Chapter 536: The Battle of the Pot (3) (Ask for a Recommendation Ticket!Ask for a Monthly Pass!)

Professional things have to find professionals.

As he prepared to deal with the Mither Core, Quest summoned Shay and Snead with a spell summons to ask for their help.

When the two arrived, they never looked away from the sight of what was on the table by Quiss.

The Mither Core is the highest-end spell creation in the world of Torreel, and it can almost be suffinated with the suffix "none of them".

The world of Torrell has a god who specializes in spells, a being who has strict rules, and a complex web of magic.

Unless they become Grand Arcanists, ordinary mages in that world must go through this magical network if they want to cast spells.

Although this arrangement of the gods lowers the talent requirements for the spellcasting profession - it does not require extraordinary intelligence, but only needs to unlock the use of the magic network through learning and memory, and gradually grow into a qualified spellcaster.

But this also brings a number of problems, such as an over-reliance on magic networks to cast spells, and an objective ceiling for the mage profession. And even though you don't have to deliver faith to use a magical network, in some ways, such a mage is actually very similar to a priest.

Of course, there are always a few people in the world who are extremely talented, and their talents are high enough to make the gods envious. Some mages with extraordinary intelligence gradually realized the limitations of the magic web, and they finally succeeded in throwing off the "crutches" by slowly groping around.

Without having to resort to a magical network, they can still cast spells that are not only more varied, but even more powerful. In the world of Torrell, they are known as "Arcanists" - magicians who cast spells by exploring the mysteries of the rules.

One of the best is the "Grand Arcanist". And Iolum is the best of these great arcanists.

Eolem invented the Mithic Core, which was designed to conform to the rules of the plane and draw spell energy from the environment. And the original invention of this Mithic core was because his need for constant spell effects of items could not be satisfied.

The Grand Arcanist was born in the early days of the Chromay Age, and although the Nesser's Color-Resistant Scroll had been discovered and studied for more than two hundred years, the spell art was still very rudimentary.

Especially when it came to crafting spell items, even the Grand Arcanists of the time could not bypass the support of the magic network and attach permanent spell effects to their spell creations.

Perhaps out of fear, the gods who had mastered the priesthood of spells made very strict rules for mortals to create spell items. Each time you enchant those spell creations, not only does it require a lot of mental effort on the caster, but it also affects their health.

During those days, it was not difficult to recognize from the crowd the arcanists who often made permanent magic items. They always look very old and tired compared to their actual age.

In response to this problem, although the Grand Arcanists at that time studied it for a long time, they still did not gain anything:

Because Nessera had not yet discovered materials that could store spell energy at that time, they could only provide energy to their spell creations by connecting to the magic web.

In this way, the way to maintain the effect of the spell is actually that the spell creation imitates the casting pattern of ordinary mages, but to use the magic web, those ordinary mages need to meditate every day - similar to the prayers of believers to provide power to the gods, and the meditation of mages is to pay for the magic network they use.

The principle of equivalent exchange is followed. If it's an ordinary mage, then there's no problem, just use the magic network to pay for meditation every day. But spell creatures are not living beings, and they can't meditate. Therefore, if you want to connect it to the magic network, you must pay this part of the "royalty" in advance from the maker of the spell creation.

It wasn't until Iolem changed his mind that the genius invented the Mithic Core, bypassing the authority of the magical network and successfully connecting this magical curiosity with the origin of the multiverse spells.

Then, the Mithic Core can manifest certain rules, absorb all kinds of free energy around it, and then convert it into spell energy with extremely high conversion efficiency, and give it to a certain range of items authorized by the owner of the Mithic Core (towards the end of the Silver Age, the Mithic Core has even developed to be able to replace a part of the magic network, so that any mortal within a certain range can cast simple spells as long as they pay a certain amount of mental power, that is, become a "Blue Striped Mage").

And it was thanks to the Mither Core that the Grand Arcanists of Nesserel were able to create the Floating City—some of the "miracles" of super-sized spell creations—that became one of the few mage empires in the entire Tariel, and indeed in the entire multiverse.

Imagine how desperate it must have been when a flying city descended overhead, and most of the people who lived in it were able to cast spells (even if rudimentary) as their enemies.

At that time, it was fashionable to harness the Floating City to descend on the lower planes, find a less powerful demon lord to start a war, and then plunder the resources and wealth of that plane.

Although the civilization of Nesshrel has basically disappeared into the long river of history, for a race with a long life, the demons still remember the fear of being dominated by the Grand Arcanist Floating City.

Stim gave Quest such a reward, but he didn't want to make him quickly build a floating city after seeing Traction City, and then use it to deal with Buffyment's men and those worm demons.

As long as these armies are contained, Quis will be able to free up his spare time to deal with the two demon lords himself, so that the final result may be biased in favor of the young blue dragon.

In this way, those two demon lords will not only have to taste the bitter fruits of defeat, but most of them may also be held accountable by the will of the abyss, and they will definitely not be able to take revenge on Stim in the first place, and he can also leave the Sour Mist Canyon more safely.

However, even if Quest knew his intentions, he still didn't feel any resistance, but fell right into his hands, and he also wanted to use this Mithic energy core to make a wave and become the "ultimate overlord" who deserved it.

"I can't believe that in addition to the treasure in Shadow City, I can see such a well-preserved Mithic core, which is the most precious treasure in the Nethril era," Snead, the half-lich Sneid, looking at the spell creation in front of him, couldn't help but sigh, and Shay nodded in agreement.

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