordinary person, with an attack range of three to five meters and a duration of one to three seconds.

Water Arrows: Use the power of water spirits to condense into water arrows.

The impact force is weaker than that of the water column, but the range is farther, up to 20 to 30 meters.

Water Spear Sting: Attack the target with a water spear.

Several water spears (usually three) appear around the target to stab enemies.

Water Mist Barrier: Affects the enemy's line of sight with water mist.

Purpose: Interference. A mist of water appears around the target, affecting the opponent's line of sight. The duration is generally three seconds.

Water Suffocation: Wrap an enemy in a water balloon to suffocate them. Creates a large number of water droplets around the target's head, even condensing into water balls, making enemies unable to breathe. The duration is generally two seconds. Attack power is weak, and it is easy to get rid of, so it is usually only used as a secondary attack.

Water Curtain: Summons water spirits to form a water curtain. Form a curtain of water in front of you. Physical defense is basically zero, and it is often used to resist primary fire spells. Double water curtains to protect against basic fireballs.

Water Curtain: Summons water spirits to form a water curtain.

Form a curtain of water in front of you. Stronger than Water Curtains, but slightly slower to cast.

Water Ring: Summons water spirits to form a water ring. Rings of water are formed on the ground around the body and are often used to escape from fire.

Water Shield: Summons water spirits and attaches armor to form a water shield.

Condense into a thinner layer of water on the protective gear. Dispels fire-based magic from enemy weapons.

Settled Water: Summons water spirits that condense into a mass of mist.

Creates a large amount of fog around the target. It is mostly used to dissipate the wind magic "dust mist", so that the floating dust settles quickly. It is also used to dissolve miasma in forests or valleys.

Water Spirit Infiltration: Enhance the appeal of the Water Spirit.

A light blue mist spreads from the hands to the body. Increases the recipient's attack power of water magic, and also increases resistance to water magic.

Water Elf Guardian: Summons the Water Elf Guardian.

A light blue halo spilled from his hands. Increases the recipient's physical defense, as well as fire magic.

Water Spirit Attachment: Adds a water magic attack effect to physical attacks.

A light blue halo envelops the weapon. If the weapon has magic attached to it, this spell usually has no effect.

Energizing Water: Strengthens the recipient's energy and relieves certain injuries.

Light blue mist surrounds the wound. It has a good effect on fire magic damage, and has an auxiliary healing effect on symptoms such as fever, weakness, and weakness.

Poison Repellent: Repel poison with the power of water spirits.

A light blue halo envelops the recipient. Assist in the removal of heat toxins, such as poisonous flames, golden bell pollen, fire red snake bites, etc.

Intermediate water-based spells

Water Blade: Summons water spirits to condense into water blades.

A water blade flies out of the palm of your hand. Medium Attack. Commonly used to crack certain fire-based spells, or to attack enemies hiding behind flames.

Multiple Water Arrows: Use the power of the Water Spirit to condense into multiple water arrows. Shoot water arrows from the tip of your finger. A fan-shaped water arrow that can attack multiple enemies at once. Average attack power.

Water Bomb: Use the power of the water sprites to condense into a water ball.

Shoot a number of water balls from the tip of your finger. A scattering water projectile that can attack multiple enemies at once, or the entire body of an enemy. Average attack power.

Surge: Use the power of the water spirits to turn into water waves. Waves of water erupt on the ground around the target. See figure. The duration is usually three to five seconds. It is slow to activate, and it is easy to be quickly interrupted by the opponent when casting spells.

Water Demon Fist: Use the power of the water elves to sneak attack.

A column of water hangs behind the target and blasts at the enemy. Fast cast, medium attack.

Waterfall: Summons water spirits to form a small waterfall.

A small waterfall is formed in front of you. Usually used to defend against fire-based spells. It also has a certain amount of physical defense.

Water Barrier: Harness the power of the Water Spirit to form a barrier.

Create a curtain of water in front of you. A flowing wall of water that lasts about five seconds. It also has physical defense.

Water Gate: Use the power of the water spirits to condense into a circular water gate.

A water grating is formed around the body. Knee-high water grating for duration depending on the mage's stamina. Escape in the fire.

Water Wall: A rotating wall of water.

Creates a swirling wall of water around the body. The half-human-high water wall can resist some of the spells of fire, wind, and earth, and can hit arrows. The mana cost is high.

Water Mirror Shield: Use the power of the Water Spirit to condense into a Water Shield.

