Chapter 155: Countdown to Victory
Hu Siming learned the lesson of the previous attack of the Fish-Man Clan, and did not spare his hand at all. Now that the troops have all been pressed, he decisively launched all the chips in his hand.
The first is the three primary defensive towers that were purchased in advance.
Just a dozen meters away from the fish-man defense tower, Hu Siming put down three towers one after another in an almost immediate position. These miniature turrets, which originally looked like models, quickly expanded after they landed, and soon expanded into real turrets. The Fish-Man Tribe certainly has four Guardian Defense Towers, but this advantage is rapidly becoming weaker as the three Arrow Towers rise from the ground.
A rare defense tower shoot, and it's about to be staged!
Once the three arrow towers are completed, the advantage of the fish and the people will be discounted by at least half. After discovering the plans of the human beings, the fishmen who saw that the situation was not good and slaughtered in a big way, trying to forcibly break through the interception and destroy these miraculous towers. But at this moment, Hu Siming showed the props he obtained when he landed on the island at the beginning.
The defensive scroll in the barrel found with the town hall!
In the previous battles, because the scale of Hu Siming's troops was not too large, or not fierce enough, he was not willing to use it. Now that it's time for the final battle, he doesn't need to be left behind and tear open the scroll at the height of the fierce battle. The heavy magical power swung out, as if an earthy yellow pillar of light flashed in the air, blessing all the Terran troops.
For 20 seconds, gain +3 on all armor!
3 armor points may sound like no more, no less, but if the unit enjoying the kicker itself has a certain amount of armor, it adds up to a lot of armor. For example, infantry, which originally had 2 armor, was considered relatively vulnerable. After gaining the amplification of the defense scroll, it instantly becomes 5 points, which has surpassed the Fish-Man Mob. The Knight's 4 armor is now now 7 armor.
800 HP, up to 7 points of armor, and a priest healing in the back, what is this concept?
The attack of the Fish-Man Force and the Guardian Arrow Tower is instantly discounted!
Seeing that the situation was not good, the Elder of the Deep Sea Fishmen unleashed a riptide spell in the back row, once again dealing up to 150 points of AOE damage. However, this area of effect magic alone cannot repel a human attack. The three steam tanks are running at full power, snorting and swarming as they desperately exhaust steam as they ram into the central Guardian Tower. Although the Fishman Elder had already pulled the Mugol slaves to repair them, the repair speed was completely incomparable to the speed of dismantling.
Three Terran Arrow Towers, join the battle sequence at this time!
Quickly erecting a tower on the enemy's doorstep, the fish-man tribe can't do this, it can be regarded as the unique combat method of the human race. As the three arrow towers spread their bowstrings, they relied on their ultra-long attack range of 700 and began to shoot at the Mugol slaves who were desperately repairing the towers.
This kind of mining and repairing Fish-Man cannon fodder has only 1 armor point and only 30 more health than farmers. A salvo of three arrow towers knocked out a third of the health of one of the Mugor slaves!
At the same time, the frontal battle quickly became white-hot.
The fish-man thug wanted to rush out and destroy the Terran Arrow Tower, but was directly blocked by Hu Siming's large army. The witch's slowdown and transformation, Hu Siming's heroic charge, the fire explosion, and the frost ball's slowdown can effectively suppress the attack of the fish-man mob. Taking advantage of this opportunity, the musketeers, knights, etc., who have blessed the fire of the heart, are fully output. As for the dragon turtle in the very center, no one paid any attention to it at all.
With a general attack of this scale, Hu Siming didn't expect to be able to win it without injury. Therefore, instead of wasting his output on this dragon turtle with meat and perverted and damage reflection skills, he used it all to attack other units. As long as you break through the defense line here and open a passage to rush into the coral reef base of the fish-man, this dragon turtle will be useless, and you can solve it casually if you turn around. During this period, even if he was killed by the dragon turtle, Hu Siming could accept it.
The first battle-damaged unit soon appeared.
The infantry who helped to share the damage in front was attacked and killed by the deep-sea fish-man elder Pu, who personally participated in the battle. But before he died, Hu Siming's forces had already taken out a fish-man mob, plus two ordinary fish-men - with defensive scroll protection and three priests to heal, a swap that Hu Siming had not expected.
However, the Fish-Man Tribe could not afford to lose at all.
The Blood Witch had suffered the loss of the Spellbreaker, and he no longer dared to release the shield of the sea, so he could only act as an ordinary ranged soldier. The priest of Mugor was able to heal the water mist, and when he saw that the shape was in danger, he kept attacking almost as soon as it cooled. It's just that this battle is too fierce, and along the line of the four Guardian Altars, healing is needed everywhere. Even the Mugol slaves who were building the pagoda inside were shot bloodied. With just one healing mist, the 100 HP of the group recovery is simply not enough to meet the demand!
You'll have to use your parasite skills.
If the shield of the sea is stolen, the sea element will also be taken away by the other party, and the monsters of the fish-man tribe have understood this. However, they only know that these two abilities will be targeted, but they don't know the full effect of Magic Steal. Considering that skills such as healing water mist and riptide spells could still take effect, Priest Mugor thought about it and used the parasite skill for the first time after the appearance of the spellbreaker.
