Chapter 1182: Extreme Hyogo Tactics

Zephyr is already pessimistic about the win over Kane, but he won't give up.

This kind of slow battle is the most suitable for figuring out the opponent's thinking, tactics, and card system. So even to increase the chances of winning the fourth game, he had to fight to the last pawn.

On round 11, Zephyr took a black sorcery card directly from his library.

Stump mutilation!

This magic technique was one of the most proud attack magic techniques developed by the four brothers.

One of the proudest points is that its power can be adjusted freely.

The reaction in the Hyogo war system is that the early role is average, and the further back it goes, the sharper it becomes.

It costs 2 free and 2 black lands, and its power depends on how many black lands you have.

Like now, he is 1 green and 7 black, so the stump damage is 7 points minus for all members.

As soon as this move was made, both his Death Mage, as well as Kane's 2 Senro Hunters and 1 Druid Elder were killed.

Kane, on the other hand, sacrificed the Druid Elder first when casting the spell at Zephyr, so that he could draw an extra random card.

Zephyr's harvest is 4 health.

In the last round, he was directly beaten off 6 HP, and his total value dropped to 11, and now it is 15.

It's Kane's turn, and at the moment Kane has a Senro Hunter in his hand, a random one, two lands, and one more card, and he's in good health.

After he put a piece of land, he routinely pulled the grave twice in a row.

After paying the cost of 4 greens and 2 blacks, the situation has changed to two Senluo hunters entering the battlefield, and there is still a Senluo hunter in their hands.

He then summons a random Blood Painter to enter. Ended the round with 1 land, 1 Hunter + 1 self-draw card, and 11 total energy.

Entering the twelfth round, the west wind is already quite passive.

He broke the jar and used up the only random card in his hand, the third innocent blood.

At this time, the innocent blood has a very general effect.

Sure enough, Kane chose to sacrifice a Senro hunter. After all, the next round will be able to pull the grave again. And Zephyr was sucked 1 health point because of the blood painter.

Zephyr drew a card freely, and drew the fourth Uke puppet.

When you put this card into play, you end the round. He is still 1 green, 7 black, with a total of 8 total energy, which is already a gap with Kane.

Kane's twelve rounds, the only Senro hunter in the field attacked.

Zephyr blocks it with a Uk golem and chooses to sacrifice it in order to get one more random card. In this way, he went from having no hand to two black tiles + one random.

Kane's Blood Painter draws a little more blood, increasing Zephyr's total health to 13.

After the attack, Kane pulled the grave, consuming 2 greens and 1 black, making the field a situation of two Sen Luo Hunters and 1 Blood Painter.

Then place a place so that the total energy rises to 12, and after free drawing, there is 1 Hunter + 2 free draw cards in your hand.

This round Kane did not press, so he chose to end. Mainly because the situation is already very good, as long as he stabilizes, the victory will be 90%.

And just now Zephyr sacrificed the last uk puppet, and randomly got a card, which made Kane a little wary, in case of a good card in the light flashback, it is likely to make the situation repeat, at this time, he felt that it was the right choice.

In the thirteenth round, Zephyr first put a black ground, and then released two cards in a row to wish the mage of death.

It turned out that just now he randomly followed the third Death Mage, and this round of free drawing cards, he got the fourth Death Mage and placed it in the entrance. Then it ends with holding a black field with a total energy value of 1 green, 8 black, and a total of 9 points.

In the thirteenth round, Kane was very decisive in using two forged swords as a plow to kill the mage of death.

This made Zephyr cry again without tears while being surprised.

Casting a sword as a plow to feedback health, it is according to the target's attack power, and the attack of the mage is 0 and the defense is 1, which is not a little bit of health for his father!

Two of Kane's hunters in the field then attacked, causing Zephyr's health to drop to 9.