Creates a water shield between the sorcerer and the enemy. In addition to magical resistance, it also has a certain amount of physical defense. When broken, it will be sprinkled at the enemy, which can interfere with the enemy's attack.

Water Spirit Combination: Greatly enhance the appeal of the Water Spirit.

Blue mist spreads from the hands to the whole body. Greatly increases the recipient's attack power of water magic, and also increases the resistance to water magic.

Water Spirit Protection: Summons Water Spirit Protection.

A blue halo of light spilled from his hands. Increases the physical defense of the recipient, and greatly increases the defense against fire magic.

Healing Water: Heal with the power of the Water Spirit.

Blue mist surrounds the wound. For fire-based magic damage, the effect is excellent.

Detoxify: Detoxify with the power of water spirits.

A blue halo envelops the recipient. It is effective in removing most heat toxins.

Water of the Heart: Soothing with the power of the Water Spirit.

Water mist envelops the recipient. It has an auxiliary effect on the confusion, weakness, and fanaticism caused by magic.

Water-based advanced spells

Water Dragon Thorn: Attacks with a powerful water jet.

A powerful jet of water shoots out from the finger ends. The attack power is equivalent to the melee impact of the Great Fighter.

Storm Arrows: Attack with a large number of water arrows.

Shoot a large number of water arrows dangling above the target. Strong attack.

Waterspout: Attacks with a rapid current.

Rapid waves swell around the target's body. Causes the target to be swept away. The mana cost is quite large.

Water Bondage: Trap enemies with the power of water spirits.

A water barrier is formed around the target. If the opponent wants to break out, the water gate can automatically counterattack with water arrows and swells.

Water Demon Trap: Summons water spirits to trap enemies.

Creates a pool of water at the target's feet, flooding them. Starts slower and has amazing results. For those with strong mana, the pool can be tens of meters wide, enough to trap hundreds of people at the same time. It is more effective on low-lying and wet land. The mana cost is extremely high.

Water Split: Tear enemies apart with the power of the current.

Two streams of water are formed around the target's body, in opposite directions.

Water Fury: Attack with a powerful wall of water.

Creates a wall of water to rush towards the enemy. For those with strong mana, the wall of water is like a tidal wave, which can wash down dozens or even hundreds of people. The mana cost is very high.

Explosive Water Bombs: Actively defend against a large number of water bombs.

Shoot a large number of water balloons, centered on the recipient. Usually used to gain time when under siege.

Water Mist: Protected by a large amount of water mist.

A large amount of water mist is generated centered on the recipient. It can obscure the enemy's vision and take the opportunity to get out of battle, and can dissipate some fire and wind magic.

Water Enchantment: Summon the Water Spirit to Guard.

Creates a defensive water barrier around the subject. It can dissolve or resist most fire-based magic, some wind-based and earth-based magic, and can resist arrows.

Vibrating Water: Uses the Water Spirit to create waves in the target's body.

Causes the water inside the enemy's body to vibrate. Make the other party dizzy and vomit, and lose strength and weaken. Does not work against certain enemies (e.g. Gargoyles, Earth Demon Statues, Necrons, Zombies, Skeletons, etc.)

Alliance of Water Elves: Communicate with the Water Elves.

A large amount of water mist envelops the subject's body. For a period of time, any water-based attack spell will have no effect on the recipient. However, water-based secondary spells such as "Shock Water" still work.

Shadow of the Water Spirits: Summons the Water Spirits to appear.

Make the water sprites appear. The summoned water spirits have free will and become the mage's assistants, allowing them to attack and defend on their own. The longer it lasts, the more mana is consumed.

Disarm: Disables all water support spells.

The halo and mist surround the recipient and gradually dissipate. Dispels the effects of spells such as Water Elf Guardian and Water Elf Alliance, and sends back the summoned Water Elf.

Eaux-de-vie: Heals with the power of water spirits.

A clear halo is created around the subject. It can alleviate injuries, relieve confusion, weakness, and fanaticism, and replenish the physical strength of the recipient.

Advanced Magic: Sea Demon Maiden (Attack), Tsunami (Attack), Sea Echo Dream (Support) Ultimate Water Magic: Phantom Sea Tide Rising (Support), Waves (Attack) Learning.

Model: Smart Evolutionary.