Even on a chaotic battlefield, such magical fluctuations could not hide from the eyes of the spellbreaker.
With the automatic countermeasures activated, the spellbreaker didn't even need Hu Siming's special order to immediately find the unit that released the parasite - an amphibious hunter who had been crippled with blood.
As long as the reaction is a little slower, or Hu Simin does not pay attention, the next burst of musketeers will kill the amphibious hunter, and then detonate the parasite in the densest part of the crowd. In that case, sustained damage and a possible chain explosion would cause Hu Simin big trouble. However, once the lawbreaker made a move, the crisis that had just been born was instantly extinguished, and instead became the main reason for the defeat of the fishman.
As a high-level mage of the human race, the lawbreaker certainly has the ability to judge the battle situation. Without a direct order, he automatically gave the parasite skill to one of his own remnant farmers. The farmer, who was at the front of the battle and was tirelessly repairing a steam tank, was being chased and cut down by an amphibian monster. In the vicinity of the peasants, there were at least four or five Terran units and nearly equal numbers of fishmen fighting.
With the priest's treatment not giving priority to the Terran peasant, the tragic peasant unsurprisingly hung up.
But he died as he deserved!
Large masses of parasites, numbering in the dozens, exploded from the peasants' corpses and splattered and attached to all the nearby fish-man units. Almost instantly, the Elder of the Deep Sea Fishmen discovered that the parasites trained by their tribe with secret methods were actually accused by the enemy and began to devour the fishmen.
The 10 damage points every 5 seconds may seem inconspicuous, but it lasts for a full 1 minute, and the units that die during this period will detonate in a row!
Realizing that a catastrophe was coming, the Elder of the Deep Sea Fishmen immediately wanted to pull away the infected Fishmen who did not have much blood and withdraw from the center of the battle circle. However, with three Terran steam tanks breaching the first Guardian Tower, a gap has appeared in the Fish-Man Tribe's defenses. It simply couldn't have drawn any fishmen down, otherwise the Terran troops would be able to take advantage of the gap and fight through the gap to the base.
There is no way to retreat, only to hold on!
At this time, the three tanks of the Terrans had not hesitated to find the second Guardian Tower. With one less tower, the Fishmen can still rely on their troops to win the gap. Once this second tower is also destroyed, there is really no way to return to the sky. What's more, during the entanglement of the elders of the deep-sea fish-men, Hu Siming's three arrow towers have been liberated, and they have been specially dispatched to shoot a salvo of fish-people infected with parasites.
If the Elder of the Deep Sea Fishman can't make adjustments immediately, a large-scale serial explosion is just around the corner!
Seeing that the shape was already very bad, the Elder of the Deep Sea Fishmen had to grit his teeth and decide, pulling all the Mugor slaves who were still collecting true red crystal ore on the shallow sea beach, in an attempt to block this wave of attacks by the Terrans. After all, the hardest twenty seconds have passed. With the effect of the defensive scroll gone, the Terran troops' defenses were much weaker, and the priest's blue was a little lacking, and they still had a slight chance to repel the humans.
It's better to let them not bear that loss and take the initiative to retreat.
In that case, the Fish-Man Tribe still has a chance to fight back!
However, Hu Siming personally entered the center of the battlefield in such a chaotic army, so that the last ray of hope of the deep-sea fishman elder was also extinguished. After slamming into the gap between the human forces and the fishmen, Hu Siming summoned the Vortex Card. The lilac light flickered, inconspicuous in the chaos of the battlefield, but it imprisoned the fish-man thug who had little blood but had been hit by a parasite.
Turning on his talent, he slashed at the desperate fish-man thugs. The two knights were also temporarily transferred by Hu Siming, relying on the fastest movement speed of all the troops on both sides to cut in, and cooperate with him to start the siege.
The two knights had just arrived, and they unleashed a slash skill that had just cooled down. The instant burst of nearly 100 points of damage brought this fish-man thug to the brink of death. Seeing this scene, the panicked Blood Witch threw the previous lesson out of the clouds, instinctively threw out the shield of the sea, and blessed the fish-man thug.
Due to the distance of the spell, the spellbreaker was not able to steal the spell in the first place. But he had been staring at the fish-man's several spellcasters, and he quickly caught up. Before the Sea Shield was slashed by Hu Siming, he stole it and transferred it to a Terran witch on the front line who had been half-blooded by a dragon tortoise.
Once the spell is transferred, the previously accumulated damage and duration are cleared, and the calculation starts again!
The reversal of this sea shield further accelerated the fall of the fish-man tribe. At this time, Hu Siming and two knights killed the fish-man thug in the back row of the defensive line.
The parasite exploded and spread again.
Even if the nearby fishmen learn to be obedient and dodge some distance in advance, there are still two Mugol slaves who are contaminated!
The god-like counter-resistance ability of the lawbreaker, coupled with Hu Siming's decisive general attack, gradually broke through the fish-man defense line, allowing the defeat of this tribe to enter the final countdown