Additional additional statement about Bloody City
First of all, I would like to state one thing, since the beginning of the creation of this book, I have been enthusiastically discussing the settings in the book for netizens, looking for shortcomings, and all the technical "difficulties" are what I like, so I once "thought" that I had done a perfect setting, and finally found that there are still many shortcomings.
Fortunately, I have been adding to the settings myself, making circles, some of which are not taken out after the supplement, and some of them are added after being reminded by readers and friends.
One of the additional reminders about the setting:
Attribute issues.
The property problem came to my mind when I was sick, and I found that there were some shortcomings. The main problem lies in the cost-effectiveness of attributes and skills. From what is known so far, it is obviously more appropriate to use a limited number of gore points to prioritize adding attributes than to learn one or two skills.
On this issue, I once wrote a description that I intended to use in the novel, but then I found that there were too many explanatory explanations, which are not conducive to the storyline, so I have not taken it out, so I will put it here directly.
"If you follow the normal attribute order, it should actually be an adventurer in the slum with a maximum attribute of forty points. The maximum stat of adventurers in the normal area reaches seventy-five points. When you reach the three difficulty zones, it should be based on 100 points.
In reality, however, this is not the case.
The vast majority of adventurers in the ordinary area, including Shen Yi, Xie Rongjun and others, all controlled their attributes below forty points.
One of the main reasons for this is the psychological failure to adapt to the price increase of attributes. The result of the increase in attribute price without increasing the amount makes adventurers invest the limited blood points in their hands to other channels, such as equipment, skills, bloodlines, exercises, and so on. When their part of the investment is almost completed, and they psychologically accept the increase in the price of attributes, they will start a new round of crazy attribute increases. Another reason is that as the stats increase, the effect of the stat increase has begun to become less and less obvious.
For newcomers who have just come in, four or five points of strength and six or seven points of agility are the limits, and every increase is an obvious change. After reaching thirty or forty points of attributes, the increase of one or two attributes can no longer bring any major changes. There is no huge difference between 40 points of strength and 45 points of strength.
A simple example can be understood: suppose two people fight against each other, in the case of full play value, the strength of both sides is canceled, and the person with a strength of 45 points only has a five-point attack advantage, and these five attack points cannot even do a little basic damage in the face of the target's defense.
The power system of the Bloody City is a combined system, and it cannot be strengthened by relying on a single aspect.
For example, Hong Lang's strength is now 47 points, and with the thunder bracers, it can reach up to 62 points, which is already stronger than Xie Rongjun. But if he really wanted to run into Xie Rongjun, most of the people who were beaten were still him.
The reason is that the skills and abilities are different, and the comprehensive quality in all aspects is also different.
Therefore, unless the stat is increased significantly, a small increase is not of much significance in battle.
It is this phenomenon that makes adventurers of difficulty one or two more committed to the completion of the ability system, rather than the enhancement of attributes.
However, when the adventurer enters the third difficulty, the system in all aspects is basically complete, and the next thing to do is to increase the attribute points violently, so as to form a huge attribute advantage, which is the biggest difference between the third difficulty and the second difficulty adventurer.
After the silver wolf entered the third difficulty, he only passed through one task world, and all aspects of his attributes were directly soaring, which is the reason.
In the third difficulty, not to mention 75 strength attributes, there are hundreds of powers, because that is their real attribute boundary, and it can be regarded as an attribute compensation behavior.
Of course, for some scumbags who have not yet completed most of the ability system in the ordinary area, this kind of thing does not need to be considered. ”
The above is an explanation of the property aspect.
There is also an additional explanation that I mentioned in the book review:
"Strength and agility are limited in play. And the amount of spirit depends on the skill, so unless the skill is so large that it consumes a lot of energy, it is generally counted.
For example, if you have three skills, you can consume a total of 12 spirit points, and a battle will last up to five minutes, and general skills can only be used twice, and 24 points of spirit are enough. Based on three uses, 36 points is also sufficient.
Each adventurer calculates this to accurately distribute their spirit points.
The will is used to practice skills, and it is generally not too high.
Only the physique is the most in need of heightening, so there are still many adventurers who have a physique priority.
For example, if you don't realize your dream, you will increase your physique to 40 points before you stop adding. Many adventurers give priority to adding physique, but the Broken Blade team is not outstanding because of its balanced development.
After the physique is over 40, due to the price increase, it will generally focus on adding some other points, which is a psychological factor. It's like what I can buy for a hundred dollars, why should I buy it for three hundred, even though those three hundred dollars are really important.
But Bloody City does have a lot of physique first, that's for sure. ”
The above is an explanation of the price-performance ratio of the property.
Equipment 2 for Setup Supplement:
There have been some explanations in terms of equipment, but here we explain the upgrade differences. This is also a part that has been done a long time ago, and it has never been taken out.
Standard-tier armor with no additional effects is calculated as follows: 12 defense points for D-level armor, which is increased by 6 points for each level.
Standard-tier weapons with no additional effects are calculated as follows: 24 attacks for D-level attacks, with 12 points added for each level.
Equipment Slot 3 for the Setup Supplement:
One of the biggest problems with equipment plus attributes is that the attributes added by equipment are not affected by the price increase of attribute points, so there are loopholes to be exploited.
This is something I didn't expect at first.
Here's a supplement: All jewelry, regardless of level, has a maximum bonus stat of no more than 10 points. Some jewelry restricted areas, such as sold bagpipes, can only be used in the first and second difficulties, and cannot be used after entering the third difficulty. If you want to buy jewelry with the same attributes, you have to add money. To put it bluntly, the price of jewelry with attributes increases with attributes. Skill plus is not limited to this.