At the moment, Kane has 1 Senro + 1 self-draw card, and this round of self-draw will be used to take the forged sword as a plow from the card library, and with one of the cards in his hand, Kane has used the forged sword as a plow three times in a row. There is no change in the energy pool, it is still 12.

In the fourteenth round, Zephyr only had one forged sword left as a plough against Kane, and freely grabbed the second putrid ooze monster. And place the black ground in your hand. Ends with 1 green, 9 black, for a total of 10 energy.

Kane's fourteen rounds, he grabbed freely and used the last forged sword as a plow, and then let the two Senro Hunters in the field attack, negating the 4 health of the putrid ooze monster.

Fifteen rounds, the west wind grabbed and released the third chapter of the putrid soft mud monster. Come to an end.

In Kane's fifteenth round, he drew and used a white card, and the light feather returned to dust.

The light feather returns to the dust, consumes 1 white land, the effect, disintegrates the target summon, and the owner of the summon can freely choose a land card to put into the field.

So the putrid soft mud monster turned into glowing feathers, and the wind and clouds dispersed. This time, instead of giving back health, it feeds back land cards.

The west wind was speechless and looked at the sky. The heart said, "Can it be a little cheaper? You gave me a land card in the middle of the night? Do I lack that land card?"

He can see that Kane has a small card in his hand, but with such a small set of cards, he has no temper at all when he is full of powerful cards.

The two Senro Hunters in the battlefield have 4 more HP, and Zephyr's total HP is 5. It's already at stake.

And Kane no longer took the fight, and directly let the Senluo Hunter No. 3 in his hand come to the field, pull up the blood painter who had hung up before from the graveyard, and then put it back in the field.

Kane has a total of 12 energy, Light Feather Returns to Dust costs 1 white, Senro Hunter costs 2 green and 1 black, Blood Painter costs 1 green and 1 black, and there are 6 energy points available.

So Kane directly used the last self-capture in his hand, and the darkness of 2 free and 2 black consumption was annihilated.

In the field, there are 2 Blood Painters, 3 Sen Luo Hunters, 5 units, all of them died together, the Blood Painter's blood drawing effect was activated, a total of 10 blood points were drawn, and Zephyr was only 5 points in total, so he was sucked alive, Kane overflowed with total health, and killed the Shangxi in the Four Winds Deer in an extremely humiliating manner!

In the final game, Kane took the lead.

In this game, Kane changed his tricks again, allowing the Four Winds Shenlu to see what it means that as long as your brother moves first, you can go directly to the super luxury flow of play.

The core cards of the set are three, the first of which is the Dream Corridor.

This card is a blue enchantment card that has the effect that when the owner casts a spell, he can choose not to pay energy and instead discard a card in his hand to complete the spell.

The only restriction is that the discarded hand must have at least one color, the same color as the spell card being cast.

The cast cost of the Dream Corridor is 2 free and 2 blue.

The second core card, Convergence, is gold, which costs 3 free + 1 each for black, white, red, green, and blue.

Effect, from the library, search for one of each of the five color cards, display, shuffle the library.

The third core card, Cruel Ultimatum, is gold, costing 2 blue, 3 black, and 2 red.

Effect, target owner sacrifices a playhouse creature, discards 3 cards from his hand, and loses 5 life. The caster starts with pulling a creature from the graveyard and draws 3 cards for 5 life.

The second and third core cards, under normal circumstances, have little actual chance to be played, not to mention the total amount of energy required, and it is extremely difficult to complete the harsh requirements for the various colored land cards, and the opponent is not stupid, how can he sit back and watch the implementation step by step?

But with the Dream Corridor, anything is possible. This is especially true in the context of self-drawing including early hands.

First put a land, then the Ring of the Sun, then two Sapphire Maco, which are four cards.

One of the Sun Ring is 2 points of free energy, and the two Marcos break the limitation that only one land can be placed in each round, so that there are 2 free and 2 blue available in the first round.

The fifth card, the Corridor of Dreams, appears.

Chapter 6 cards, using polyflow. Choose to pay for discarding a card.

