399 Fuguo shady

Now Brand is as heavy as the heart of the player who fell to bronze overnight.

If anything, the Bronze player is able to walk normally, while Brand is now wheelchair accessible. As long as the soles of your feet touch something, it hurts terribly.

Where did [Kaz] and [Estis] pinch his feet, it was clearly torture.

And the other two are strong, he can't fight if he wants to, not to mention that there are a large number of adventurers looking at him fiercely.

When someone asked him to pinch his feet, Brand hurriedly excused himself with an important action of the Hidden Society, and invited players who had already joined the Hidden Society to complete it together.

The final Gary is much easier, and the player moves straightforwardly, catching him and pressing him to the ground with a click, and cutting off his carefully scalded natural rolls.

Unwilling to face the mirror, he was depressed, and under the guidance of Du Wei's clone, he honestly guided the players to do a series of tasks to strengthen the Hidden Society.

Seeing this wave of operations, the [Pickup Soldier] had a very dangerous idea.

It seems that the NPCs that cannot be attacked are not completely invincible, at least they can be tortured in this alternative way.

It's just that she doesn't know what kind of effect this kind of operation can cause.

There's no need to use it at this stage, so you have to keep it in mind silently, and when you need it in the future, you can use this method to adjust NPCs that can't be attacked.

Seeing that the three of them had quit their bad habits, Du Wei smiled with relief.

Sure enough, where there is Du Wei, everything will be much better.

……

Earlier, he was researching the Gate of Truth in the Kingdom of Fredenel, and his [Tentacle Raid Hasta] and a group of players were stuck in a bottleneck.

The beasts here are too powerful, as the Gray Clip campaign has attracted a large number of advanced players, who have been unable to defeat the otherworldly creatures that have emerged from the Gate of Truth.

It wasn't until the advanced players stepped back from the battlefield that the strategy progress here improved.

A handful of high-level players poured into the kingdom of Fredenel, attracting the attention of the nobles on the borders of the kingdom.

They tried to solicit but were turned away by the players.

This behavior directly angered the arrogant aristocratic forces, who began to consciously suppress the player.

The player was not intimidated at all, and he was tough with them, causing several border nobles to start blocking the country and strictly reviewing the identities of those entering the country, but it was already too late.

Players who arrived earlier set up a teleportation altar in the mountains of the kingdom, originally intended to help them travel between the two places, but now it is a shortcut to the kingdom of Fredenel.

The Frontier Nobles confirmed that they had strictly screened the people entering the country, and a large number of adventurers and bards whose strength surpassed the Black Iron level were stopped from the country.

However, there are still a large number of high-level adventurers who have entered their kingdom territory at some unknown time.

The nobles who don't know the truth think that the player is an assassin group in another country that is good at stealth, and these people must have to make a big move when they enter their country in large numbers.

The nobles immediately reported the matter to the royal family, hoping that the royal family would allow them to close the country and prevent any caravan travelers from entering the kingdom of Fredenel.

But the royal family was unimpressed and rejected the request of the border nobles.

A large number of players frantically poured in, causing quite a commotion.

In some places, the aristocracy indiscriminately suppressed all unknown outsiders.

However, the consequences were unbearable for them, and the armed forces held by the border nobles could not compete with the unknown extraordinary people.

In their opinion, these people are very organized, and if they attack some of them, the rest will come to their rescue.

Killing them directly is futile, and the player will seek revenge on them after respawning.

Du Wei has very little affection for this military country that wants to influence the situation of the three kingdoms all year round, so the restrictions on players here will be less.

The capital area with the highest security level is only level eight.

Other than that, most of the area is in the five to seven, which is the neutral zone.

Even if the player has a skirmish with the natives here, they will not be punished by the red name, not to mention that in most cases it is the nobles who act first.

The fact that the security level is neutral has caught the attention of [Smoker], and he has sent all the players in the guild who prefer chaos and neutrality to establish a base in the kingdom of Fredenel.

They generally don't take the initiative to find trouble, but the nobles strike first, and these people won't suffer silently.

The Undertakers' Guild soon connected with the local domestic rebels and embarked on an alternate side quest to assist the rebels in overthrowing the existing ruling class in the kingdom of Fredenel.

This task was deliberately assigned by Du Wei in order to completely control the door of truth in other countries.

Instead of believing in the empty promises of the White Fangs of the Freden El Kingdom, it is better to raise a force by yourself and share the Freden El Kingdom equally with them.

The special side quests attracted a lot of players, and many people came to join the Undertaker's Guild.

The dozen or so brothers who originally followed the [Smoker] have now become the leaders of the legion in their own right, and each team has dozens or even hundreds of people.

Although the number is not much lower than that of a few giant guilds, it has become a force to be reckoned with.

They have absorbed nearly eighty percent of chaotic and evil players, and three or four percent of chaotic neutral players.

It has become the most radical group of the player group, and will attack the local nobles if they have the slightest problem with them.

At the same time, Du Wei had his father or other relatives fled to the country, and he added all the people with the surname Victor identified by the player to the list of those who could not be attacked.

Unfortunately, the players traveled through half of the kingdom of Fredenel and did not meet a single native with the surname Victor.

As the relationship between the Undertaker's Guild and the local resistance forces gradually deepened, Du Wei obtained a lot of information about the Kingdom of Freden El from the [Smoker].

The country is a superficial, often using all kinds of hypocritical words to shape its own image. And use this to intervene in the disputes of other countries, even if there are only three kingdoms left in the human kingdom.

If it weren't for the fact that the northern front of his country was too long and he had been fighting with Warcraft all year round, this ambitious and powerful kingdom would have hollowed out the other two kingdoms long ago and established a federal principality headed by them.

Although the kingdom of Forden El claims to be liberal and democratic at its core, it is still a few nobles and privileged classes that are actually in power.

More than ninety percent of the elected deputies to the National Assembly are held by the aristocracy, and less than one percent are commoners.

Moreover, as long as these commoners with seats opposed the decisions of most of the nobles, they would inexplicably die after a while.

It can be said that you are born free and die randomly.

These domestic rebels were founded by civilians who had been killed inexplicably and the remnants of the kingdom that had been annexed by the Fu Kingdom.

Until now, they can only survive in the shadow of the nobles of the kingdom, until the mourners' guild led by the [Smoker] appears, and they see a new hope.