Chapter 243: The Battle of the Shipwreck

The tide of battle developed as Hu Siming had predicted.

Immediately after the teamfight on the road, Dire began to lead the line. However, the power of the two elite soldiers made their advance a lot slower. By the time they reached the second tower of the Radiant Upper Path, the Shadow Shaman's respawn time was only twenty seconds.

The GIs in the middle even rushed to the Dire's base and began to attack the last base tower.

This situation made the Dire trainees anxious, desperately pushing off the second tower, and then rushing to the high ground. Although the crypt weaver has been demitted and the speed of demolishing the building is not bad, but with the opening of the tower defense rune, the golden light immediately made the highland tower enter a sub-invincible state.

As soon as these four or five seconds passed, the dead student of Tianhui had already entered the countdown to resurrection.

The Shadow Shaman was the first to regenerate from the spring, and quickly rushed to the high ground of the road. Just four or five seconds later, the Dark Seer was reborn. Because he was refreshed by the mammoth before, he couldn't release any skills, and he still had a big move in his hand. The resurrection of the three Radiant trainees frustrates the Dire trainees' attempts to break through the heights all the way.

Although the durability of the Highland Tower was not even one-fifth, they did not dare to dismantle it anymore.

In case they are desperately retained by the Shadow Shaman and others, and dragged until the main force is resurrected, they will be left behind by two or three in a wave. In the case of two ways being broken, the result will only be ended by the opponent's wave. Therefore, even if he was helpless in his heart, Dire could only quickly jump out of the knife.

This wave of annihilation, there is no danger!

Seeing that the Dire failed to break the road, Chen Dongqing was relieved. By now, anyone could see that the situation was firmly on their side. The Dire counterattack was indeed beautiful, but it didn't help the big picture.

Soon, the Fishman Guard and Hu Siming's Ash Spirit also came back to life.

Although the whole battle process was full of twists and turns, and they hung up more than once, victory was just around the corner, which still made the two of them feel better. With a full view of the map and a two-lane advantage, Dire is now having a hard time even if he wants to sneak attack. Hu Siming can rest assured that they can play money and prepare for the last wave of the offensive.

After a little development, Hu Siming's Daedalus Death (Cannon) was in hand.

This god costume composed of a crystal sword and a demon blade has up to 2.4 times the critical damage, a trigger chance of up to 25%, and an increase of 81 attack damage, making it a must-have god costume for almost all DPS heroes. For Ember Spirit, with this weapon, the output will be a qualitative change!

Up to now, with Lincoln, Berserk, and Cannon, he has three gods in hand, and the output is enough. However, in order not to give Dire any chance, they were going to wait a little longer and take the immortal shield and cheese of the three generations of Roshan.

During the waiting period, Hu Siming planned to make some more money. Whether it's to keep it alive or to update another piece of equipment, it's a good choice.

Judging from the current situation of both sides, if they bring shield cheese, the odds of the Dire turning the tables are infinitely low, and there is little point in staying alive.

But if you update your equipment, what's going on?

Another mad tomahawk?

It's a good choice, with a double frenzy of up to 70% splash, and with the Shadowless Punch, a single blow is enough to cripple a piece.

Or, the supreme artifact in the Turret, the Holy Sword?

For the Spirit of Ashes, this is also one of the ultimate god outfits, which can soar the output to the point of extreme horror. But correspondingly, it is too unstable. As soon as a person hangs, the holy sword will fall 100%, and if it is grabbed by the crypt weaver, it will be a disaster if it is combined with the output of annihilation.

Although Hu Siming didn't think Dire had that chance, he still forgot it.

What's more, the holy sword is too expensive, and it won't be able to buy it for a while. The Battle Mad is much cheaper, nearly 2,000 gold less. Even if it really happens, the Dire collectively explodes and plays a god-like team battle cooperation, Hu Siming and them can make a comeback, so that they will not be snatched by the other party and the holy sword will be reversed.

If it is the early stage of the battlefield, it is very difficult to make more than 4,000 gold coins and combine the mad battle axe. But now, with the three gods in hand, it will be much easier for Hu Siming to do a wild battle again. With the critical hits of the Tomahawk and the cannon, you can clear out a wave of soldiers in just two clicks. The efficiency of the jungle is also amazingly high, and after quickly clearing one wave, the residual flames immediately fly to another wave, and the whole wild area dominates.

Yan Shaoou somewhat understood Hu Siming's intentions, and he began to take the initiative to help Hu Siming pull out the wilderness, who had little demand for equipment.

In this way, Hu Siming's efficiency in swiping money is higher. When he was sure that there was no danger, Hu Siming would occasionally fly across the river with his ultimate, and go directly into the Dire's Ancient Wild Point to fight the Ancient Wild. In just a few minutes, he had 2000+ more gold coins on his body.

Such an ultra-efficient development speed stunned several teammates.

In fact, in the real world professional competition, Hu Siming's peak GPM once exceeded 1100 in a few minutes, which is 1,100 gold per minute, which is a very exaggerated number. Of course, the battlefield is not the same as a simple game, and it cannot be compared side-by-side like this. However, Hu Siming's efficiency is still the top among first-year students.

