Ready!

Contractor: Zero (1st Order)

Contractor Number: 0

Race: Human

Title: Coward

Health: 100%

Energy: 0 (Energy Focus not unlocked)

Stamina: 300 (100 points per level)

Bloodline: Normal human

Level 3 XP: 59/300 Bonus Points: 200

World Clearance Level 1 (80/500)

Space:Miracle Seed Space (Silver)

Talents: Intuition (Passive) ,??? ,??? ,??? ...

Primary Attribute: None (Primary Attribute not activated)

Contract Space Items (3 cubic meters):

Miscellaneous items: small oak barrel (5 liters), rattlesnake virus, reset U.M.F-013, delicious love bento box (medium), anti-gas oxygen mask, sealed oxygen blades x5, gold bricks x4 (about 50 kg), one bag of jewelry, one bag of gold coins (100 pieces, about 1 ounce each), identification bag (containing all the identification information of Bruce Stark), writing board, military lighting flashlight (3), battery (30), 200 meters of wire rope + climbing hook (3) + rope tightener (3), Large medical kit (including anti-inflammatory drugs, bandages, alcohol, epinephrine injections and other common medicines), antidote (3), small mirror, waterproof matches (3), kerosene lighter (2), sapper shovel, parachute backpack, winter training uniform, night vision goggles (2), large supply box (containing high-end luxury goods), emergency supplies.

Weapons: Dong Ya Lake, M4A1 assault rifle (4) + M203 grenade launcher (4), STANAG magazine (12), 5.56x45mm caliber bullets (three boxes, one box of about 1500 bullets), tactical lights (4), Buretta M92FS pistol (2), pistol magazine (5), 9x19mm caliber bullets (a box of about 2500 bullets,), 40mm grenades (30), flare (20), tactical knives (3), M67 grenades (20).

Equipment: Kevlar bulletproof helmet (with night vision device), one-way night vision sunglasses, camouflage Kevlar body armor + tactical vest (loaded weapon magazine), camouflage combat suit, combat boots, defensive tactical gloves, tactical backpack (containing daily necessities).

Fighting Mastery: F

Defense Mastery: F

Shooting Mastery: E

Energy Specialization: N/A

Summoning Mastery: N/A

Recovery Mastery: F

Vehicle Mastery: N/A

Skills: Shooting Mastery (Passive) Lv2, Combat Mastery (Passive) Lv1, Minor Wound Handling (Passive), Primary Recovery Lv1 (Passive)

Title Skill: Cowardly and Incompetent (Passive)

Transmogrification: U.B.C.S. uniform + sunglasses

There is less than half an hour left to enter the new round of the main quest, and the heavily armed Zero repeatedly checked the basic information displayed in the attribute bar, and was still thinking about whether there was anything missing.

The first is the level, after completing the first world, Zero's level can reach the second level, and after this month and a half of hard training, it has been promoted to another level.

There are many ways for contractors to level up in the evolution game, not only by completing the main quest to gain experience, but also by constantly training or learning new abilities to increase their experience, which is the process of the contractor gradually realizing that he becomes stronger.

The second is the storage space of Zero, after being upgraded to the third level, there is 3 cubic meters of storage space, which is already full at this time, and the entire storage space looks like a hodgepodge, from life to medical care to weapons and equipment.

Zero constantly uses his "money ability" in the vice world to ask the mayor and bodyguards to buy what they need, and Zero also specially converts some of the gold into gold coins so that he can use them directly in other worlds, just like a very underwhelmed four-eyed boy once said: "Sorry, you can really do whatever you want with money!" ”

Zero is wearing all the top-level equipment he can buy at this time, of course, explosives are strictly controlled items, even the mayor can't get them in large quantities, and being able to get M67 grenades and 40mm grenades for him is already the limit, if Zero dares to open his mouth to ask for an RPG-7 bazooka, then the mayor will immediately hand him over to the security department of the "raincoat" company!

In terms of skills, there has also been a lot of improvement, after more than a month of shooting training, Zero's shooting specialization level has been increased by one level, and two new specializations have also been activated, he has activated the defense specialization when fighting against his bodyguards, and the recovery specialization when bandaging himself after being injured. (The effect of these two specializations is similar to that of shooting specializations, so I won't repeat them here, so I won't repeat them here.)

As for the skills, they are all passive related to the combat aspect.,The general effect is to increase the accuracy of shooting.,Improve the skills of hand-to-hand combat.,But the most useful of them is definitely the passive skill of "primary recovery", Zero constantly trains his body to the limit and then recovers through various medical means, which actually made him realize this skill on his own.

