Chapter 683: A New Model for the Unified Examination

The update of the team's equipment and skills has given the five of them a lot of confidence in the next unified examination.

In addition to the four teammates, Hu Siming himself actually has something that can go further. One of them is the refining of the ghostly elixir, and the other is the third exclusive accessory set, the making of the Plateau Mentor's combat boots. Although the main materials have been roughly gathered after returning from the ruins of the Red Mist, it will take a lot of time to get started. Although Hu Siming cares about it in his heart, he can only wait for this unified examination to find a way to complete the two.

In such full preparation, the day after entering October, Hu Siming, a group of students who had just entered their junior year, ushered in the first unified examination of this academic year.

This is also the first time that Shi Niu and Yan Shaoou have become heroes!

The experience of the previous three years has clearly told them that with each passing year, the difficulty of the unified examination will increase significantly. If the students can adapt and grow up with the changes in difficulty, they will be able to keep going. If you don't adapt to it, I'm afraid that you will be gradually eliminated.

However, this statement does not apply very well to the hero class.

Elite-level trainees are easy to train, and they don't invest many resources. If the table is not good, the academy can naturally discard it at will. There are too many resources to invest in cultivating a hero, and the cycle is long, so the academy will naturally give a lot of patience. Or to put it mildly, even if there is really a hero who gradually falls, the academy will squeeze out his use value, and then think about the future. From this point of view, Hu Siming's success in the postgraduate entrance examination is equivalent to having a talisman.

But having said that, if there is a chance of victory, who will give up?

With a stricter attitude than before, the five-person team teleported into the galaxy corridor dedicated to the unified examination. Because Hu Siming himself already has a lot of fame, and the four members of the team are all official members of Libra, the other junior students who appear around, regardless of whether they are strange or familiar, basically cast a look of awe and envy.

The academy didn't keep the heroes waiting, and soon took the lead in matchmaking.

The guiding pillar of light descended from the sky, sending Hu Siming's five-person team into the void together. Because it was a squad with a fixed number of people, I skipped some battlefields where you could choose the number of team battles, and quickly matched directly to a medium-sized and difficult battlefield. From the miniature model floating and slowly rotating in front of him, Hu Siming could faintly see the outline of the battlefield.

On the whole, it seems to be dominated by forests.

Because of the fog, more specific details are not clear.

Hu Siming, who has participated in the unified examination many times, knew this early, so he did not try in vain and waited patiently. Soon, the battlefield gave a hint of choice.

Because it is the turn of the Dire campus to initiate this unified examination, they can get the first choice.

In the past UEC, the common first choice was often against the number of people, camps, or entry time. But after entering the third year, it seems that an additional option has emerged, and the first move that Dire gets is ability bans and ability bonuses!

The content pool of bans and bonuses, including maximum health, mana, three attributes, attacks, armor, magic resistance, speed, skill cooldown events, and more, and even various resistances and special effects. Maybe it's the first time in the junior year, Hu Siming and their encounter this time is still relatively basic, and both sides only have one round of banning and selection.

In this simple mode, the Radiant and Dire squads each receive four random entries from the content pool.

The Dire team that gets the right to pick first can ban (i.e. ban) one of the four Radiant items. After that, the Radiant side obtained the right to drop the Dire in the backhand BAN. At the end of this process, the Radiant side will be given the right to choose one of the remaining three items from the Dire BAN, also known as PICK. When selected, your team's stats will receive a medium bonus. Depending on the project, the specific bonus program will be adjusted to a certain extent to ensure that it has a similar effect.

Of course, after the Radiant team is selected, Dire can adjust the plan appropriately according to the disabling and selection of the Radiant, and choose one of its three options.

Since the battlefield is guaranteed, the bonus effect between different items is roughly the same, then after each bonus, the two sides are actually still equal in terms of overall combat power. But the first choice, you can ban the most unfavorable choice for your side, and the advantage is still quite large. For example, if your squad focuses on the output of the magic system, and the enemy's five choices happen to have a magic resistance bonus, then in order to prevent the enemy from choosing it, you can ban this option first.

For another example, if you can hit a large number of bursts in a short period of time, and lose one or two people in a second, then you can consider BAN to reduce the enemy's maximum HP bonus.

Etcetera......

Of course, it is not excluded that you can deliberately BAN off bonuses that have little impact on yourself to mislead the enemy, but be careful that being smart will be mistaken by cleverness.

On the whole, the two processes of BAN and PICK are very skillful first-moves, and the two sides fight wits and courage. If you can use it well, plus a little luck, you can suppress the opponent before you even enter the market. It was a bit of a pity for Hu Siming's team to not get the option, but there was nothing they could do. The unified examination was initiated by the Radiant and Dire campuses in turn, and this time they suffered a loss, and they can get it back next time. They could only guess as they waited for the Dire's choice.

