Chapter 146: A Steady Stream of Attacks
As fish people of the same tribe, they can naturally exchange information with each other.
Realizing that his tribe's reinforcements had arrived, the Fish-Man Blood Witch seemed to see the hope of surviving, dragging his slowed body, struggling to run downhill exit, ready to join his allies. It has noted that the second wave of fishmen is accompanied by the Mugol priests.
Its healing mist will surely save itself!
The idea of the blood witch is very beautiful, but it is a pity that Hu Siming will not allow it no matter what. Seeing that it was too late to output, he once again took out the newly obtained revenge card from the preview battle.
Gray energy poured into the Blood Witch's body, randomly unleashing a revenge damage of up to 83 points!
The blood witch's health itself is less than 100 points, and he is directly hit to a single digit by this super high magic damage. The musketeers, who had a long range, trotted two steps and fired the final shot. The second wave of the Fish-Man tribe swept in and rushed up the slope. Although the distance from the Blood Witch was less than thirty meters, it was just one step too late.
"It worked!"
It was determined that the Blood Witch had been killed, and Hu Siming knew that the most dangerous situation was ruled out. However, his current situation is also very bad. When I fought with the Blood Witch before, my HP was also less than 100 points, even lower than that of the Blood Witch. After using the Revenge Card, the self-damage damage directly hits his health to 1. At that moment just now, anyone who came to take it, even if it was only a few weak points of damage, could kill Hu Siming.
Thankfully, no!
For the sake of his own safety, Hu Siming didn't care about picking up the resource box dropped by the Blood Witch, and was forced to retreat immediately with the infantry, and at the same time let the barracks step up training more musketeers.
With the acceleration aura of ruining the horn of Miè, his retreat was still quite fast.
The leader of the second wave of fish-man soldiers is called the Mugor Priests. Seeing that the human who had killed its companion was about to run, it immediately ordered the amphibious hunter to follow and chase after it, trying to trap Hu Siming behind, but unfortunately its base movement speed was not fast enough. After only a few seconds, Hu Siming retreated to the bottom of the arrow tower, and immediately purchased a second scroll.
The emerald green glow spread, quickly restoring the health of him and the three infantrymen.
This scroll alone doesn't seem to be enough to deal with the current situation. Seeing that the Fish-Man Clan immediately launched an attack, without even any delay, Hu Siming was a little reluctant to use a small bottle of ointment again. Under the triple acceleration of the Horn of Destruction, the Restoration Scroll, and the Small Ointment, in just over ten seconds, his health value was restored to eighty percent, which was already quite safe.
But in such a short period of time, the fish-people have already attacked unscrupulously.
This time, the fish-man troops are still the same, similar in scale to the first wave of attacks. The difference is that the overall combat power of the second Fishman unit is much stronger than the last one. In addition to the three amphibious monster fish and three amphibious hunters, there are two more behemoths in the attack force this time.
【Giant Sea Turtle】
Normal-level lv5, an intermediate class of the Fish-People.
Has 500 health, 6 armor, 240 movement speed, and the skill Hard Turtle Shell.
Hard Turtle Shell: When attacked, block 10 physical damage!
This large sea turtle weighs hundreds of kilograms, with amazing armor and powerful physical damage reduction skills. Although the pace is bulky and the attack speed is far inferior to that of ordinary fishmen, it is like a strong tank, firmly at the front. Hu Siming's arrow tower, which deals less than 20 damage to it.
However, its attacks are of the siege type.
Although it takes two or three seconds to effectively ram the tower, each attack reduces the durability of the tower by at least 40 points. The two giant turtles attack together, and the arrow tower that was chosen as the target is destroyed at a speed that is visible to the naked eye. In addition to such a reliable meat shield, the Mugol priest, who presided over this attack, had extraordinary abilities.
【Priest of Mugor】
Normal-level lv6, the mage class of the Fish-Man Clan.
Has 540 HP, 360 mana, and healing water mist and parasite skills.
In this round of exploration, Hu Siming failed to obtain the specific attributes of its skills. You can roughly deduce something from the name of the skill and the effect. When the giant turtle's health was knocked out quite a bit, the priest of Mugor raised his hand and made a chanting motion, summoning a gushing mist of water beneath the giant turtle. Two or three nearby monsters, almost all of them shrouded in it, gained a continuous health regeneration of 20 points per second.
This healing mist lasted for five seconds, which is equivalent to recovering 100 health points for the group!
Although it hasn't used the parasite skill yet, just healing the water mist shows a metamorphosis effect. Hu Siming had a vague feeling that it was even trickier than the Blood Witch's Sea Shield before.
If it was only in terms of attribute strength, he wouldn't be so worried. But the level of this Mugol priest directing the fish-man soldiers to attack is also much higher than that of the blood witch. It did not attack from the center, where the defensive fire was most concentrated, but attacked the easternmost side of the base with two giant turtles as the lead.
