Chapter 3: Frontline Games

Humans perceive in a different way than aI, i.e., Nafuga, and pouring strong stimuli directly into the brain will only have the consequence of being strict - for example, there will be one more idiot with crooked eyes and slanted saliva in the world - in short, they need a certain amount of cushioning to adapt.

This sci-fi-style circular staircase is a kind of buffer that uses psychological cues. It prepares the user for the subspace they are about to enter, so as not to perceive the confusion and mistakenly think that they have suddenly crossed over. After all, everyone knows that after standing up, Nafuga will make a secondary virtual projection according to his instructions, and if he knows it, it will naturally not cause confusion.

I've always wondered what kind of virtual space Liu Tao has projected into it for searching for information, but Nafuga didn't agree to my request to enter - in her words, there are hundreds of thousands of flowing messages every minute, and people like me, who are not good at processing information, will be nauseated and vomited on the spot after three or five minutes.

Hundreds of thousands of dollars per minute, do you think you are making a lot of money as a rich man?

Since the owner of the virtual space disagrees, let's play the game decisively. Standing on the steps, I took a deep breath and pressed the projection button firmly to enter the game.

"Frontline" is a game created specifically for humanity by Nafuga under the joint commission of the three powers, using her almost bug-like computing power in charge of exaggerated network resources. Although it is nominally a game, since it involves intrigue between countries, it is naturally not so simple.

In fact, the name of the game can already be seen, which is a virtual battlefield between three countries in the network!

Nafuga perfectly recreated their various weapons in the virtual space using the data provided by humans, and although the most secret killer features will certainly not be revealed, all of the weapons in service can be found in the game, and the performance displayed is almost the same as in reality.

It is a place where the three nations can compete in weapons and tactics to their heart's content, showing their strength to their opponents without fear of casualties and property damage.

Of course, ordinary netizens, including myself, don't know about these twists and turns, and everyone regards this realistic game as a classic masterpiece provided by Nafuga. What's more, the game is completely free to play, you don't have to buy point cards or virtual weapons, and anyone can take part in battle with their favorite weapon - as an operator, Nafuga doesn't need any money at all - so it attracts countless players from all over the world.

But the game is not your average FPS, it's a real-time strategy.

On a map, the warring sides will initially have a certain number of troops, depending on the situation (e.g. occupying a favorable position). These forces are usually held by regular players, ranging from infantry, vehicles, mechs, self-propelled guns, to the air force, and more. At first glance, it may seem like nothing special, but then it's the most important thing.

There is no concept of "respawn", which means that once your infantry is headshot by an opposing sniper, congratulations, you can exit the main screen and look for another game. Of course, it's okay to stay and watch from a variety of perspectives, but few people choose to do that.

As for the commander who gives orders to each unit, the forces on his hands will only dwindle until they are completely annihilated by the enemy. Therefore, he must carefully allocate his troops to occupy the terrain and reconnoiter around, trying to preserve every combat power in the exchange of fire with the enemy, or decisively use some of them as cannon fodder and outcasts.

It's like a real battle.

No one knows exactly how the player in charge of the command was chosen, as there were only class options when applying to join the game - of course, popular and scarce classes such as fighters would make you wait in line until you dozed off - and there were no options such as commanders. Over time, rumors spread that it was an officer assigned by the military who was in charge, and Nafuga designed a special game for them so that they could conduct simulation training.

Many people believe that the rumors are very likely to be true, because every time in the game there is bound to be a troop commander that the player must protect with all his might, and if he is hung up, the game will be lost. This cargo is far less stiff than the player-controlled infantry, and at first everyone thought it was an NPC, but now that I think about it, it is likely to be a stand-in for these officers in the game.

Maybe their game footage is a classic bird's-eye view, and the method of commanding troops is with a mouse click? No one knows, and the military never responds to it. But none of that matters to the player, and it's the most exciting thing to be able to experience a realistic battlefield with only one life.