The first one, as the leader and agent of each branch of the sect or side sect, like the regional CEO and the CEO of each branch of the Pill Refining Technique, the status of the feudal official can be imagined. The first seat of the inner door: Wen Lan (eighth-order orange). The first seat of the outer door: Iron Lion (seventh-order gray).

The first seat of the inner door: Wen Lan, talent level C. Combat power 1200

Level: Acquired fifth-order fire high-level magician

Skills: Fire Advanced Magic, Yellow-level Intermediate Internal Strength, Yellow-level Grappler, and Yellow-level Spring Breeze Willow Swordsmanship.

Model: Smart Evolutionary.

The first seat of the outer gate: Iron Lion Talent Level B. Combat power 3600

Level: Acquired Seventh-Order Fighting Spirit

Skills: Hou Tudian (Fighting Qi), Collapse of the Earth, Dust Flying, Earth Shaking and Mountain Shakening, Falling Soil and Flying Rocks, Raising Gravel and Flying Sand, Earth Elephant Slash,

Yellow-level Intermediate Internal Strength, Yellow-level Luohan Boxing, Yellow-level Mighty Vajra Palm, Yellow-level Yang Family Gun and Yellow-level Five Tiger Broken Door Knife Technique.

Model: Smart Evolutionary.

The protector of the law, externally as the thug of the sect, and internally as the law enforcement team, is a great power as the protector who is only responsible for the head of the sect.

Inner Door Protector: Chunlan, Talent C. Combat power 1200

Level: The day after tomorrow fifth-order ice high-level magician

Skills: Ice Advanced Magic, Yellow-level Intermediate Internal Strength, Yellow-level Grappler, and Yellow-level Spring Breeze Willow Swordsmanship.

Model: Smart Evolutionary.

Inner Door Protector: Xia He, talent level C. Combat power 1200

Rank: Acquired 4th Order Green Intermediate Warlock

Skills: Intermediate Spell, Yellow Intermediate Internal Strength, Yellow Grappling Handle and Yellow Spring Breeze Willow Sword Technique.

Model: Smart Evolutionary.

Inner Door Protector: Qiu Ju, talent level B. Combat power 1800

Rank: The day after tomorrow sixth-order cyan great fighter

Skills: Golden Light Classic, Golden Light Slash, Golden Rainbow Sun, Golden Flash, Gold Armor Eclipse, Vajra Bodyguard, Yellow Intermediate Internal Strength, Yellow Level Grappler, and Yellow Level Spring Breeze Willow Sword Technique.

Model: Smart Evolutionary.

Inner Door Protector: Dongmei, talent level C. Combat power 1200

Level: The acquired fifth-order red wood high-level magician

Skills: Fire Advanced Magic, Yellow-level Intermediate Internal Strength, Yellow-level Grappler, and Yellow-level Spring Breeze Willow Swordsmanship.

Model: Smart Evolutionary.

Outer Gate Protectors: King Kong, Silver Arrow, Copper Head, Iron Arm, Poisonous Wolf, Angry Leopard, Tiger, Flying Eagle. Talent Grade C. Combat power 1800

Rank: The day after tomorrow sixth-order cyan great fighter

Skills: Basic Dou Qi (Dou Qi Characteristics: Comprehensive Strengthening, Exercise Effects: Safety), Basic Knife Technique, Yellow Intermediate Internal Strength, Yellow Level Arhat Fist, Yellow Level Mighty King Kong Palm, Yellow Level Yang Family Gun and Yellow Level Five Tiger Broken Door Knife Method.

And this time, An Wenxuan deliberately asked his father An Hao to copy the blue-level fighting qigong method of various attributes in the An family arsenal-

The knight-type Dou Qi Gong has a certain unique characteristics and has an exclusive fighting technique, which can affect the character of the cultivator, so the exercises above the yellow level (including the blue level) are called core exercises, and the knight can practice a variety of Dou Qi Gong, but any of the exercises practiced must not conflict with the core exercises, and the cultivation of the core exercises must obtain exclusive Dou Qi seeds and a strong enough body

Basic characteristics: Super strengthened, part of its own flesh will be fully transformed by the fighting spirit and become extremely powerful

Spell resistance, as one's own strength increases, the impact of spells on Dou Qi cultivators gradually decreases, whether it is positive or negative

Temperament influence, each knight will be influenced by the temperament required by their core exercises and gradually move closer to that temperament

Exclusive Fighting Skills: Crazy Knife Slash, Spear Assault, Flame Strike, Ground Strike, Water Wave Strike, Wood Thorn Strike, Golden Sand Strike.

