091 Inner Ghost Mutual Aid Association (Three Watches Asking for Recommendation Votes)
The physically and mentally exhausted [pickup soldiers] see that the general trend has gone.
He changed his battle plan and decided to use this opportunity to expand the influence of [Doctor Rejuvenation Yang].
I didn't think about it, but I accidentally matched Du Wei's thoughts.
She finally didn't have to suffer alone.
As long as the water is completely muddy, there will be a large number of players buried together.
Let them all experience the madness of [Doctor Rejuvenation Yang], and then study countermeasures together.
The trotting [Pickup Soldier] suddenly stopped, smiled and looked back at the [Wonderful Hand Rejuvenation Yang Doctor], "Your name is good~ But how can you call it a guild alone, you have to recruit more members, tell other players more about the importance of healers, and let them choose this profession." ”
As soon as he heard the reason, he turned his head and walked towards the Secret Law Tower, "Wife, you wait for me~ I'll go recruit some members first, and I'll get back in touch!" ”
Seeing his figure in the distance, [Pickup Soldier] finally breathed a sigh of relief.
Du Wei nodded silently in secret, thinking that [Pickup Soldier]'s proposal was good.
This will not only enhance the influence of [Doctor Yang].
It would be nice to increase the number of people who can choose classes like Healer and Mystice.
Players who have been abused by ranged classes are now affected even their SAN value.
However, due to the limited number of players who can choose these classes.
The victim group is still a small minority, and the increase in energy is not obvious.
This is an opportunity for Dewey to increase the number of people working remotely.
Expand the victim group, make a big profit, and lay a solid foundation for the three tests.
An official announcement appeared on the game's forums:
"Due to the difficulty of controlling the ranged class at this stage, ranged players cannot use their true strength."
"The damage done to the monster is significantly lower than expected."
"After discussion, the official hereby compensates the player."
"Anyone who has chosen or is about to choose the three ranged classes of Archer, Arcane, and Healer."
"They will all receive a special weapon that is equivalent to the strongest weapon of the class that players have used at this stage."
"If a player already has an above-average weapon of their class, they will receive an even more powerful special weapon."
Many players who have already chosen a ranged class are ecstatic when they see this message.
Melee players have complained in the comments below, but the ranged players who have come out at this stage are the most talented waves.
Most of them have a significant increase in hit rate after a period of exercise, so the harm is not great.
But with a large number of secret mages and healers graduating one after another.
Players have discovered an extremely serious problem.
That is, the vast majority of remote crosshairs have problems.
The further you go, the less talented the graduated player will be, and the more difficult it will be to master this type of operation.
Many of them are veterans of large teams and guilds, and they can't just break up their old fixed groups or kick their friends out because of this problem.
The players had no choice but to take it and endure their baptism.
This has caused many melee players to complain and return to their villages to pick up bows and arrows or become arcane mages.
The sequence repeats itself, and fewer and fewer players are willing to take the melee route.
In the end, there was such a situation as [turbo ducking].
One person stood in front and was alone under pressure from different directions, and a group of people excitedly threw skills and arrows from a distance.
Only then did the melee player realize the seriousness of the problem, and he lost his skills two or three ranged in front and rear.
Seven or eight melee battles in front of you fight monsters, and everyone can also share the damage of the backstab.
And their hit rate is not too bad, and the firepower is relatively concentrated, as long as you pay attention to dodging when you are long-range fire.
And now it's eight or nine long-range skills in the rear, and one or two melee monsters in front.
It's said to fight monsters, but in fact, they can't touch it at all.
Spend almost all of your time dodging friendly attacks.
Not only has the ranged increased, but the brother who shared the damage has also switched careers to join the backstabbing team.
And these guys have no talent at all, and they don't know where to aim for the crosshairs.
Bullets and bullets often whizz past you, and the intensity is comparable to a downpour, and there is nowhere to hide.
The current state of the melee profession is precarious, and everyone runs to the official announcement to comment:
"Is it official to play the melee class?"
"Is their damage used to fight monsters, it's especially used to fight melee combat!"
"All melee players die on the spot."
"Transferred, transferred, melee can't be played."
"Who will tell me again in the future that I am in a hurry with me, why do you stand in front of me and try to cut monsters without brains? Look at the group of dog archers in the back and shoot you to death! ”
In this way, the Archer Mutual Aid Association and the Inner Ghost Mutual Aid Association are indeed popular, but the problem is that there are fewer and fewer players willing to be melee now.
But this is also within Du Wei's consideration, he is not in a hurry, someone will be in a hurry.
Now the players of the first and second tests have formed large and small groups.
Naturally, the guild leaders have to balance the classes in the team.
It can't be like the three mutual aid associations, all of them have a unified career.
That's not good for the future.
The fixed group of players begins to adjust their classes according to the instructions given by the higher-ups.
Only truly talented players can take on ranged classes.
For a while, the professions of the grand guild and the team were balanced again.
However, those retail investors who have no one to take care of are still embarrassed.
A ranged group can't get melee, and when they go outside to kill monsters, they scatter in a hurry.
Whoever blames it is all a matter of luck.
The person who is being chased by the monster has to be careful of his teammates' backstabs while dodging the monster's attacks, and plays a melee role.
As a result, a number of players were forced to push into melee seats and became Du Wei's leeks, allowing him to harvest energy comfortably.
Although on the surface it seems to be only a benefit of providing energy, in fact, Du Wei has other considerations.
The player's combat power has just ushered in the first leap forward, and it has not yet fully adapted.
It is just right to use this high-pressure state to exercise their agility.
Melee combat that survives in the current version will be a great weapon in the future.
If you take it out and compare it with the aristocratic army of the same level, you can at least do it to ten.
It's that the goblins in the Shadow Forest are a little confused, and I don't know when there is an unwritten rule in their tribe.
When encountering humans, the primary target of attack is melee combat, and there is no need to really fight them.
The rest is left to the humans who use bows and arrows and arcane techniques.
Wait until those melee fights are dead, and then deal with ranged.
There's also a recipe for dealing with ranged goblins, which is to disperse them and then walk back and forth between them.
It won't be long before they can shoot their teammates to death.