Chapter 113: Selection (Ask for Recommendations)
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In the Tower of Vientiane, there are still many spellcasters in different costumes coming in and out. In the half year of the Dark Spirit Domain, although Merlin did not rarely go out of the tower, he also learned some common sense in the Dark Spirit Domain.
In the Dark Spirit Domain, all the spellcasters in gray robes are in the mission hall, accept the task, and be stationed in some places in the Dark Spirit Domain.
For example, the gray-robed mage who checked Merlin's Dark Spirit Ring before, and the gray-robed mage who looked lazy in this Tower of Vientiane, all accepted the tasks in the quest hall.
Moreover, such a task is also conditional, and one of the most important ones is that you must be at least a first-level spellcaster or above, an official member of the Dark Spirit Domain, to take on such a task.
Merlin came to the Tower of Vientiane, ignored the lazy gray-robed mage, and walked directly to the second floor of the Tower of Vientiane.
There are more spellcasters in the second layer, but most of them are here to select some first-level spells and prepare to be promoted to first-level spellcasters.
Merlin just glanced at the first-level spells on those bookshelves, and then walked to the zero-level spell area, the number of zero-level spells in the Dark Spirit Domain was also the largest, and there were more than ten bookshelves.
Merlin first chose a set of wind spells, the Wind Spell, which was also taught by Master Nasha before, and the Wind Blast's characteristic is that it is fast, not used to hurt people, but to act on the caster's body, doubling the caster's speed.
At the beginning, Merillon also built the Wind Blast, so the speed was so fast, and in the sight of others, only a faint shadow could be seen.
"Two contribution points are not expensive. ”
Merlin glanced at the price of the Wind Surge lightly, only two contribution points are needed, which is not to say that the Wind Surge is not strong, so it only needs two contributions, but because the Wind Surge is too widespread, not only most of the spellcaster organizations include the Wind Technique, but even some ordinary caster families and wandering mages can get the Wind Technique.
After choosing the Wind Technique, Merlin continued to look on the bookshelf, he had been immersed in the intermediate meditation technique for half a year in the tower of Master Leo, and now his spiritual power has increased several times, and it can even support the construction of a first-level spell model.
Therefore, Merlin will try to choose as many spell models as possible, and in addition to the wind spell, his favorite is the dark spell. At the beginning, in the castle of Count Serin, a fierce battle with Merillon made Merlin see the strangeness of dark spells, if it wasn't for the help of the black-robed old man at the last moment, I am afraid that Merlin would be more than lucky.
However, there are very few dark spells in the dark spirit realm, Merlin looked at several bookshelves one after another, but did not find a dark spell, after all, the caster organization is also a little different.
Like the Abyss Castle, it is good at dark spells, in the Abyss Castle, all kinds of dark spells must emerge in an endless stream, and the Dark Spirit Domain is good at runes, even the Archmage Fidel who created the Dark Spirit Domain at the beginning has also reached an extremely amazing level in the attainment of runes.
Therefore, the slightly fewer dark spells in the Dark Spirit Realm were also expected by Merlin.
Suddenly, Merlin's gaze froze slightly, and then he walked quickly to a row of bookshelves near the corner, on which there were some dark spells.
Merlin picked up a few books at random and looked at them, these dark spells, even the names are a bit unique.
"The hand of darkness, condensed with the element of darkness, can imprison the target, and cast it at night, the effect is even better! ”
This is a bondage type of dark spells, not the type that Merlin wants, at present, Merlin already has a bondage spell like Cryomy, although this dark hand has its own uniqueness, but it may not be comparable to the binding effect of Cryomy, so Merlin put it back and took out other dark spells.
"Dark rays, with a strong piercing effect, are accompanied by strong negative emotions, and the effect is better when used at night! ”
This is an offensive dark spell, and its power is remarkable, but it has some limitations, and it may not be stronger than the fireball spell, so Merlin did not choose this spell.
Although these two dark spells require three contribution points, it does not mean that they are more powerful than some other spells, but because the dark spells in the dark spirit realm are too rare, they need more contribution points.
The biggest reason why Merlin didn't choose "Dark Hand" and "Dark Ray" is because these two spells have some overlap with the types of spells Merlin has built so far.
What Merlin needed more was a hallucinogenic spell like the "Dark Mist" that Merillon had unleashed.
After searching the bookshelves for a while, Merlin finally found the spell he needed.
"Dark Mist, using the dark element to form an absolutely closed dark space, those who lack spiritual power can fall into the illusion! ”
Merlin finally found the "Dark Mist", and some of the characteristics of the "Dark Mist" described in the book are the same as the "Dark Mist" that Merillon released in the first place. At the beginning, Merlin had fallen into the dark fog, there was no sound, no direction, it was pitch black everywhere, and even the mental power seemed to have no effect, that feeling of confusion, even now in retrospect, Merlin still had palpitations.
However, this may also have something to do with Merlin's lack of spiritual power at that time, but this is enough to show that the "Dark Mist" is powerful.
"Five contribution points are also expected. ”
Merlin wandered around the Tower of Vientiane for a long time, and he also roughly understood that the maximum contribution points required for zero-level spells were only five, so all zero-level spells that required five contribution points were the best of their kind, or spells with considerable characteristics.
After choosing the two spells of "Wind Technique" and "Dark Mist", if Merlin really succeeded in simulating it in the Sea of Knowledge, then he immediately possessed five spells, and among the many spellcasters, he was also a powerful five-line mage.
The general casters are all three-line mages, and the slightly stronger ones are four-line mages, Merillon and Leo are all four-line mages.
And the casters of more than five systems are very rare, even in the dark spirit realm, it is rare, at least for now, Merlin has not encountered more than five casters.
However, the five-system mage is not Merlin's ultimate goal, at present, Merlin has corresponding spells in the bondage class, speed class, defense class, and hallucinogenic class, but in the offensive class, Merlin only has one fireball technique, although the power of dealing with a single enemy is greater, but it has gradually been unable to keep up with his current needs.
Therefore, Merlin also needs to choose another spell that is more powerful and can even attack in a large area, in order to make up for the weakness of Merlin's current single attack.
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