What's more, the people who fight with you must be from the same country, and the people who fight with you on the other side are always players from other countries.

After two great wars, it is simply impossible to say that there is no hatred between nations. Although everyone is promoting peace these days, it doesn't matter if you fight to the death in the game, right?

In the same half-asleep and half-awake as I had logged in before, my consciousness finally returned.

The place I was in was a wide plateau with little vegetation, the only thing that could provide cover and hide was a small forest near the edge of the map, there was a rocky valley in front of the plateau, there was also no vegetation, but the boulders provided good cover, there was only one road to the plateau, which was the winding slope in front of us, and there was a small village on the right edge of the map that was located under a cliff formed by the plateau that jutted out of a part, and there should be some scene props in it that could be used for supplies.

Don't think about it, it's a serious offensive and defensive map.

"Machine 13, can you tell me your name?" a calm man's voice sounded over the communicator, interrupting my train of thought.

"Damn, is the number of the game body so unlucky this time!?" I hurriedly confirmed my number, and then said with my hand on my forehead in pain, "I hope I won't be the first to be killed later." ”

"Unit 13, tell me your game Id. The voice continued, but in a slightly harsher tone.

In order to avoid command confusion, the contact information that imitates radio contact in the game has been specially handled, and the one who can take the initiative to contact in the preparation stage of the game is naturally the commander of the unit.

"Hunter. I pouted lightly and replied, "Why, am I honored to be chosen to be the first batch of cannon fodder?"

The commander ignored my ridicule, and a sign quickly appeared on the GPS map screen in my cockpit: "Two mechs, six light tanks, an anti-aircraft vehicle, a supply vehicle, and a few infantry are under your command and stationed in this place." Also, I'm not going to send you reinforcements, report them before you die. ”

The place he designated was the cliff above the village, and although there were many trees there, it was still no different from hanging under the noses of the enemy, and the other party would never let us play peek-a-boo near the logistics stronghold.

Involve enemy forces to buy time to relieve pressure on the frontal battlefield...... I looked around at the pitiful number of troops around me, and could only nod helplessly.

The more advantageous the terrain, the fewer troops the game will give you. Although many players in the vicinity couldn't help but show sad expressions when they saw this lineup, which can not be described as an exaggeration in the future, the commander this time was obviously not a rookie who had just graduated from military school and went to the battlefield (even if it was a virtual battlefield), and he planned to try to complete the task of holding on to help.

"Yes, sir. But why me?"

"Because among so many people, you are the only one who, like me, looks at the terrain first and then the troops. ”

What kind of reason is this, and brother, have you misunderstood something? Although I have a stomach full of things to say, the other party has cut off contact and turned to control other troops.

The reason why I look at the terrain first is just out of personal habit. Because I'm driving the Empire's mass-produced sniper mecha White Snake, I have to find a suitable position before starting the war, and it's definitely not a master with tactical talent hidden in the civilian population as you think!

Since the opponent is from another country, no one wants to lose face by losing, and the rumor that the unit commander is a real soldier, so everyone is basically more willing to obey orders in the game. Looking at the temporary subordinates gathered around me waiting for the next instructions, I suddenly felt a big Yali mountain for no reason.

"Okay, looks like you're the boss before we hang up and start another game. A character is a standard action movie handsome male protagonist but the voice is a lewd uncle, and an infantryman walked up to my body and said, "Hmm, because it's a rare sniper mecha, why was he promoted?

I think it would be more appropriate for you to cut the character and retrain it!

After all, there are only a few people who have virtual projection devices, and most players still use traditional computers, so it is inevitable that the character image in the game does not match my strict zhòng. I slapped my face to calm myself, and then I manipulated the mech and took the lead towards the cliff: "Come on, brothers. Let's try to live a little longer under the nose of the enemy. ”

"I'm going, is it a suicidal mission? it's exciting, I like it!" cheered someone in the group.

It looks like our team is really going to be the first to be killed later......

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