162 Artillery
Dragoon: A long-range cavalry unit that specializes in attacking cavalry.
Dragoons are fast ranged units that are good at attacking and chasing enemy cavalry, but they have a limited range and can be a disadvantage when encountering long-range attacking units.
Dragoons are fast, able to shoot (albeit not have a long range), and have high health, allowing them to roam the battlefield.
Historical Background: Dragoons were very nimble mounted infantry, moving quickly on horseback, and when attacked, they would leap off their horses and attack the enemy with carbines, pistols, or sabers.
In the eighteenth century, European military leaders usually maintained dozens of dragoon wings and assigned them to mid-level cavalry.
The Dragoons of the Americas were cavalry and infantry, scouting and attacking enemy camps, covering armies and protecting retreats.
Dragoons wore long helmets with feathers on their heads and carried a variety of weapons. The carbine they use is also known as the dragoon gun.
Dragoon guns are short-barreled smoothbore rifles with weaker firepower and shorter range than ordinary rifles. Therefore, it is best to fight with the dragoons with the infantry, or the foot lancers with long-range rifles. 】
"This cavalry unit is much better than the light cavalry.
The British forces have no bonus in cavalry, so they can only be upgraded three times, and the Imperial Dragoons are considered top-notch. ”
Luo Tianjie doesn't attach as much importance to the stables as the barracks, because even with the functional bonus of the Imperial Era, the foals cannot grow into adults immediately after they are born, and the size of the cavalry is destined to not increase.
After all, the time in the Age of Empires space was all accumulated by Luo Tianjie through sleep time in the real world.
There simply isn't that much time to raise and breed horses.
Therefore, the cavalry of Edward's town was destined to be only a small number of auxiliary troops.
The next goal is where Luo Tianjie attaches the most importance - the gun foundry.
[Gun Foundry: Train and upgrade artillery.
This is where light artillery units such as the Eagle and Grenadier are produced in the New World.
Artillery is one of the most powerful units, so if you've already built a Gun Foundry, protect it. Also, if you find an enemy foundry, destroy it.
Because artillery moves slowly, it's best to build the gun foundry as far as possible where the guns are needed. If the foundry is not in your colony, there is a good chance that it will be attacked. So be careful when you choose where you want to build.
Historical Background: Gun making is a laborious process, requiring many furnaces and cranes to move heavy barrels between different stages of manufacturing. 】
Luo Tianjie couldn't wait to open the gun factory that could be trained, or the types of artillery weapons that could be manufactured!
Compared to other arms, the focus of artillery is not on the training of artillery, but on the forging of weapons such as artillery, and in this regard, with the Age of Empires system bonus, Edward's Town is equivalent to a large number of related technologies out of thin air.
Naturally, this is another great 'miracle' in Edward's town.
[Grenadier: A light infantry unit that throws grenades to attack infantry or buildings.]
The Grenadier was an early short-range artillery unit that fought more like infantry, and was the first unit to successfully blow up buildings.
Grenadiers are good at countering infantry and artillery, but they are vulnerable to cavalry like pebbles hitting stones. The grenadiers were faster than the average artillery, but still slower than the average infantry.
Historical Background: Grenadier was first used as siege infantry to throw iron balls filled with gunpowder.
The grenadier must be tall and strong enough to throw a grenade at the target, or at least far enough away to avoid injuring his companions. However, as tactics and technology evolved, the Grenadier later developed into a well-trained infantry corps.
The grenadiers wore long-tailed coats and were adorned with buttons, tassels, and copper plates. Early grenadiers wore high military caps on their heads with piping or ornamentation of bear skin.
To facilitate grenadiers, the grenadiers' military caps had only small or no brim, even after the grenadiers later fought in the traditional infantry manner. 】
"This is a class that can only throw bombs, which is a bit different from the grenadiers I remember.
Well, it should be an early grenadier type in history. ”
[Eagle Cannon: A light artillery unit, good at attacking infantry, slightly less powerful at attacking buildings.]
The Eagle Cannon is an early artillery unit, and like ordinary guns, it has the same characteristics of long range, strong destructive power, and can even damage all troops and buildings within the effective destruction radius.
The Eagle can be trained in the Gun Foundry or sent from the home city. The Eagle Gun, like other artillery units, is also expensive.
In most games, the first artillery unit you'll see is usually the Eagle Cannon. Although the grenadiers appeared relatively early, they were much inferior to the Eagle Guns, which were more powerful and had a longer range. In the game, only the Ottomans or Portuguese can produce other types of artillery early.
Historical background: The Eagle Cannon is a small artillery gun weighing about 127 kg and having a barrel length of 2 meters. It requires the use of 0.5 kg of gunpowder to fire 0.5 kg of shells.
Nevertheless, the Eagle Cannon required only a small amount of gunpowder (compared to larger guns) to shell up to 9 meters away. 】
"9 meters?!"
Luo Tianjie looked at the data in the introduction, and felt that he couldn't choose the Eagle Cannon from the perspective of the game alone......
"There is a gap between reality and the game, even with some of the functional bonuses in the game."
[Long Heavy Artillery: A light artillery unit that specializes in attacking other artillery.]
The Long Heavy Artillery is a long-range artillery unit with high destructive power and accurate impact, but the scope of destruction is limited. The long cannon is the longest-range unit in the game, and is suitable for counterbalancing other artillery.
Historical Background: The original text of the Long Heavy Cannon comes from the Latin word for snake, which is used to emphasize the snake-shaped curved handle of this type of gun.
The barrel of the long heavy gun, although long and heavy, could hit targets at great distances. A well-developed artillery unit is usually able to use the long-range accuracy of long and heavy artillery to hit specific enemy buildings or fortifications. 】
"It's like the front-loading smoothbore gun I remember, but it's a pity that there is one less chance to upgrade.
The upgrade of artillery units only depends on the capabilities of the artillery and has no effect on the performance of the artillery, after all, the specific performance parameters of the artillery have been determined from the moment it leaves the factory.
In this way, the artillery unit should be the easiest unit to be promoted to the top class, after all, as long as the artillery is not attacked by the enemy, it is a long-distance bombardment, and there will be few losses. ”