Convergence is a gold card, which means that it contains black, white, red, blue, and green cards, so in addition to artifact cards, cards of any attribute can be used as payment cards.

Convergence then plays one card of each of the five colors at once, and the ultimatum is also a gold card, which means it has five colors. This allows it to ignore Confluence's draw limit and start all four cards at once.

And the fifth, choose one at random, as a payment card for using the first ultimatum against the backdrop of the Dream Corridor.

Ultimatum orders can be ignored at the expense of one's own graveyard, even by pulling cards from one's own graveyard, and by having the target owner discard three cards.

All you need to do is draw three cards and draw 5 health for yourself.

So, when the four ultimatums were used up, the target owner's 20 health was just drained, and the cards in the hand were also ordered to be discarded, and even a land card could not be put down, and they were directly defeated! (Magic really can form this set, and the Dream Corridor card has been evaluated by many owners as a BUG card that breaks the balance for a long time, which is more controversial than Black Lotus, Ancestral Soul, etc.)

As soon as Kane's deck came out, he was very confused, and he looked suspicious of who I am, where am I, and what am I going to do.

And then naturally there is a lot of money to win, and a lot to lose.

Kane relied on his rich family background and high-end technology to force him, and after successfully interpreting a handful of adults abusing children, the part of human nature felt very comfortable, and even the Holy See family, which had never been very treated, was much kinder.

At this time, although the angels and the ghost puppets still seem to be fighting vigorously, they have actually been abused out of a large psychological shadow.

This is not only because it is easy to win over others and difficult to defeat oneself, but also because the negative emotions of the resentful puppets are withdrawn, which makes the mentality of the angels unbalanced.

Having one's own personality is a joy for angels, but it is not simply a joy. It also means that there is selfishness, and it is no longer pure.

Impure consciousness, with positive and negative, together is the balance, and if you extract any of them, you will fall into madness.

At this moment, the angels show a kind of madness that is not common in the world - stupid white sweetness without any principles, tolerance and fraternity, and so on.

If you don't have hatred, it's hard to make a decision, and if you don't have this determination, how can you get rid of the blackened self that is not weak? Really rely on love to influence? That's a joke.

Therefore, while it is terrible for Dementors to suck away people's joy, it is even more terrifying for Spirits golems to suck away all negative emotions.

At first, it was not significant, but now, the angels have no way to position themselves, they don't know why they want to fight, and some even feel that sacrificing themselves and using their own death to alert and influence their fellow citizens and enemies is the right choice.

For Kane, the idea of the Wrath Golem came from the medieval Warhammer universe, and after the information represented by the four hawkers was absorbed and fused, there was a twitchy and terrifying thing like the Wraith Golem, which was effective for all intelligent beings with self-awareness!

The situation in the field is one-sided, and although no angel has yet fallen, it is only because the Ghost Golem wants to achieve the perfect harvest.

Nerva is aware of this, but he is besieged by multiple resentful puppets, and he is in danger, and no matter what he wants to do, he is powerless.

In fact, from the very beginning, he foresaw this scene, the angels' combat power is not weak, but they are too arrogant, one by one, just like the legendary Lucifer who was degraded to the abyss because of his arrogance.

They seem holy and radiant, but their hearts are tainted and they are not degraded, but because God is gone, and there is something wrong with the arbitration system.

Compared to human beings, who have been walking in the gap between light and darkness since birth, and whose souls are soothed and beaten by the intertwined forces of good and evil in society, these angels are like children who have grown up in pampering and pampering, and cannot afford major setbacks.

Kane's mind at the moment is not as delicate as Nerva's, nor does he have that feeling.

More than 30,000 years have passed, and the sensitivity of emotions has finally dulled a lot. More importantly, he did not regard angels as human beings, independent beings who were born with free spirituality.

The angels are nothing more than tools made in batches, and in essence, they are no different from his swarm of iron-blooded insects.