At this point, the random drawing of the battlefield has ended.

The four bonuses on the Radiant side are: Armor, HP, Night Vision Range, and Stun Resistance.

Dire's four bonuses are: Movement Speed, Intelligence, Evasion Chance, and Lifesteal from Attacks.

According to the rules, the first Dire will BAN one of the four Radiant pieces. It seems that the opposing team is more decisive than expected. Just 15 seconds later, a decision was made in advance.

First of all, BAN dropped the HP bonus!

This is actually a very safe decision, and without knowing the specific situation of the Radiant team, disabling other ability bonuses may not be able to restrain the opponent. But the HP limit is directly related to life and death, and it may not be the best choice, but it must not be the worst. Of course, it is also possible that the Dire side has the ability to make people in seconds in a short period of time, so I am worried that the HP on the Radiant side is too high, and the output of the guide zhì set will not be lost in seconds.

"Ask the Radiant team to choose to disable, and the countdown will be sixty seconds. ”

Since the ban on Dire is very mediocre and can't see any targeting, it is difficult for Hu Siming and Yan Shaoou to deduce any information, and they can only make decisions based on their own shortcomings and strengths.

What are the strengths of their five-person squad?

The physical output is particularly high!

There is a system of ash spirit + big bull, as well as Yu Gaowu's talent, the team's physical output is very terrifying, and it has a strong armor reduction ability.

So, with such characteristics, what aspect of the Dire team is most afraid of being strengthened?

Movement speed?

This was ruled out first.

Among the four sets of skills that Xu Guang prepared this time, there was a speed aura of a dog's head and an artificial head. Due to the low level of the dog's head artificial head, and the fact that the devouring skill has been upgraded to LV2, Xu Guang has almost perfectly stolen this skill, which can increase the movement speed of allies within range by 11%!

With Hu Siming's ancestral war drum aura and Xu Guang's talent, the Radiant team still has a little confidence in movement speed. Even if Dire increases its movement speed and grasps a little initiative, it will not affect anything.

Intelligence stats and lifesteal effects?

If it is the most useful strength attribute, Hu Siming will focus on BAN. But the intelligence attribute, if there are not many mages in the Dire team, BAN will waste a place in vain. In the case of lifestealing effect, it is also meaningless to be uncertain about the composition of the Dire team.

As for dodging?

Hu Siming's future god costume will inevitably have the equipment of the Golden Hoop Stick, and the attack will definitely hit! The top magical beast in the new world has an extremely high dodge rate while having more than 50 points of armor at every turn. Most of the cores that rely on physical output will consider making a golden hoop rod in the later stage. But the problem is that Hu Siming is not there at this stage. Therefore, the dodge bonus is quite a restraint on him, and this can be considered to focus on BAN drop.

It was just a brief discussion, and more than forty seconds passed.

Seeing that there was not much time left, Hu Siming made a final decision and BAN Dire's dodge bonus!

After each side dropped one of the two BAN, it is now time to choose. Because it's Dire BAN, Radiant chooses first. Of the four Radiant items, the only options available are armor, night vision, and stun resistance due to the ban on health bonuses.

It seems that none of them have a particularly big bonus to Hu Siming's team.

As the team's No. 1 and No. 2 positions, Hu Siming and Xu Guang's armor values are very high. Since armor increases and damage reductions aren't linear, it doesn't mean much to both of them if they add a few more points of armor. As for the rest, night vision and stun resistance, choose one of the two?

Increasing the night vision is a strategic improvement. But the problem is that Hu Siming doesn't know exactly how much of the time in the battlefield is night. If you enter during the day, you are afraid that it will appear, and by the time the bonus takes effect, the enemy will already have a great advantage during the daytime. At that time, even if you have a night vision, you will be helpless if you are pressed and beaten.

Excluding this, the only thing that is useful is to increase stun resistance.

The average team will have more or less hard-control stun skills. If you get a bonus, you will most likely get an effect similar to Hu Simin's heroic ability, which has a chance to resist stun and shorten the stun duration when it is not triggered.

After some arguments, in the last five seconds, Hu Siming made a decision.

"Select OK!"

"After entering the unified examination battlefield, all members of the Radiant team will temporarily gain a stun resistance boost! When encountering a stun skill, there is a 10% chance to be immune to the directional stun skill, and in other cases, the stun time will be shortened by 25%. ”

The ban and selection of Radiant is here.

There is still a lot of information leaked here. Choosing stun resistance instead of armor proves that members of Radiant Team may not lack armor. And the Radiant team's BAN dodge is a more obvious signal. With a little analysis, the Dire Squad understands that the output of the Radiant is focused on the physical aspect!

Based on these two pieces of information, the choices they make will be more targeted.