Overview of the main ethnic groups in Oslanka

Terrans: Humans have three kingdoms: the Duchy of Loes, the Pufi and the Ode Empire, with the Duchy of Loes occupying the tundra and cold forests in the north, the Puffy occupying most of the plains, and the Ode Empire being established along the long coastline in the east. Pen × fun × Pavilion www. biquge。 infoThe three kingdoms remain neutral with occasional unpleasant frictions, once they were united under the threat of dragons, now that the dragons are asleep, conflicts within the human kingdom are beginning to erupt. There are also a few smaller nations around the Three Kingdoms, and they now face the decision to re-align themselves. In addition to this, there are two great free cities of humanity: Aria and Whale Harbor. Aria will not go into detail here, except for the slave free trade city of Whale Harbor, which is located in a deep-water port between the Duchy of Los and the Puffy Kingdom, and has benefited from the wars between the various tribes. Almost all of the prisoners of war produced during the war were sold to Whale Harbor, which was then sent around the world by the large ships of Whale Harbor. In addition to this, there are also barbarians who have been ostracized by civilized nations, who live a nomadic life in the plains of central Oslanka, and are ruled by a king: Oak-Huns.

Orcs: The Orcs did not establish a pure state, most of the Orcs were scattered on the borders of the human kingdom, or some tribes were established, living in the inaccessible Western Regions. Due to the huge losses of the Orcs and the Dragons in the Third Age, they are still licking the wounds of the year, after all, their reproductive ability is not as good as that of humans, but the strength of their flesh is incomparable to that of humans. The most important characteristic of the beast race is the proportion of beast blood, the smaller the proportion of beast blood in the body, the more it tends to be like a human, but it can still maintain the purity of beast blood and maintain the natural advantage of the beast race. At the same time, some orcs have undergone abnormal changes in the cultivation of compressing beast blood, turning into various forms such as trolls, ogres, and alien beasts, and at the same time gaining other abilities.

Elves: The elves have been trying to maintain a neutral attitude in the Third Age, but the dragons did not let them go, and eventually the elves united with the humans, orcs and other races to fight against the dragons, and they were allies of all races until the Fifth Age, and they are still the main force against the orcs. The types of elves are roughly as follows: Divine Wood Elves, High Elves, Snow Elves, Ghost Elves, Dark Elves, and Alammons Elves・・・・・・ who are good at magic and bows, after all, all magic spells are used in ancient elven languages.

Dwarves: The Dwarves are the least costly race in the war against the dragons, and they live in the mountains, relying on strong defenses and terrain, and are still active in the Far West. Of course, the extreme west here is the current range of human activities, and the kingdom of humans used to be close to the country of the dwarves. Nowadays, the dwarves and orcs are especially fierce, as the orcs also like the dwarven underground kingdom buildings, as well as their weapons.

Wolves: The Wolves, the most formerly orcs of the Wolves, were later distinguished by the establishment of several nations and countless tribes, but the Wolves paid a heavy price in the Third Age, which fought fiercely against the dragons, and the Fourth Age, which constantly rebelled against the dragons. Now that the wolf clan has withered, the dynasty has fallen, and the remnants of the tribe have disappeared from people's sight, only some of the wolf tribes living in the human kingdom can still remind people of their glory days.

Goblins: Goblins are the most intelligent and greedy people, they are scattered among the tribes, and all races can accept them because they need the intelligence of the goblins, and on the other hand, they also hate goblins because of their greed. Good goblins can create all sorts of magical items and battle mechs, and humble goblins can only be regular visitors to prisons.

Sea Clan: The Sea Clan once protected the dormant dragons in the Second Age, and wreaked havoc with the dragons in the Third Age, completely ruling the islands of the South Seas. Now that the dragon is asleep, the Krakens hold on to their contested territory, waiting for the dragon to awaken.

Orcs: Dragons use special magic to resurrect and alienate dead humans, orcs, and elves into a powerful army. They protect the sleeping dragons and are at war with the rest of the tribes on a daily basis.

Dragons: Dragons were defeated in the First Age, dormant in the Second Age, fought the clans in the Third Age, began to rule Oslanka in the Fourth Age, and fell asleep in the Fifth Age.

Finally: Race is not the only one that divides the camp, and there are many defectors among all races.