Chapter 279: Jumping Knife Shadow Demon

In the face of Tianhui's four-person advance, Hu Siming and they had more than one way to deal with it.

Since the durability of a tower in the middle lane of Radiant is running out, Dire can choose to change towers. Replacing the enemy's mid lane tower with your own top lane tower is definitely not a loss. It's just that the Shadow Demon thinks that the durability of his upper road tower is full, and it is a pity to change it, and he also has the idea of clearing the soldiers to collect money, so he takes the lead in TP to go over to support.

Seeing this, the rest of Dire's teammates followed.

Although the Radiant army was overwhelming, the three shadows of the Shadow Demon were extremely fast. Even if the necromancer has a death pulse that can be healed, it is not possible to force it down in one wave. But just when the Dire trainees had basically arrived and a team battle might break out at any time, the Dire was on the way down, and the Dark Ranger appeared alone.

After being killed by Hu Siming of the Rush Fu in the middle lane, he lowered his profile a lot after his resurrection. This will also take advantage of tactical adjustments, while his teammates are attracting the main energy of Dire, he quickly comes to the bottom lane, pushes the lane all the way to Dire's second tower, and begins to try to push the tower alone.

If you change the hero, even if you can dismantle the tower in the early stage, the speed will not be fast, but a dark ranger with a prosthetic leg and a Sky Aquila ring is different.

It has something to do with his ultimate.

The Dark Ranger's ultimate is a passive skill called the Marksman talent, which is extremely powerful. Even if it is level 1, it will permanently increase its agility by 40. This means that 40 attack damage and 40 attack speed instantly make the physical output of the Dark Ranger have a qualitative increase. Although the bonus will disappear when the enemy is close, at this stage the Dire main force is on the road, and no one can stop him.

What's more, the Dark Ranger's three-skill strong strike aura, the additional attack power is linked to the agility attribute.

The ultimate is strong enough, and after the amplification of the strong attack aura, the output of the dark ranger is at least one more big piece than other heroes. With the arrows being shot one after another, even the durability of the second tower is decreasing rapidly.

The Dire, which had assembled on the road, was preparing to fight back, and he couldn't help but hesitate a little when he saw this.

The TP of Shadow Fiend, Witch Doctor, and others is still on cooldown, and the others may not be able to stop the Dark Ranger if they go down. After hesitating for two seconds, in the end, Hu Siming and Liang Wu clapped together and played!

Leave the Dark Ranger alone.

If you can fight the Radiant here and destroy a four-person team, with the bounty hunter's ultimate, even if you lose a second tower, you will still make a lot of money.

It's a pity that this battle is not as easy as imagined.

Batrider's first-level ultimate, the cooldown time is still relatively long, and it's still a little bit of a CD. Without him pulling people first, Dire could only rely on the acceleration of the bounty ultimate to rush straight up. However, since the people of Radiant had made the decision to contain the four of them and let the Dark Ranger lead the way alone, how could they not guard against them?

As soon as a wave of troops was cleared and Hu Siming opened fire from the woods in the wild area and flew over, Tianhui's men immediately began to retreat.

They don't have the idea of taking the group head-on at all!

With the acceleration of the tracking technique, and the knockback effect of Hu Siming's Flame Breaker, Rubick succeeded in leaving the tormented soul behind with the telekinesis. Before the Dire could counter the attack, the fragile mage was killed almost instantly. Immediately afterwards, the paladin Chen was also caught up by the bounty and added the tracking technique again. Realizing that he couldn't escape, he was also decisive, and turned around and fled directly in the direction of the river, giving his teammates time to escape.

Eventually, the Shadow Demon slashed down with a long-range shadow press.

However, the harvest ends here.

As the core of Radiant's legal system, the necromancer didn't look back to save his teammates at all, and turned around and fled straight away. Hu Siming hadn't jumped the knife yet, and he couldn't pursue it, so he watched him escape back to the Second Tower using the cover of the paladin Chen.

As for the prophet who saw that the situation was not good, he slipped the fastest of the four.

The moment he saw Hu Siming firing, he directly teleported to the lower road. With the help of the Treants he summoned, the Dark Ranger forcibly broke the Dire's lower lane tower, bringing the line to the Dire Heights in one fell swoop.

The extreme disadvantage of the army line forced Hu Siming to give up the idea of taking advantage of the situation to push back the second tower of Tianhui, and had to return to help immediately.

This wave, have you earned?

After forcing the Dark Ranger and the Prophet to retreat, Yan Shaoou and Liang Wu summed it up and found that the situation was not as good as they imagined. Although the Radiant hung two people, it was still marked with a bounty ultimate, but their Dark Ranger took the opportunity to take a single route and also got the second tower of Dire.

If they come back next time, they can directly force the high ground!

Judging from the economy of both sides alone, Dire may have made a small profit. But as far as the overall shape shì is concerned, it can even be said that it is a loss. The trainees of Radiant successfully executed their predetermined strategy. The Dark Ranger, whose development had been interrupted once, took advantage of this opportunity to get back on the fast track.

At this time, the Shadow Fiend, who was protected by Dire, chose a very controversial prop.

Jump knife!

He believes that Dire lacks the ability to start with the exception of Batrider. Moreover, the lineup of Radiant is somewhat similar to that of Dire, and most of them are crispy mages. If Shadow Fiend can have a jumping knife and adjust to a perfect position, he can calmly burst out of terrifying output.