Skill Name: Primary Recovery Lv1

Skill Class: Permanent Mastery (Passive)

Skill Required: Restore Specialization F

Skill Effect: Restores 1% Max Stamina/1% Max HP every 10 minutes

Skill Cost: None

Skill Cooldown: None

Skill introduction: The most basic passive recovery skill, which can be promoted to a high-level skill through continuous upgrading.

With this skill, Zero's survival rate has been greatly improved, and Zero found that this skill seems to have some slight side effects after experiments, and he will be hungry quickly when the recovery effect is present, but this flaw is not worth mentioning for the effect of this skill.

I'm sure you've also noticed that some skills have a level setting and some don't, but generally speaking, when the contractor learns a skill and has a certain level of understanding, the skill will become an upgradeable skill.

However, when the contractor only learns the skill but does not continue to study it, it can only exert the basic effect of the skill, and the same is true for some restricted skills.

The contractor even comprehends the restricted skills they have learned or used on their own as they continue to study, and the specific upgrade effects will be explained in detail later. (Restricted skills are divided into restrictions on the number of times they can be used, duration restrictions, race/ancestry restrictions, cast material restrictions, etc.)

The same basic skill costs many effects according to the contractor's understanding of the skill and his own specialization, such as primary recovery, this skill can be promoted to super fast regeneration or rebirth when upgraded to the Max level, these Max-level skills can only be possessed by a contractor, but the same type of basic skill can be learned repeatedly.

There is a high-level boss in the life space who has learned a total of twelve primary restorations, and all of them have been upgraded to different Max-level effects, those who are lower than him can't beat him, those who are of the same level as him can't consume him, and those who are higher than him can't kill him, and this guy's character... Uh, how can I say it... Let's talk about him again when I have a chance in the future (if I remember!). )。

As for the title "Coward", he is given a title skill: Cowardice and Incompetence (Passive), which is very important and we will talk about it later.

Zero uses a new feature of the seed space, which is transmogrification, which is a kind of protection measure for the contractors to enter the world of various tasks, and after enabling this function, the equipment worn by the contractor will transform into the appearance chosen by the contractor in the eyes of others, of course, these can be freely matched.

If the contractor is a severe second-class patient, it is not impossible to dress up as Batman or Moon Hare, and in the previous world, the three brothers and sisters were transformed into special forces.

Zero's illusion at this time is a member of the U.B.C.S., after all, it is impossible for Seed Space to let a contractor wearing the armor of the Knights of the Holy Cult of the Otherworld be thrown onto the bustling pedestrian streets of the 21st century to be watched by ordinary citizens.

If the contractor inserts Doctor Octopus's mechanical arm into his back unless he shrinks the mechanical arm into a ball and stops using it, then it will transform into a mountaineering bag, but once the whole body transformation effect is used, the transformation effect will be lifted, and it will take 30 seconds before the transformation function will be regenerated in a non-combat state (optional).

When the contractor turns on the transmogrification, it feels like an invisible transparent film is placed on the surface of the body, both in the eyes of himself and others, but the contractor's sight, hearing, and body defense ability to cover the position of the equipment are the same as before the transmogrification.

Unless they use transformation skills or equipment items that exceed the limit of the current world's transformation tolerance, the strength of the equipment used by the three brothers after fighting with all their strength exceeds the maximum limit that the first-order world can transform, so the brothers will fight in their original posture.

In fact, this is also a kind of protection for new contractors, the top contractors of the same rank cannot open the transformation unless they suppress their strength, and the new contractors can use the ability of transformation to get a glimmer of life in the battle with the contractor, and after the transformation is turned on, unless the contractor takes the initiative to expose, other contractors will not be able to judge the true identity of the contractor (of course, there are also props dedicated to tracking the contractor!) )。

Zero can be said to be full of weapons at this time, and the tactical vest on his upper body is full of magazines, not to mention the tactical knife on his calf and the firearm on his body.

There are everyone in the evolution game, and Zero doesn't think that all the good people he can meet are good, and it is very necessary to hide his clumsiness properly, and he just doesn't want others to see his eyes when he wears sunglasses.

A contractor who has studied a little psychology can guess a lot of useful information from other people's eyes, and people often say that it is not unreasonable to shoot a bird in the head, and generally the strongest one is often the one who dies the fastest!

According to Zero's guess, an ordinary first-order contractor will more or less get some resources after experiencing a mission world, even a guy like himself, who hides in the vault for the whole world, doesn't he also become a "money man"!.

Zero uses itself as a template to make bold guesses about other contractors, so it's good to be transmogrified now, the U.B.C.S. uniform is not only cautious enough not to be underestimated, but also can be a deterrent when a person tells you that he has a weapon and takes it out in front of you.

However, Zero subconsciously forgot that ordinary new contractors did not have the opportunity to enter the vault to collect gold, and not everyone could learn the means of successfully converting money into strength, until Zero saw the other contractors and realized that his template seemed to be wrong.