262 Southern Gravediggers
After Shirley conveyed the content of the mission to the two, she went to look for other players.
[Seven Blades Imperial Soul] and [Pickup Soldier] have been combined.
I feel that this task process will be very long, and the rewards will not be rich enough.
This will greatly slow down their progress in exploring the ruins of the Whale Nation.
Although the gold in the offshore waters has been mined, the reserves in the depths are dozens of times that have been excavated at this stage.
At least there is enough gold in this area for players to dig for a long time.
On the second day of digging into the deep sea area, the player team had an accident.
Although there are aquatic monsters in the shallow sea, they are small enough for players to handle.
Monsters in the deep sea area are not so easy to deal with.
Players who go down to collect do not have land combat and physical advantages, and even if they are close in strength, they may not be able to win.
Collecting gold fell into a bottleneck for a while, and a large number of players gave up collecting and began to look for other things to do.
Shirley seized the opportunity to spread the quest to a large number of players.
But after measuring the distance, most people are not interested in this task.
At present, the laying of the teleportation altar is basically contracted by the Grand Guild.
The farthest point to the east has just left the eastern province, and there is a large province between it and the kingdom of Foredenel.
And from time to time, it will be destroyed by passing bandits and robbers.
This has become the biggest obstacle to the deployment of the transmission network at this stage.
Winterwind had proposed to build a safe house for the Teleportation Altar, digging a hole in the mountain or underground to erect the altar.
As a result, a landslide was caused during a digging of the mountain, and not only people were stoned to death, but also materials and materials were buried.
On one occasion, he succeeded in digging an area into the ground and building an altar.
But the internal space is limited, and as many players as they teleport, everyone will be stuck inside.
And the players who continue to teleport in the rear don't understand the situation, and they are still passing here, and finally squeeze the teleportation altar that has just been repaired for a few days.
At that time, the [Winter Wind] was in full swing, and no one dared to say anything about him, but now the wall is falling down and everyone is pushing it, and the black history of the past has been picked up one by one.
[Orphan of the Fog] is at most a thorn in the hearts of the players, and the players who joined later have never dealt with him, so they basically have no ill feelings towards him.
But [Winter Wind] is different, as an anchor, it is already highly eye-catching, and it pits colleagues and takes guild benefits for nothing.
is still arrogant, and it is not once or twice that he offends other guilds and water friends in the live broadcast room.
After being liquidated, [Winterwind] can barely find teammates.
Originally, he planned to give up the pit and stop playing, but the live broadcast company contacted him and asked him to do the live broadcast time in accordance with the contract.
Now the live broadcast room of [Winter Wind] is the player's explosive point.
As long as he goes out to fight monsters and enters an area with a security level of less than 7, a large number of players will come to chase him.
According to the contract, you can't hang up in the city, and you can't go out to fight monsters, so you can only soak in the bloodline task every day to brush up the contribution.
Players can't stop him outside, so they can only enter the area to snipe him.
In the beginning, [Winter Wind] could only be beaten passively.
When he was a hunter, his fellow hunters stood by and watched the show, while several escapees disgusted him with various props, making it difficult for him to even move.
When he was an escapee, the escapees in the same team gave the hunters a crazy explosion, and the two hunters chased and intercepted him, using various means to frighten him.
Because of the contract, [Winter Wind] can only pinch his nose and be disgusted every day.
After several weeks of intense training, Winter Wind was able to map almost all of the regions with his eyes closed.
By the time Du Wei noticed him, he had been able to keep his opponent out of the way, whether as a hunter or an escapee.
Even if he is betrayed by his teammates, he can suppress his opponent at leisure.
However, the problem is that this quest mechanic is no longer able to scare him, and there is basically no benefit when he is an escapee in [Winter Wind].
Shirley had been given full responsibility to build the tags, and she discovered the problem when she came to maintain it.
According to Du Wei's request, it is to frighten as many members of the Prell family as possible in order to hone their spiritual will.
Shirley observed the action pattern of [Winter Wind] a little, understood the problem, and then checked the ground to fill in the gaps.
Several areas of the Ground are no longer fixed modules, and Shirley has cast illusions on them, and the geography and structure are subject to change.
The [Winter Wind], who is aware of the change, is no longer irritable and angry, and has been targeted by too many things recently, and his angular character has been sharpened more and more mellow.
……
Shirley's handling of the surrounding areas of Victor County is handling things well, but the Gate of Truth that pushes players to the kingdom of Freden El has not been effective.
Only [Bei Ye] was the only one who headed towards that end.
Parumdo, who was heading south, encountered the Orphan of the Fog, and although he was fast, he couldn't outrun the ghoul team of the Orphan.
Fortunately, before being sent back, [Parumdo] found a teleportation altar built by [orphans].
He was only killed after he was bound, and after returning to the city, [Parumdo] sold the information of [Orphan] to the commission.
The Orphans of the Fog caused rain in the southern part of the kingdom of Houliwater, digging cemeteries everywhere, and then leading ghouls to harass nearby villages and towns, causing peace for the people there.
The locals call him the gravedigger of the earth dragon, and offer a huge reward for the head of the [orphan].
Many adventure parties have heard about it, and some of them are far stronger than [Orphan], but the problem is that players cannot be killed, and now even "Call Daddy" has an immortal body.
Every time an adventuring party claims to have wiped out the [Orphans], it can only be exchanged for a moment of peace.
When the players got the news, they were moved by the bounty paid by the southern towns.
What the party can't solve, they can.
As long as all the altars built by the [orphans] outside are demolished, and then he is killed, and when he is resurrected from the place of birth, he is bound up and restricted from freedom, and the problem will be solved.
Seeing the discussion on the game forum, [Orphan] didn't leave those players any chance to catch themselves, and directly led the army of ghouls and his earth dragon "Call Daddy" towards the territory of Warcraft deep in the south.
The sudden appearance of a large number of members of the Prell family in southern towns caused a new round of turmoil.
The claim that they had come to punish the gravediggers was a slight concern to the local population.
But no one thought they could do what even the mighty adventuring parties couldn't.
Until the locals were surprised to discover that since the arrival of the members of the Prell family, the gravediggers had really stopped appearing.