Deep Cold Dou Qi (Dou Qi characteristics: cold, frozen

Exercise special effects: Not afraid of the cold, strong defense, and the increase in cultivation speed is getting slower and slower

Temperament Influence: Cold

Exclusive Fighting Skill: Frozen Land)

Burning Yang Dou Qi (Dou Qi characteristics: high temperature, incineration

Exercise effects: The heat wave hits people, the human form is blurred, and it is not suitable for more exercises

Temperament Influence: Fiery

Exclusive fighting skills: Burning the sky with fire clouds, sparks burning the plains

Tempest Fighting Spirit (Fighting Qi Characteristics: Hit a storm-like shot, dense

Exercise special effects: Dou Qi automatically turns into countless Dou Qi Wind Blades when it hits out of the body, and the move is extremely fast and the qi returns very quickly

Temperament Influence: Impulsive

Exclusive Fighting Skills: Stormy Skies, Stormy Rain,

Skylight Fighting Qi (Fighting Qi Characteristics: Strengthens vision, does not conflict with other Fighting Qi.)

Exercise Effect: The white light emitted can make the opponent's eyesight decrease

Temperament Influence: Cautious, careful

Exclusive Fighting Skills: Sunset, Lighthouse (i.e. Target) in Night Fight

Fighting against the wind (Fighting Qi characteristics: in harmony with the wind, light and agile

Exercise effect: With the help of wind

Temperament Influence: Active

Exclusive Fighting Skill: Wind Wing, Tempest)

Running Thunder Fighting Qi (Fighting Qi Characteristics: Drawing Thunder into the Body, Rage, Judgment

Exercise effects: With the power of thunder

Temperament Effects: Irritable

Exclusive fighting skill: Ben Lei Jian

Water Cloud Dou Qi (Dou Qi Characteristics: Harmony with water, accompanied by clouds

Exercise special effects: with the help of water power

Temperamental influences: gentleness,

Exclusive Fighting Skills: Rain Erodes the Sky, Water Floods the Golden Mountain)

Earth Dou Qi (Dou Qi Characteristics: Harmony with the earth, thick

Exercise Effects: With the power of the earth

Temperament influence: steady, credible

Exclusive fighting skills: mud and sand, open the mountain, cover the ground)

Aoki Fighting Qi (Fighting Qi Characteristics: Full of life, repair

Exercise special effects: with the help of wood power

Temperament Influence: Kindness

Exclusive fighting skills: intertwined, grafting,

Worship, the solicitation of outside masters is also one of the guarantees of the sect, and the status and power given are not trivial. not

The deacon, the de facto administrative body of the sect, the county official is not as good as the current one, and his status is above that of ordinary disciples. not

The chief disciple, standing out from many disciples, is basically the heir of the head of each department, the real genius of the disciple of the Son of Heaven, and the spokesperson of the future image of the sect, with little power, but the potential cannot be underestimated, so the status is improved because of its future, and basically even the head of the sect does not dare to offend this kind of person easily. not

Elite disciples, the real backbone of the sect, and the executors of various tasks, are not only highly qualified, but also have unique skills to be among them.

Disciples, as potential stocks valued by the elders, may not be able to do so for the time being, but their future should not be underestimated.

The disciples who enter the room, the trainees of various departments, will be like civil servants in the future, iron rice bowls, and also serve as lecturers for the training of the next generation.

Registered disciples, in the sect status is miscellaneous servants, but the outside is the face of the sect, although the status is not high, but it will not be indiscriminately filled, more than the upper than the bottom, if you are fancied immediately leap into the dragon gate.

The outer disciples, the link between the sect and the world, are also responsible for all the chores in the door.

Door servant, real handyman, the servant who burns the fire and splits the wood in the door, washes and cooks, although the status in the door is not high, but he has been influenced by the sect for a long time, and he is also a respected master in the martial arts and apricot forest in the world.

Dependents, as the relatives of everyone in the sect, living in the clan is undoubtedly a better guarantee than the royal relatives and relatives. It is also the cultivation base of each of the above locations, and most of them are still produced by dependents. The proportion that is really brought out of the world is not large, and that is really due to coincidence.

Sect families (including royal) and true dependents rarely appear in large numbers in the world, with different worldviews, and seclusion is also the best means of protection. As a mask for the dependents to face the society, or a pawn for the cultivators, it is also a force in general, and it is barely related to the sect to fight for resources.