In Hu Siming's view, the Shadow Demon can completely jump. But in this battle, as the core of Dire, and the advantage of the road to protect, he should be more stable, and he can even be a gold hand first. Moreover, Radiant's lineup seems to be fragile, but it is actually different from Dire.

The necromancer himself is a wet nurse, and after being equipped and leveled, he is known as an invincible aircraft carrier, and there are several legal cores. What's more, Paladin Chen's ultimate can also add blood to the whole map, and the amount of healing is quite terrifying. Once the Paladin Chen made Macon, Death Pulse + Mackensam + Ultimate Hand of God, triple healing, making the hero of Radiant far more fleshy than imagined.

The outbreak of Dire may not be as sufficient as imagined in the middle of the day!

Of course, since the Shadow Demon has already chosen the equipment, it is useless for Hu Siming to say more. Whether it can be effective or not has to be proven in actual combat. If the final victory is won, then Hu Siming's objection will become a joke. If you don't win, even if you turn on the rage brush mode with a golden hand, it may not be the right choice.

In the battle on the road outer tower just now, although the result was not satisfactory, Hu Siming still got the money marked by the assist and bounty move. After entering the wild area and brushing for a while, the jumping knife is already close at hand. Once the batrider takes the jumping knife, his combat power will have a qualitative change, and he can attack almost any hero of the enemy first. Hu Siming only hopes that he can use the advantage of jumping knives to help his teammates further open up the situation and establish advantages.

And he did just that.

In the end, after brushing a wave of wilds, and after enough money for the jumping knife, he immediately returned to the spring to replenish the water, and then took the freshly baked jumping knife, and TP flew to the middle lane.

The durability of a tower in the middle of the Radiant lane is running out, and the Dire side is ready to organize a wave of advancement. If Radiant dares to defend, the double jump knives of Batrider and Shadow Fiend will leave a profound lesson for them.

Perhaps aware of this, the hero of Radiant did not appear. Only the Prophet released the map-wide ultimate, Wrath of Nature, delaying the line of troops, and with the tower defense runes, slightly blocking a wave of Dire. At the same time, the Prophet himself sneaked to the top lane and cooperated with the Paladin Chen's pet to attack the Dire's top lane outer tower.

It's another tower change!

In the previous four-man attack, the Dire didn't have much durability on the outer tower, and it would soon be breached. Seeing this, Hu Siming signaled his teammates to continue pushing the tower, and he directly tped on the road.

Seeing the silver teleportation pillar appear, the Prophet immediately turned around and left.

With the pets of the Treant Soldier and the Paladin Chen, it was enough to tear down the remaining more than a hundred durable towers.

However, in front of a bat with a jumping knife, it would be naïve for the Prophet to want to go. The moment Hu Siming hit the ground, he fired directly, instantly gained a high-altitude vision, burned a path from above the woods, and chased him in a straight line. After closing the distance, he jumped his knife and appeared on the prophet's head, stacking oil + basic attack, and using the damage of the flame flight to continuously kill the enemy.

It's not too easy to kill a Prophet with little equipment!

At this time, the Shadow Demon who pushed off the tower in the Radiant also began to TP on the road. Although he was a few steps slower, he still mixed in with an assist. Although the defense tower was still not saved, the situation was at least open at this moment. The Radiant may be a little more proactive, but it doesn't have much of a clear advantage.

If Dire can carry out the previously agreed plan for small-scale teamfights and play effectively, they will be at least 70% sure of winning the final victory.

However, the spawning of an invisibility charm directly changed the smooth situation.

It was the Dire's River Eye that disappeared in time, and before Rubick could make up for it, Radiant's Dark Ranger happened to pass by and activated the invisibility. With the idea of taking a look around, he took advantage of the situation to enter the Dire Wild, and managed to find the Shadow Fiend who was in the jungle after killing the Prophet and farming the Black Emperor's Staff.

Coincidentally, an animal messenger passes by, containing the Shadow Fiend's Ogre Axe.

What could be happier than killing people and killing chickens?

The Dark Ranger shifted his position, killed the animal messenger with a single arrow, paid the entire team, and then turned on the ice arrow at the optimal distance to attack the Shadow Fiend in a frenzy.

With the slowdown of the Ice Arrow, the Shadow Demon could not move an inch, and it was almost impossible to get close to the Dark Ranger and disable his ultimate. Seeing that his HP was dropping rapidly, the Shadow Demon was not slow to react, and shook it directly!

His Grand Soul Elegy deals amazing damage, slows them for five seconds, and reduces enemy attack damage by 50%. If you can successfully release your ultimate, you can fight with the Dark Ranger. Unfortunately, the Dark Ranger seized the time and raised his hand to release silence just before the Shadow Fiend's ultimate was about to finish.

The black revenant on Shadow Fiend's body was already swaying violently, and it was only about to burst out, but it was finally interrupted.

The name of the Dark Ranger's silence spell is Tempest, and it lasts for three seconds at just one level. Not only that, but the power of the wind also comes with a push, pushing the Shadow Fiend backwards by a certain distance so that the Dark Ranger can maximize the agility bonus of his ultimate.

A shadow demon who has a jumping knife, how much blood can there be in the early and middle stages?