343 Gacha Guarantee

After he came online again, he looked at the introduction of the Alchemy Glove and was silent for a long time. Although there is no red warning on it, it can be seen from the previous action of being kicked off the line to rest. If you continue to use this item yourself, don't give it to Du Wei. or will follow in the footsteps of [Strange Species], and will also be banned.

Although this probability is very low, [Four Hands on the Ground] does not want to take risks.

In the end, following the prompts of the quest, he handed over the alchemy glove to Du Wei.

Those three players could only reluctantly accept the four one-star ancient relics, and it was their own business to divide them.

The reason why Du Wei kicked [Four Hands on the Ground] off the line was not specifically for the alchemy glove, but mainly because when the player used the glove, the background prompted that the user's SAN value had fallen below the critical point.

The anomaly manifested, while drowsy, is also dangerous. I don't know if [Four Hands on the Ground] will lose this fragment of the soul stored in the other world when he sleeps. Even if he doesn't die on the spot, it could cause irreversible damage to his soul. If it is severe, it may lead to him becoming a cerebral palsy patient or even a vegetative person for the rest of his life.

As compensation, Du Wei gave extremely rich rewards for the tasks.

[Four Hands on the Ground] can choose any three pieces of equipment, and ask Du Wei to help him create an ancient relic with a random rating of two or three stars, which is the rating of the ancient relic that Du Wei can create with the alchemy glove at this stage.

When [Four Hands on the Ground] asked what it was to obtain the trait, Du Wei could not give a suitable answer for the time being. He excused himself and said that he would study it for a while, and then come back to ask for answers when the countdown to the task was over.

After returning home, Du Wei studied the alchemy glove and used it to make several ancient relics experimentally, but the effect was not satisfactory. Moreover, the Alchemy Glove can only be used five times in a day without damage, and from the sixth time onwards, it will cost the spiritual energy provided by the player to repair his soul due to the load of this mental magnitude.

Although his daily usage limit is only twice higher than that of [Four Hands on the Ground], the quality is very different. [Four Hands on the Ground] are all one-star props. The lowest two-star output of Du Wei is most likely a three-star prop.

Just when Du Wei was at a loss because he couldn't figure out the characteristics of the alchemy gloves.

Howard came to the door, "Young Master, the fog of erudition has risen. ”

What?

Can the Fog of Erudite be upgraded?

Is this a characteristic of all ancient relics, or is it only found in the fog of erudition?

Dewey asked Howard to release the fog of erudition and let him inspect it.

"When?" Du Wei asked.

Howard scratched his head, "I'm not sure either, it should be just these two days." When I took it out and looked at it, I suddenly noticed that its rating had changed to four stars. ”

Du Wei did not comment much on Howard's careless and ambiguous attitude. He studied it carefully, but still couldn't figure out the mystery of the ancient relic's ascension. In the end, it could only be attributed to the player's heavy use of Erudite Mist's secondary product identification technique, which led to its rating increase.

However, when Du Wei re-identified the alchemy glove with the fog of erudition, he made a new discovery.

Under the original introduction, a new entry has appeared, which is a detailed explanation of erosion. This unknown attribute is equivalent to a threshold.

Depending on the user's mental strength, the effect of the ancient relics that can be exerted is also strong or weak. You can also see the extent to which the ancient relics were developed by the previous users.

Du Wei looked at the names listed above, did not particularly care about the degree of development of its predecessors, and directly slid to the lowest end to check the degree of development of Windsorshire Razor.

He has only developed 96% of the alchemy gloves. Each time an artifact is created, it doesn't even count as a star, and can only give an item a character for a short time. No wonder the throwing knives recovered by [Four Hands on the Ground] are rusty one by one. No traits have been identified, but they are able to produce tracking properties when used in Windsorshire razors.

Later, the development level of [Four Hands on the Ground] reached a height of 189%, which can give items a stable one-star trait. However, because he didn't know the rules for using the alchemy glove, he only randomly refined the glowing longsword and the dilute shield, which were useless one-star props.

Dewey's development limit at this stage is 399%. When this value reaches 380%, it will be able to produce three-star ancient relics more steadily, but there will still be a certain probability of two-star ancient relics.

If you want to produce four-star ancient relics stably, you must at least develop the erosion to 510%. As for the five-star ancient relics, there will be a small probability of producing them until at least 600%. It is almost impossible to produce five-star ancient relics stably, and even if the upper limit of the alchemy glove's value is reached, it can only barely increase the probability of producing a small number of five-star ancient relics. After many tests, Du Wei found that small adjustments can be made to the alchemy results according to the object's adaptability, that is, the characteristics obtained by the item depend on the item itself and the attitude of its previous user.

