Chapter 689: The Defense Line Collapses
As expected by the Dire Squad, they would be able to buy the base at least ten minutes or more with this attack. If you can find an opportunity to harass for a second time, then even if you delay for more than a quarter of an hour, it is no problem. Compared with the time of the unified examination, a quarter of an hour is indeed not a long time, but at the expense of resources, it is enough for them to improve the defense capability of the base to a higher level.
It's a pity that the two heroes of the Stone Tower Tribe are smarter than they think.
Although he was indeed enraged by the attack, he also pursued it with the army after the confluence, but he did not chase it very far. Just a few minutes later, the two heroes came to their senses of rage and waved their hands to stop the pursuing Sester and Dire Wolves. Subsequently, under their command, the troops readjusted and re-advanced towards the Dire forces' base.
This time, the two heroes raised their vigilance.
If the Dire squad wants to attack again, the two heroes who strike at the first time, combined with the control of the four Sester Flame Mages, will teach them a profound lesson!
The Dire people seem to be aware of this, too. I really couldn't find a chance, and I didn't force it.
In Hu Siming's pursuit, the army of the Shita tribe was pressed under the cliff. The terrain here is very similar to that of Hu Siming, all of them are backed by mountains, and the drop is extremely high, and there is only one road in front of them that can be killed. Knowing that an attack by the Stone Tower Tribes was inevitable, the Dire Squad suspended the development of the base and rushed to repair several towers.
At this moment, three arrow towers, a mysterious tower, and an ice tower are lined up, firmly guarding the high ground.
Due to the characteristics of the Terran camp, these five towers have been strengthened to a certain extent on the original basis. Especially the Frozen Tower, the shining magic ball on the top of the tower contains a rich frost power, which can reduce the opponent's movement speed and attack speed by 20% while killing the target, and there is also a small area of splashing!
In addition to these towers, the Dire Squad also trained four hoplites and two dwarven berserkers.
This kind of defense is already the limit of what the Dire team can do for a while. To this end, they have exhausted all the resources they have saved at the beginning of the game, and even stopped upgrading and building technology. If they can't hold the base in this way, the Dire Squad has only one option.
But even so, the shape is still very unoptimistic.
Led by two Stone Tower Tribal heroes, Dire Wolf and Seist quickly approached, pressing into the middle of a forty-meter-high slope. Here, the monsters of the two tribes readjusted their formations. Six giant wolves and four Sester Sword Dancers were pushed to the front, followed by Sester Soul Thieves and Frostwolf Shamans, and finally Sester Flame Mages pressed the formation. The rest of the troops, mixed in the period, are waiting for opportunities to find opportunities.
Such an organized formation alone made the five Dire cadets under the defense tower big. But then, something that made them even more frightened appeared.
The werewolf Sain, and the heroes of the Seist clan, stand in the center of this army!
Obviously, they are also going to join the battlefield directly.
For the Dire Squad, this was undoubtedly the worst scenario to be expected. If the heroes of the Stone Tower tribe were more careless and let their men attack first, then the Dire might have a chance to break them one by one. Now, the two heroes pressed directly with a large army, apparently with the intention of destroying them in a wave.
Sensing the pressure and crisis coming to their faces, the five Dire heroes cursed and waited for the battle.
In just over an hour at the beginning, a life-and-death battle is about to break out.
Although the Storm Spirit Blue Cat doesn't have an aster yet, the two empty scepters are already in hand. With these two pieces of equipment, plus the Shadow Fiend's Aquila Ring, the Ice Maiden's glorious aura, and the mercenary white-robed shaman's magical guard, his magic power is terrifyingly fast. At this moment, the afterimages have been released one after another on the high ground in order to inflict as much damage as possible on the giant wolves of the Stone Tower Tribe who rushed up.
Clockwork Goblins have also been consumed with flare rockets.
This is a map-wide skill in a compulsory course, and the moment the Stone Tower tribe rushed up to assemble, they had already suffered four or five shots. Although the lethality to a single body is very average, due to the large range, the total damage is still quite considerable.
It's just that they can only go so far.
Before the next flare rocket could be fired, the werewolf Sein roared and gave the order for a general attack. Then, the giant wolf and Seist, who were already eager to try, immediately let out a chaotic roar and swept up the heights of the Dire forces!
That momentum, not to mention the Dire team that bore the brunt of the attack, even Hu Siming, who was hiding far behind to watch the play, felt a little frightened.
Thankfully, there's a Clockwork Goblin on Dire's side!
Although it is impossible to take the lead like a compulsory course, it can also play a miraculous effect in the case of defending against the beast tide. Almost as soon as the giant wolf charged, he hurried down from the high ground, and in the middle of the process, he took the time and activated the energy gear before the first few giant wolves flew towards him.
The summoning door opens, and a large gear set appears!
Just like the previous encounter, the giant wolf who was caught off guard and the stealthy approaching Seist scout were pushed away one after another by the sudden appearance of gears. This skill, which appears in the very center of the uphill slopes of the highlands, forms a perfect barrier that blocks the passage to the upper reaches of the Stone Tower Tribe.
