Chapter 1758: Bleak Lands Fortress

The Great Lord Mograine, who holds the artifact Ember Bringer, is the most representative and powerful iron-blooded paladin in the entire continent.

Filled with the power of justice, even the Lich King Arthas praised it: "If I can merge the 'Ember Bringer' with my 'Frost Sorrow', then the whole world will tremble under my sword!" ”

However, the High Lord Mograini was a warrior with a strong faith.

As one of the founders of the Scarlet Crusade, Mograine has been fighting at the forefront of the Plaguelands, Stanlock, and countless Scourge soldiers rushed to Mograine to capture the "Ember Bringer", but what awaits them is a bright judgment.

Wielding the "Ember Bringer", Mograine led the Scarlet Soldiers to capture Stantium Cathedral and establish it as a fortified fortress that stands to this day.

Renaud Mograini, the son of the Ember Bringer, has always been shrouded in his father's light, but he does not want to rely on his father's protection, he wants to prove to his father that he is a brave and fearless warrior.

However, the Great Lord does not seem to agree with Renault's performance, he finds fault with his son everywhere, and often reprimands Renault in public, which makes Renault, who has a strong sense of self-esteem, very dissatisfied, and interfering in his relationship with Whitemane makes Renault extremely resentful of his father.

"Why don't you approve of me associating with Whiteman?"

"Emotions and sensuality can make you lose the will to fight," the High Lord replied indifferently to his son's question.

"How is that possible? Do you think I'm still a crying child? Whitemane is also one of the few women in our Scarlet Crusade with great divine powers, so wouldn't she control her desires? ”

"So, I ask you, if the Scourge puts Whitemayne in front of you, will you be able to control your anger and despair?"

“……”

"Answer me, child!"

"Father, if the Scourge catches me, torments me, and puts me before you, will you be able to control your anger and despair?"

"Child, I will help you get rid of it first, and then I will eliminate all the natural disasters that afflict you, do you understand? Renault. ”

Renault lowered his head and replied softly, "I see, Father." ”

The war continues, and the Scourge soldiers besiege the High Lord, Reynolds, and Farbansk by seizing the "Ember Bringers" in order to fulfill their master's wishes.

Although the "Ash Messenger" is still brave, but people are human after all, in the face of the tide of natural disaster soldiers, Farbansk fell, the Great Lord also fell, only the young Renault is still fighting, facing the brave and crazy Renault, the natural disaster retreated.

"Help us, Renault! Help your father, kid! The mortally wounded lord shouted for his son, hoping that he would take them back to church, but Renaud picked up the "Ember Bringer" and smiled at his father; "Father, you have been tormented enough by natural disasters, let the child come and relieve you!"

"What are you going to do? Renault, what are you going to do? The Great Lord looked at his son in horror.

"Fulfill your promise father!"

"No !!" The pure white "Ash Fury" turned into a green sword of depravity filled with evil aura in an instant inside the main body of the assassin's leader.

Renault dropped the "Ash Messenger" in his hand and looked at his father's gradually cold corpse, leaving tears of remorse.

A few days later, in the depths of Naxamath, a new Death Knight stepped aboard the red Death Horse, a symbol of destruction, and the fallen "Ember Bringer" exuded endless resentment in his hands.

"I'm glad you're willing to become the Lich King's Death Knight, and while it's a shame that Ash Wrath no longer has divine powers, I'm still welcoming you."

"Thank you, Kel'thugad, for making me understand the true meaning of life, and I am willing to use my power to help the great Lich King cleanse this ugly world."

"Very well, High Lord Mograini, I look forward to your performance. Warriors of the Scourge! Let the world feel your wrath! ”

The Four Horsemen of the Apocalypse, they are the masterpieces of Kel'thugad and Arthas, they are the most powerful paladins in the continent, players are facing an unprecedentedly powerful challenge, the last copy of the sixties, maybe not as difficult as Oro or the little red dragon as a single boss, but every boss here has a great history, all are strong, and overall it has not weakened the name of its final dungeon at all.

After three games in the top 100 matches, Lu Li and the others gradually figured out the mechanism of the Four Knights.

These three opponents are not too weak, after all, being able to enter the top 100 is a reflection of strength, what do too weak people take to enter the top 100, even if they use money to smash it, not all opponents will buy it.

The Sword of Judgment can no longer shave the opponent's head like the first game, and it is common to lose two or three points, and the team match against the Wings of Dawn was too bad, and the Sword of Judgment directly lost four points, plus the two lost in the ring, the score directly became 9:6, that is, the Sword of Judgment scored nine points, and the opponent scored six points.

Whether it's a ring match or a team competition, one point is earned for killing one.

So far, every game has been nine, and there has been no loss below nine.

For the time being, there are six clubs with full marks on the overall list, the Scarlet Battle Banner, the City of Glory, the Sword of Judgment, the Peerless City, the Seventh Heaven, and the Blue Guardian, and because the Scarlet Battle Flag has played the most games, one more than other clubs, so the points are the highest.

In the first two days of the Top 100, dozens of clubs scored perfect points, but some clubs soon ran into hard stubble.

The Breeze Pavilion and the Tempest Legion faced each other and lost, but they also got a good score of seven points.

Stronghold wars can't stay the ground, and in the second week of the Big 100, the new map Bleak Lands caught the attention of many clubs as soon as it appeared, and it was another big map fortress, albeit a poor jingle.

Yes, it's very poor, resource-poor, and there are fewer players.

The Bleak Lands are a huge deserted land as large as a mountain, located in the realm of the wasteland, where legend has it that the centaurs were created by combining a son of the demigod Cenarius and a princess of the Chaos Earth Element.

However, the gem resources of the Bleak Lands are unique.

Gems can be cut into synthetic stones with different attributes, can be set in the grooves of equipment, and there is a good chance that the by-product will appear Enhancement Stones.

Most of the gem mines are in the hands of centaurs, and some of them trade with goblins in exchange for the weapons and supplies necessary for their expansion and survival.

Actually, both the Horde and the Alliance have a stronghold here, and they come here for the same reasons for some of their goals, but their main goals are different.

The Alliance has two main objectives: to liberate the soul of Zarta, the son of Cenarius, and to destroy the undead that are growing up in the region; The Horde will have to work hard against the demons in the area and the Demon Followers of the Fireblade Clan.

Both sides are doing their own thing, allowing the twisted race of centaurs to take control of the Bleak Lands.

This is the allure of the Bleak Lands, if the gem ore is in the hands of the Alliance or the Horde, with the current player's strength to challenge these two overlords, it is obviously an egg to hit the stone, but in the hands of the centaurs is different.

Once you have gained control of a stronghold in the Bleak Lands, the player has a legitimate reason to claim in the name of the territory.

Some people may say that even if the player does not have a fortress, he can still attack these centaurs, but that kind of attack does not have the effect recognized by the system, and the centaurs will be refreshed after they are killed, and those tidal centaur cavalry will continue to impact the player, and large clubs will not be able to withstand such constant consumption.

It's not the same with a stronghold, and the mines that are captured become the club's property.

Although the Centaurs will occasionally attack, the Centaurs that spawn here will not continue to spawn, and the pressure on the defense will be much less.