Windsorshire Razor has an obsession with the throwing knives they use, which is why they have the tracking feature.

The Glowing Sword's properties are based on the fact that the user wipes it up all day long, and the Sword's interpretation of this behavior is that the user wants it to shine brightly, and then awakens the glowing properties.

As for the sparse shield, it is because the user will have a stomach upset because of nervousness every time he goes to the battlefield, so that the shield thinks that the owner wants to sparse as soon as he picks it up.

After understanding the characteristics of the alchemy glove, Du Wei can also open for business.

When Du Wei informed [Four Hands on the Ground] of his research results on the Alchemy Glove, not only him, but even the audience in his live broadcast room made up the stomach troubles of the Dilute Shield user every time he went to the battlefield.

"Why does the story told by the NPC just now still smell?"

"It's immersive, that's it."

"I'll spit out first as respect, and you continue."

[Four Hands on the Ground] silently closed the barrage and put away the three items he picked out at random.

Since the traits you acquire are related to the item and the user, it's time to cultivate a relationship with the equipment. When the relationship between him and the equipment is connected, he will come to Du Wei to carry out divine alchemy, and maybe he will be able to refine the characteristics of mind guidance.

Du Wei not only informed [Four Hands on the Ground] of this achievement, but also posted an update announcement in the name of planning on the game forum.

In this way, the Alchemy Gauntlet's crafting properties are introduced, and the player is informed that the Sacrificial Pool is open to the guaranteed setting.

According to the current liver level of the players, the average SAN value accumulated by making up fifty draws can provide Du Wei with the spiritual energy to recover the alchemy gloves once, then set the three-star guarantee to one hundred draws, and the way to exchange the guarantee is to bring his favorite items to Du Wei and ask him to help refine them.

It's not too much to scavenge like this, after all, Du Wei also needs to accumulate spiritual energy to prepare for recruiting more players.

As for the four-star guarantee, Du Wei temporarily set it at 1,000 draws. However, based on his current strength, this guarantee was temporarily sealed. If you want to break the seal, you have to complete a series of national main quests provided by Du Wei, and finally pass Du Wei's limit test. Let him slash hard, and you can activate the four-star guarantee.

Players saw the update announcement and shouted that the dog was planning the wrong person.

One hundred pumps can still be endured, and a thousand draws are what the concept is.

The game has been open for a few months now, and even the most capable head player has not yet made up 500 draws.

[Qiao Mu San]: "The dog plans you to come out for me!" This is a guaranteed minimum calculated in years! ”

[Ghost from the Heart]: "I'll go!" A thousand pumps?! This is outrageous~"

[Turbo Duck]: "I think there are other meanings in this, maybe the official is going to add a way to obtain Starlight and the number of extractions through various means." ”

Seeing the comment of [Turbo Duck], Du Wei almost cried with joy. It would be nice if all players had that attitude.

"Homeland Expedition" has been launched until now, and there are still many players lost. After all, this kind of dark painting style world is not acceptable to everyone, and the high values of various settings are scary, which discourages many players. Fortunately, there are enough players in the queue at this stage, and Du Wei still has time to slowly study ways to attract more players.

In addition, under this big setting, players are not allowed to act recklessly in the town, which restricts the play of many players in the chaotic evil camp. Many players who want to reproduce the [Orphan of the Fog] routine have withdrawn from the game because the living space has been squeezed.

To date, no team of players from the Chaos Faction has established a stronghold. There are only a handful of players who are still fighting for the forces of chaos and evil.

If Dewey's limit is a general difficulty for the average player. That would be hellish for chaotic evil players who want to be outlaw and have to go to the Warcraft area to establish a stronghold.

If you want to develop, you must first disguise yourself as a righteous player to lay a foundation in the human kingdom, and only when your strength grows to a certain level can you go out and establish a stronghold.

Otherwise, you will have to be like players like [Daytime Sleep] and [Fog Orphan]. With adventures, you don't need to get benefits from Du Wei to rely on your own opportunities to live outside.

But even they are still a long way from being truly outlawed.

Needless to say, he passively accepted and did not become a player in the chaotic evil camp himself.

[Orphans of the Fog Capital] is a fanatic who wants to be an outsider and does not have enough capital. Although he is already the number one person with a head and face in the player group, in the face of the regular army of the three kingdoms, as long as he dares to make a mistake, he will be cleaned up. If you accidentally hang up, you will be cleared of all homemade teleportation altars and resurrected back to the starting waypoint in Vig City. Those players who have been 'taken care of' by him will never miss this opportunity to beat the water dogs.