123 There are wild forces in the mother country

[In the Magical Steam Era, the host can sign a hero partner contract with a willing neutral force and become an equal ally.]

The host has the obligation to provide life protection to the hero partner, and the hero partner has the obligation to deal with the enemy for the host without endangering its own interests.

The rest of the Covenant hosts can be set up by their Hero Companions, and the Covenant is signed voluntarily by both parties and is not mandatory.

The host can sign a surrender contract with a neutral or hostile unit that submits to it, and after the unit voluntarily signs, it will become the host's civilian general, and the specific position will be created by the host or automatically according to the opponent's strengths.

The host can only sign a contract of submission to units that have the wisdom of their own soul.

Magical Gunpowder Age regular class template auto-progresses:

The civilian unit Forest Cooler is promoted to a town resident, and on the basis of having the ability of the Forest Cooler, he has mastered the knowledge of the Steam Age, which can be used to build regular equipment in the Steam Age and build buildings in the Steam Age.

In terms of combat, townspeople are more inclined to use firearms and equipment, bringing their own flintlock shotguns for self-defense, and when learning to use gunpowder weapons, they will be more effective.

All of the Forest's Coolers currently owned by the host are automatically promoted to Townspeople, and the recruitment price of Townsfolk is the same as that of Foresters, with a little prestige worth 10 people.

The Magic to the 1st Order Regular Class Swordsman is promoted to the Magic to the 2nd Order Regular Class Swordsman, the strength, agility, and physique of the Sword Master have been comprehensively improved, but he does not have special abilities, and is the most ordinary Order 2 unit.

The technology class light cavalry was promoted to the technology class dragoon, and the equipment was upgraded to the flintlock cavalry carbine, steel saber, and dragoon uniform harness.

They not only possess the combat capability of light cavalry, but also can be used as a battlefield mobile force to harass the enemy, and their ability to dismount and fight in array is no less than that of ordinary line infantry.

The Tech-to-Class Bird Sharpener is promoted to the Tech-To-Class Flint Private with a flintlock pistol, and the equipment is upgraded to a long-pole flintlock pistol for infantry with bayonets, a line infantry uniform, and marching equipment.

Flintlock privates have very good discipline and can quickly line up a well-organized battle queue in the field, including but not limited to horizontal formations of platoons, three-stage firing defensive arrays, hollow phalanxes and other formations.

They are the backbone of the era of queuing to shoot, with the attribute of unlimited ammunition, the fighting spirit of not fearing death, and the ability to survive by eating soil and drinking water, they are enough to run rampant in all parallel worlds that stay in the era of queuing and shooting!

The recruitment price of the three regular classes is 1 prestige and 5 people.

The total area of the territory has expanded to 1,000 square kilometers, and the newly expanded territory has 2 more unexplored treasure points, 2 field forces, and a two-way space-time node.

The Wild Forces are an upgraded version of the Wild Stronghold, with at least one town as a base lair, and there are two types of Wild Forces.

The first is a separate new force, without any background, and once the base nest is captured, it will be completely destroyed, but this type of field force often has a strong force at the bottom of the box.

The second type is the colonial stronghold embodied by the power in the host's memory, their own military level is very average, often only one stronghold town to rely on, but they can obtain reinforcements and various supplies from the unknown space-time turbulence, in their impression, this is support from the mother country.

Once the host attacks and destroys this type of force, it will make an enmity with the force behind them, and in the next territory expansion, it will increase the probability of the appearance of the same home country's field forces, and will not die with the host, and be in a state of revenge.

Although the forces in the wild come from the memories of the host, the power that they are embodied and born from the rules of the multiverse belongs to a new life.

The two-way space-time node is a plane door, in which only the host and the units under his command without a soul can enter, and the rest of the units will be immediately assimilated by the other plane after entering, and the memory will be cleared to become the aborigines of the other plane.

Please be wary of two-way space-time nodes.

All planes that will be captured by the space of the Imperial Age and establish a stable two-way space-time node belong to the plane of the world's Heavenly Dao will completely collapse and lose its ability to defend itself.

Only such planes can be easily invaded to establish a stable plane gate, and the other plane is not only a site for the host to plunder resources, but also an abyss that can devour the host and even the entire space.

As long as the host is killed in the opposite world, the entire Age of Empires space will be swallowed by that plane, becoming a part of that plane, and all units in the Age of Empires space will be assimilated.

A special structure appears in the territory - the Endless Orc Arena.

The host needs to enter the building in order to access the specific function.

Hint: The professional skills required by the host after being promoted to the second level can be found in the two-way space-time node, and one of the reasons why this plane is captured is because of the professional ability that the host has. 】

"I didn't expect that there would be so many more things after being promoted to the Magical Steam Era, and I'm not in a hurry to return to the real world now."

Luo Tianjie smiled and opened the updated personal panel.

[Name: Luo Tianjie.]

Realm: A Tier 2 human with an unknown ability

Classes: Wizard (Legendary Game), Warrior (Legendary Game), Taoist (Legendary Game)

Wizard Class Skill: Fireball

Taoist Profession: Healing (unlit)

Warrior Class Skill: Basic Swordsmanship (Unlit)

Era: The Age of Magical Steam

Territory Core: Town Hall (Unique)

Constructible Buildings: Click to view

Prestige: 108

Recruitable: Townspeople, Swordsman (Fantasy Tier 2), Dragoon, Fusilier Private

Owned: None

Already owns an army: 56 Roman legionnaires, 100 Spartan warriors, 498 orc infantry, and 796 Tokugawa iron artillery ashigaru

Civilians: 979 townspeople

Possessed Civilian General: None

Hero Companion Owned: None

Items: 30 Strength Cards, 1 Beast Enemy Mark

Upgrade the era: Explore all treasure spots, conquer or destroy all the wild forces, and enter at least one two-way space-time node.

Unexplored Treasure Spots: 2

Forces in the Wild: 2

Bidirectional space-time nodes: 1

Special Buildings: Time and Space Tavern, Endless Orc Arena

Private space: 3 compartments

Total Territory Area: 1000 square kilometers (can continue to expand the total area of the territory during the upgrade era)]

"Sure enough, in the future, the promotion in the future will be to settle the treasure points, wild forces, and space-time nodes in the territory.

However, this two-way space-time node looks several times more dangerous than a one-way space-time node.

What does it mean for a plane that has lost the protection of the will of the world?

The world will of my Age of Empires space should be a combination of me and the Age of Empires system.

From this point of view, it is speculated that without the protection of the world's will, the plane should be in a state of chaos and disorder. ”