Chapter 26 Introduction
Race: Goblins
Profession: Goblin Engineer
Name: Gold Digger
Grade: 16
Experience: 8000
Attributes: Attack: 26, Defense: 31, Magic Attack: 26, Magic Defense 26, Agility: 63, Stamina: 52/71.
Health: 260, Mana: 130
Engineer: Apprentice, 1/10
Skill: Razer Guide: Inflict fixed damage of 150 points on enemies within 30 meters of the range of 3 times 3 (3 meters by 3 meters, 9 square meters), stun for 2 seconds, cooldown for 50 seconds, consume mana 30, this skill can be upgraded.
High-Speed Gear: Increases movement speed by 10% while in the robot state, which can be upgraded.
Passive skill: Goblin Heavy Worker
Goblin robots
Attack: 80, Defense: 100, Magic Attack: 50, Magic Defense: 50, Agility 60, Stamina: 100/100
Health: 400/400, Mana: 200/200
Race: Barbarian
Occupation:
Name: Mourning Snow
Grade: 16
Experience: 8000
Attributes: Atk: 63, Def: 47, Attraction: 26, Def: 26, Dexterity: 47, Stamina: 60/71
Health: 420, Mana: 130
Skill: Gathering Slash: Deal 120% damage to the target in front of you
Passive Skill: Savage Physique: HP recovery speed is 20% faster than that of normal players
Race: Terran
Class: Ice Mage
Name: Lan Xin
Grade: 15
Experience: 7200
Attributes: Attack: 25, Defense: 30, Magic Attack: 55, Magic Defense: 40, Agility: 30, Stamina: 61/69
Health: 250, Mana: 350
Skill: Ice Archery: Deals 120% of the base damage of the magic attack, slows down the movement and attack speed of the hit target by 33%
Passive Skill: Elemental Heart: Increases the magic power of the same attack by 10%
Different growth points for each level of the race (not specifically indicated is stamina +1)
Terran:
Mage: Magic Attack +3, Magic Defense +2, Other Stats +1, Health +10, Magic +20
Warrior: Blade Warrior: +4 for Attack, +1 for Other Stats, +15 for Health, +5 for Magic
Shield Warrior: Defense +4, Other Stats +1, Health +20, Magic +5
Knight: Vanguard Knight: Attack +2, Defense +1, Other Stats +2, Health +15, Magic +5
Guardian Knight: +2 Defense, +1 Attack, +2 Other Stats, +20 Health, +5 Magic
Archer: Attack +2, Agility +2, Other Stats +1, Health +10, Mana +5
Hunter: Attack +2, Defense +2, Agility +2, Magic Attack & Defense +1, Health +15, Magic +5
Rogue: Attack +4, Magic Attack +4, Other Stats +1, Health +10, Magic +5, Endurance +1 per two levels
Priest: +1 for all stats, +15 for health, +30 for magic
Orcs:
Warrior: Blood Warrior: Attack +3, Defense +2, Other Stats +1, Health +25, Magic +5 per two levels
Armored Warrior: +3 Defense, +2 Attack, +1 Other Stats, +30 Health, +5 per two levels of magic
Shaman: +1 for all stats, +10 for health, +15 for mana
Beast Tamer: +2 for all stats, +15 for health, +5 for magic per two levels
Wolf Cavalry: Light Cavalry: Attack +2, Agility +2, Health +15, Magic +5
Marauders: Defense +3, Other Stats +1, Health +15, Mana +5, Endurance +2
Troll Hunter: +2 Attack, +2 Dexterity, +1 Other Stats, +10 Health, +5 Magic
Genie:
Warrior: None
Archer: Attack +2, Agility +2, Other Stats +1, Health +10, Magic +5,
Mage: Magic Attack & Defense +3, Other Attributes +1.Health +10, Magic +20,
Assassin: Attack Magic Attack Agility +3, Other Stats +1, Health +5, Magic +5
Moon Sacrifice: All Stats +2, Health +10, Magic +10, Endurance +1
Rider: Eagle Knight: Attack +3, Other Stats +1, Health +15, Magic +5
Black Panther Knight: +3 Agility, +1 Other Stats, +15 Health, +5 Magic
Alien:
Dwarves: Steel Dwarves: Defense +5, All Stats +1, Health +15, Endurance +2
Hill Dwarves: Attack +5, All Stats +1, Health +15, Endurance +2
Goblins: Dexterity +3, All Stats +1, Health +10, Magic +5
Barbarian: Attack +3, Defense +2, Other Stats +1, Health +30, Magic +5
Elves: Magic Defense +3, All Stats +1, Health +10, Magic +10
Giant: Attack & Defense +5, Other Stats +1, Health +30, Mana Level 3 +10, Endurance: Level 2 +5
Wican: +2 for all stats, +15 for health, +5 for magic
Concentrate:
Monster Rewards: All the equipment that comes out of the monster is unbound, and the unbound items can be traded and exchanged, but once equipped, the equipment becomes bind, and the bound items cannot be traded.
The treasure chest that bursts out of the monster has a ten-minute vigilance, and within ten minutes, except for the player team who gave the treasure chest the final blow to the monster, no one else can approach the treasure chest for one meter, and after ten minutes, it belongs to the ownerless treasure chest, and anyone can grab it.
Equipment Classification: White, Brown, Green, Blue, Red, Purple, Silver, Gold, Glitter.
Growth value gap: Each class has its special ability, the goblin robot is very perverted, if the goblin attribute is still strong, it is unfair to other races, the warrior knight has the highest attribute growth value, but they can learn the least skills.
Skull Carrier: The explanation of the skull has appeared before, 10 or less white skulls, 10 more red, 30 more orange, 50 more yellow, 80 more green, 100 more cyan, 150 more blue, 200 more purple, 300 more silver, 400 more gold, 500 more crystal. Once the number of kills exceeds 100, then, every time the number of people you kill exceeds a level, the NPCs that hunt you down will be 4 levels higher than you, if you kill more than 500 people, congratulations, there will be a lot of NPC warriors who are 20 levels higher than you to chase you, and after killing you, you will have to go to the prison with you, the only fortunate thing is that because the refresh of a person's head takes an hour, the official in order to ensure that those who kill hundreds of people and have to wait for hundreds of hours in prison players do not give up the game, so, the longest time in prison is 24 hours. But wouldn't it be unfair to other players if you let the killer out like this, that's impossible, Mr. Killer is considered a murderer for ten days after he is released from prison, and the player who is killed will not lose experience, and Mr. Killer will lose experience for that player.
(The above content is incomplete for the time being, and if you find that the data is wrong, you can spray it, thank you!, five hundred, when will a 5 and two 0 become a prohibited word?)