Although this limited the input and deployment of the fish-man troops, it also made Hu Siming's five arrow towers unable to exert their full combat power, and only the two arrow towers on the right and the mysterious tower in the center could attack them. After feeling the mystic tower's restraint on the mage, the Mugol priests only came up when the healing mist was released, and stood quietly outside the attack distance of the mystical tower the rest of the time.
The ones who are really responsible for the attack are the giant turtles and amphibious monsters and amphibious hunters.
If Hu Siming's arrow tower ignores the two turtles, they can slowly but surely tear down the two arrow towers, tear apart Hu Siming's connected defense line, and slaughter into the interior of the base. However, if you focus on these turtles, the turtles' defense is too high, and the killing process will be very long under the continuous healing of the healing mist. During this time, amphibious monsters and amphibious hunters can wait for the opportunity to come up and work with the turtles to destroy the building.
Due to the layout of the arrow tower, the farm, and the mysterious treasure room that sealed the entrance to the base, these fishmen even split two to dismantle Hu Siming's farm when the attack distance was not enough.
If this is torn down, the base's population limit will not be enough!
"No way. ”
The rapidly deteriorating situation made Hu Siming realize that he could not cope with such a layered attack with only the existing squad of soldiers and arrow towers. Although he was unwilling to delay the development of the base, he still pulled all the peasants who could be recruited and turned into militia. Then, the infantry, musketeers, and militia swarmed up to engage the fish-men.
Three infantrymen, along with freshly trained musketeers, and a group of militiamen, effectively kept the amphibious fish and hunters at bay. Without them, the Arrow Tower could attack the two giant turtles with all their might. At the same time, the peasants who had not yet cooled down and thus did not participate in the war were also pulled over by Hu Siming and started emergency repairs behind the arrow tower.
The full mobilization of the base temporarily blocked the second wave of fish-man attacks.
However, it doesn't make much sense to deal with these ordinary monsters, regardless of the Mugor priests. Standing in a safe place, it can release a steady stream of healing, all the way to the empty blue. In order to interfere with this guy, Hu Siming had to deal with it personally. Also a lv6 level monster, Mugor Priest is very different from the Blood Witch. It doesn't have the skill of Disease Cloud that has a continuous output and is very restrained in melee combat, and healing Water Mist also gives priority to the younger brother who fights on the defensive line. Therefore, apart from the parasite whose purpose is unknown, the Mugor priests had no means to stop Hu Simin.
If he only relied on a general attack, Hu Siming would not be afraid of it.
With the natural ability and the deceleration of the Frost Ball, Hu Siming's output is quite amazing. Although it is very difficult to dodge the attack of the Mugor priest at such a close range, his sergeant's cloak can effectively reduce the damage taken. This universal cosmetic item won from Han Feng has a 40% chance to block 5 ranged damage. In addition, there is another point to help Hu Siming not fall behind in the confrontation.
That's the crit, the most uncertain factor in this Dota!
With a 16% critical strike chance, it takes an average of six or seven attacks to trigger once, but in reality, it can't be counted at all. When you're unlucky, you may attack a dozen times in a row, and not a single one of them will be triggered. But when you're lucky, it's possible to trigger three or four times in one go.
Hu Siming was not so exaggerated this time, but he was lucky enough to trigger two critical hits in succession.
Although this consumed a lot of his reserve of fire energy, two terrifying critical hits in succession, close to 150 points of damage, still dealt a heavy blow to Priest Mugor. Sensing a drastic drop in its health, it was forced to pull two fishmen out of the front row to protect itself.
The militia that Hu Siming used to contain them could not stop the amphibious hunters. But their withdrawal also greatly reduced the pressure on the defensive line. Under Hu Simin's long-range command, the infantry and musketeers began to roll out the monsters with the least HP one by one.
The first victim is about to appear.
Ordinary amphibious monsters, just ordinary monsters of lv3, can't withstand such a flanking attack. However, just when its HP fell below 10%, the priest of Mugor, who was fighting Hu Simin, stepped forward under the threat of the Tower of Mystic and blessed it with the parasite skill.
This ability that appeared for the first time made Hu Siming's heart sink.
You can't see much from the name alone, and it's a skill that is released on your own units. Just as Hu Siming hesitated, the amphibian monster was killed. At that moment, its body exploded, and dozens of fingernail-sized parasites flew out of the monster's corpse and infect the nearby infantry and militia.
Hu Siming immediately got a hint that a nearby friendly unit had been hit by the parasitic damage.
【Parasitic Damage】
Infected by a parasite trained by the Fish-Folk with arcane arts, it takes 10 damage every 5 seconds for the next 1 minute. If the infected unit dies during this period, it will continue to detonate.
Parasitic damage does not stack.
This perverted skill surprised Hu Siming