Taking advantage of this opportunity, the blue cat flew in with the sound of electricity and began to attack the monster outside the energy gear.
The five towers also started a salvo with the blue cat!
The strengthened arrow tower may be greatly reduced in the face of hero armor, but the lethality of monsters attacking ordinary armor is still very sufficient. Two arrow towers are enough to be comparable to a hero with certain basic equipment. In addition, the Mystic Tower's attacks can also burn the monsters' mana, causing them to suffer intense pain. Needless to say, the Frozen Tower, together with the Ice Maiden's Frost Nova, makes it difficult for the monsters at the front to move an inch.
Although the gear set quickly ran out of energy under the onslaught of the monsters, the momentum of the surge was also blocked, and it lost the momentum that swept a qiē before.
The real battle broke out!
Heavy swordsmen in full armor and dwarven berserkers armed with large axes are on the front line with the focus aura bonus of the Aquila Ring. With the bonus of armor, the armor of the heavy swordsman is already excellent, but now with the aura of concentration, the armor has reached 10 points, which is already comparable to a hero.
The Clockwork Goblin, as a melee meat shield, also turned on the barrage impact skill and stood in the front row.
Several ranged heroes of the Dire Squad, standing behind the heavily armed swordsman and the Clockwork Goblin, began to output wildly.
After the end of the shadow demon's three shadow pressures, the talent is turned on, and with the armor reduction of the demon king's arrival, under the 44 attack power of LV2's domination of necromancy, he has forced out an output of nearly 200 basic attacks. The entire Dire squad, he and the Blue Cat are the two strongest output points!
The Crystal Maiden and the Heavenly Fury Mage, in the interval between losing their skills in the back row, began to attack as much as possible.
As a pseudo-hero and a support position, the attributes and equipment of the two are very average, so the basic attack is naturally not good. When two people are added together, the damage they do is not comparable to that of Shadow Fiend. However, the Dire side did have an additional bonus to the Intelligence stat, which made their attacks work a little.
The advantages of the highlands are naturally enormous.
With the Stone Tower Tribe's terrain unable to spread out, and with five of its own towers, the Dire's first wave of counterattacks was extremely sharp. The first few giant wolves to rush forward were hit head-on, and several of them fell below half blood in an instant. The Sester Sword Dancer who was set on fire by the Blue Cat and the Shadow Demon had already entered the state of black blood and could be killed immediately.
But the real crisis has just arrived!
The four Sester flame mages entered the spell casting range at this moment, and they started with a large fireball.
With their previous experience, the Dire Squad was not very panicked, and they were all prepared in advance. But at this moment, two Stone Tower Tribe heroes made a move.
The Siest hero's golden scythe slashed sharply, sending out an earthy yellow shockwave.
Linear AOE damage of 300 points in an instant!
The Dire Squad is strong in the mid-game French outburst, but their roster is brittle overall. In particular, the Heavenly Fury Mage and the Crystal Maiden are pseudo-heroes, and there is no initial bonus, and the upgrade attribute is added and halved, which is even more brittle. Even if the level of the Crystal Maiden is LV4, which is 1 level higher than Hu Siming, the tallest on the Radiant side, and there is a bracer to support blood, the maximum health is just over eight hundred.
You know, the heroes in the academy are far stronger than in the required courses. Many elite students with top strength attributes can exceed this amount in blood!
Since the Crystal Maiden's attention was a little distracted, she focused on watching the chant of the Sester Flame Mage, and when she saw the shockwave strike, it was too late to dodge. Even though she was standing relatively inward, she was still injured by the shockwave that spread out dozens of meters. Even with 25% magic resistance, the amount of HP is still greatly reduced.
Seeing the opportunity, an elite Seist scout launched a backstab, suddenly bypassing the heavy swordsman and clockwork goblin in the front row, appearing behind the crystal maiden, raising his dagger and slashing it. Without waiting for the crystal maiden to react, the smoke skill is activated, and the range is silent!
With the previous shock wave and a skill, nearly half of the Crystal Maiden's HP was gone.
Shadow Fiend has no choice but to immediately turn the target and return to their teammates.
"Whew!"
At this time, the werewolf Sain also seized the opportunity to exert his power. It craned its neck and let out a long, mournful whistling. In the next moment, all the demonic beasts in the range gained a bonus of 21 attack damage in the whistle. The clockwork goblin on the front felt the pressure increase almost immediately.
At this time, Sain seized the opportunity and directly opened the ultimate!
It doubled in size in a short period of time, and it transformed from a giant wolf into a giant elephant, leaping through the head of a clockwork goblin in the air, and pounced directly in front of the Shadow Fiend, and began to chase and bite him. The wolf's claws seemed to have some passive stun ability, and the shadow demon subconsciously wanted to distance himself, but he was directly stunned in place.
Almost instantly, the Dire Squad's defense line was in crisis!