Guild: Quenching Dagger
The Quenched Daggers were one of the rather famous Assassin guilds, who were primarily active in the Vitos Federation, and established their guild headquarters in the federal capital city of Cambeth. Pen | fun | pavilion www. biquge。 info
The guild's emblem is a dagger quenched with venom, a snake-shaped blade twisted like a snake, and a black cloth strip wrapped around its handle, and their battle to fame was the final battle of the Lost Sea, where they successfully assassinated several of the Council's upper mages and ended the necromancer's continued control of the southern region of Starri. Today, the Quenching Dagger is torn between ill-intentioned politicians and powerful people, constantly expanding its influence.
As a notorious Assassin Order, the Quenching Dagger can be profit-free in complete disregard of morality and law. Of course, depending on the prestige of the target, the difficulty of the assassination, and the special requirements of the customer, the contract fee will be increased by a set of standards, and finally it can even reach an astronomical amount that even the richest people cannot afford, and if the rich customer's demands conflict with some of the guild's internal regulations (e.g., the killer named by the customer is on another mission, the assassin has a shelter agreement with the Demon Dagger, etc.), the two parties may not be able to sign the contract. However, the Quenching Dagger will try to provide customers with some alternatives, and this type of advice is only available for free to some customers who are close to the Quenching Dagger.
Each time a contract is signed, the Quenching Dagger will negotiate all the terms with the owner through the connector. The organization also has a small but lean intelligence agency that is responsible for gathering enough intel before an assassination. From a certain point of view, as long as you make a starting price, you can easily get revenge. But this seemingly bold deal also refuses to bargain, let alone temporarily renege. In short, once the owner finds the Quenching Dagger and signs the contract, there is no going back. Once repentant, the owner's name is added to the mobile assassination list.
Another thing to talk about is the composition of the personnel of the Demon Hardening Dagger. Some of the Assassins in the guild came from children who had been trafficked since childhood. The training of Assassin apprentices was extremely strict, and there were very few children who were lucky enough to complete their schoolwork and become Assassins, and these surviving Assassins were often the most outstanding beings in the guild, but at the same time, their way of thinking was also incompatible with society, and some of them were psychologically pathological. These Assassins were treated almost as possessions and consumables until they had attained sufficient status in the guild, and the guild forbade them to come into contact with any food or hobbys that were detrimental to their 'property', such as addictive drugs, tobacco, alcohol, and so on. On the other hand, the Quenching Dagger encouraged the Assassins to be a little more open-minded.
In addition, the Quenching Demon Dagger also attracts assassins, thieves and other personnel, but never mages. The guild's new recruitment rules are particularly simple, as long as you get a recommendation letter and pass the trial of the "Dark Path", you can become a member of the Quenching Dagger. Interestingly, there were several mages in the upper echelons of this Assassin Guild. It can be said that the highest level of the Quenching Dagger is controlled by some mages.
There are several unwritten rules for the Quenching Dagger, which reads as follows:
One: Killing the Mentor is not considered a mutiny in the eyes of the Quenching Dagger, but a manifestation of the Assassin's debut. Through the Killer, the Assassin could gain forgiveness once, even if he was guilty of the felony of defection.
Second: If a defector voluntarily returns to the guild, he or she can survive with the permission of the district leader, but will be disposed of as a quiet person who cannot speak or hear. At the same time, some of the secret orders related to the guild were often communicated by the Quiet to the designated Assassins.