Next, defeat Roshan, sell the magic bottle and round shield that are no longer very useful, and then get some money casually, and the second mad battle axe will be available.

The hero of the Ash Spirit, with every additional large item on his body, will have an amazing increase in output. When he only has a god costume on his body, maybe he is not much different from the other later stages. But with three or four god costumes, the explosion of the Ash Spirit in team battles will show an exponential increase. A shadowless fist can second people, which is impossible to do in many later stages.

This kind of exaggerated output will surprise the enemy, and even completely ununderstand the reason.

Hu Siming, who has Phase, Lincoln, Double Madness, and Cannon, has such an ability. What's more, the teammates also have heroes like the Fishman Guard. One of his ultimates, combined with assault armor and vampire sacrifices, can double Hu Siming's combat power.

The next direction of the battle began to develop steadily according to Hu Siming's script.

With the belated rebirth of three generations of Roshan, the Radiant trainees, who had mastered the absolute vision, pushed the line in front of the Dire Heights and began to fight Roshan openly. The damage of the fish-man guards deepened, and the speed at which Radiant hit Roshan was beyond imagination. Before the Dire, who wanted to give it a go, could break through the fog and rush down to the high ground, a hint that Roshan had been killed had already popped up from the school emblem.

Three generations of Roshan's immortal shields and cheese are all returned to the Radiant.

It's almost a nightmare of five or seven, and it's clear that the final moment is coming. If it was before the class last semester, some students might have given up and didn't want to die in vain. But the students who stayed after the group had a good will to fight. As long as it's not a super ghost punishment, they can still endure it. Even if you know that the comeback may be too small, you are willing to fight for that last opportunity.

In this case, Hu Siming collected two waves of ancient wilds, sold the magic bottle and the round shield, and scraped together enough money for the mad battle axe.

Because there was no money reserved to buy live, this time Hu Siming chose to bring a shield, and there was a black and yellow attack, and the fishman guard who bought live was left with cheese. With such a double insurance, Hu Siming simply didn't know how to lose.

A wave of offensive that could end the battle swept through the trembling and apprehension of the Dire.

The two converging lines, along with the catapults, pressed down in front of the Dire's lower road. The Radiant Legion immediately turned on the flute, allowing all the soldiers to rush up against an enchantment that could absorb 400 magic damage. The Lord of Hell even added a shield of lightlessness and proudly demolished the tower on the high ground.

This ferocious momentum frightened the Dire.

When the flute is turned on, it lasts for 10 seconds. The Dire Legion mistakenly thought that Radiant was going to be pressed hard, so they backed back slightly, avoiding its front for the time being. They planned to wait for the flute effect of the Radiant to wear off, and then turn back and fight back. With the tower defense runes here, it's not too difficult to drag through these ten seconds.

It's a pity that Dire was fooled.

With two soldiers in hand, Tianhui is actually not in a hurry at all. Turn on the flute to force a wave, just to scare them, and by the way, force out the Dire's tower defense runes. The Shadow Shaman was not in a hurry to insert a big one, which is enough to illustrate a qiē.

The Dire people were slowly aware of this, but it was too late. Their tower defenses were handed over, and the lanes, catapults, and word less attacks consumed a third of the durability of the Highland Towers.

This annoyed the Dire trainees, who secretly called out Radiant's cunning.

As the flute effect ends, Dire's abilities are thrown out one after another, quickly clearing the lane. The Radiant trainees were not in a hurry, and retreated for the time being, waiting for the follow-up line to arrive.

They can afford it, but the Dire can't.

After two waves of soldiers, the middle and upper lanes returned to the Dire Heights, flooding into the base towers. Under the attack of the GIs, the durability of the only two remaining towers in the base is less than half. However, under the watchful eye of the Radiant team, the Dire trainees did not dare to leave too far, and only dared to rush over to clear the troops before the line reached the base. If Radiant wanted to, he could even force them to death.

So, after the arrival of a new wave of troops, the Dire cadets, under the command of Doom, decided to take the initiative!

Not to mention the upper and middle lanes, just talking about the highland towers on the lower road, the durability is not much. If it is consumed by the Radiant again, it will completely collapse after a maximum of two waves of soldiers. By then, the Radiant army had pressed on the high ground, and the Dire would have lost even the last bit of superiority in defending the high ground. Rather than dragging it out until then and then trying in vain, it is better to strike first.

At least you can hit the other party by surprise!

With the mentality that if you don't succeed, the Dire trainees launch a surprise attack.

In the case of attack and defense on the high ground, the position of the Radiant is very particular. Doomsday knew that Hu Siming had a shield, and it didn't mean much to give him a big move, and he couldn't get ahead of Hu Siming, who was in the back row, so he could only find the shadow shaman who was standing relatively high. can make him unable to release his ultimate move and control zhì, and the effect is quite big. With his sudden jump, Dire kicked off a decisive counterattack!

The winner is in this wave!