Once he is completely gone, and the iron-blooded swarm system is still functioning, after a long period of time and a large number of events, there will also be an angel-like situation.

In his view, this does not mean that these tools are really spiritual, and can be compared with human thinking consciousness. It should be explained more as the self-consistency of the perspective of logical thinking under the need to ensure its own existence.

To put it more bluntly, it is to deduce and make adjustments on its own, until the quantitative changes are piled up and the qualitative changes are piled up, and the shackles of the main rules set at the beginning are broken.

Therefore, such intelligent lifeforms, as well as those magical lifeforms that have been empowered with conscious minds through the infusion of transcendent technologies such as 'Enlightenment', cannot be regarded as truly free life. The most important link they are missing is the spiritual infusion of the transformation of the true spirit, and the process by which the soul dissipates at the end of life, and part of it returns to the river of the true spirit.

Because of this, they naturally lack something wonderful, but they also gain something. The former, for example, is a creative spark, not an invention deduced by logical thinking, but a spark of creative inspiration that bursts out from unbridled imagination.

The latter, for example, can truly achieve immortality in thinking and can live with the universe, provided that there is no death.

Kane saw that the angels' side still needed to fight for a while, so he decided to end the matter of the Four Winds Deer first.

'Ding!'

A special coin landed on the ground, only half a step away from the antler-helmeted man who wanted to shrink himself into a crack in the rock.

"Do one thing for me, do it well, and you will be able to gain my understanding and live your life according to your own wishes. ”

The voice was not high, but Kane's words rang clearly in the ears of the big man in the antlers.

The man in the antlers looked at the black and white coin on the ground in confusion and cringe, and then stole a glance at Kane.

The coins are strange and exude indescribable supernatural powers.

As for Kane, it was the opposite of what the money gave him, the ordinary could not be more ordinary. But that's what makes him afraid.

"This is an advance payment for you. Kane explained, "It provides everything you need for life, energy, oxygen, and so on, so that you don't have to be busy with basic needs in a terrible environment like this one." ”

The man in the antlered helmet asked cautiously, not without a lack of humility, "Please, may I do what I can do for you?" ”

"Naturally, I will do what you can and send you to the place where you want to go after you awaken the power of the bloodline. Now, tell me whether your decision is to accept the deal or to continue to suffer with your ancestors. ”

"Which, my ancestors ......" The antler-helmeted man was still somewhat shameless, and looked a little twisted when he asked questions. But if he didn't ask, he would feel uneasy.

Kane naturally understood what he meant, and smiled: "They don't have a chance to affect you anymore." ”

The Antlers Helmet Man suddenly felt a lot more relaxed, and although he felt ashamed, his strong desire to survive still made him make the decision to agree to Kane's dispatch.

Once he recognized it from the heart. Kane sensed that the contract had been established, and that verbal promises were dispensable.

With a wave of his wand, Kane and the Antlers and the special coin all vanished from this realm. Kane sent him to the Holy Realm, a land of legends among the vampires of the Night.

The difference is that the Holy Realm is only shallow, while the one sent by Kane is deeper, which is based on his previous analysis of the coordinate information revealed by observing the arrival of the Four Winds Divine Deer.

Although the Four Winds Divine Deer has now fallen into his hands, it will be a very long process to wear out the divine soul and obtain all the information it has. Second only to Gracchi, the ruler of the old days.

In this context, the main reason for sending the antler-helmeted man to the 'ancestral land' was not to explore, but to use the information of the divine deer system in his bloodline to stabilize the pattern there.

After all, the vague connection between the Four Winds Divine Deer and there had been completely severed with its defeat.

According to the general idea, once the loss of contact exceeds a certain upper limit, some prohibitions may be activated.

Kane wasn't very greedy for the belongings of the Four Winds Deer, and he didn't want to see the whistle blown, so much so that he spent several times his time and energy fighting the Norse gods who only had half of his breath left.