Force level setting

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PS: There was a power outage this afternoon.,It didn't come until 8 o'clock in the evening.,The text only wrote less than 2,000 words, so we had to take out the setting and charge it.,Readers, don't hit us.。 Pen | fun | pavilion www. biquge。 ο½‰ο½Žο½†ο½

We'll make up for today's updates this week - maybe we should put the manuscript on the agenda.

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In this world, intelligent beings divide the strong into the following levels according to their power.

One: Beginner

Level 1 to Level 3.

During this period, their combat effectiveness did not change substantially, and the 'flesh-and-body' professions - knights, swordsmen, assassins, and archers - were either gifted and powerful, or had excellent combat experience and outstanding martial arts. The Brain Sect's professionals, magicians, priests, priests, and druids have just entered the door of mystery, and their combat effectiveness is relatively low. Nor can they increase their lifespan - even some of the more specific practices can reduce their vitality.

In short, the best number of future powerhouses to face in a head-to-head battle is less than ten people, and if there is a full squad (thirty people) of elite soldiers rounding them up, then these future powerhouses will definitely lose.

Two: Intermediate level

Levels four to six.

Professionals at this stage, whether they are 'flesh-body faction' or 'brain faction', have made great progress in strength compared to the junior ones at the beginning level - the former can already train the fighting spirit that can cut off ordinary steel and amplify their own attacks, and the latter can also use some relatively powerful spells and quasi-spells - magicians and some special-talent professions and bloodlines can even master the ability to fly. The elite fighters at the squad level can no longer satisfy them, and perhaps the warriors at the level of the hundred-man team can remain in front of them without collapsing.

A normal mid-level professional can live about 1.2 times the normal lifespan of their own race, and maintain the peak of their physical or soul until one-half of their race's age, and then begin to decline if not advanced.

Three: high-level

Levels seven to nine.

Professionals at this stage can already be called strong - different from the weak chickens of the previous two levels, high-level professionals must have the ability to fly, regardless of their profession, regardless of their bloodline, or race.

The professionals of the 'Flesh Sect' can easily reverse the situation and outcome of a thousand-person battle with one enemy and a hundred, and can easily reverse the situation and outcome of a thousand-person battle. Of course, the same effect can be achieved by the Brain Faction professionals, in addition to this, they can destroy a small village in an instant, and a small town in an hour. To deal with them, you need to send an army of at least a thousand people, or a strong man of the same rank, and to destroy them, you can only use a more powerful class than them.

A normal high-level professional can live up to about 1.5 times the normal lifespan of their own race, and maintain the peak of their body or soul to two-thirds of the normal age of their own race, and then begin to decline.

Four: Master.

After the high-ranking powerhouses have a certain enlightenment, they have opened the door to a new world for themselves......

At this stage, depending on their own perception, the talents acquired by the profession are also different, or they are good at stealth, or increase attack, or enhance recovery, or ......

All in all, this stage can be seen as a transition stage from high to legendary, the level of the pros remains the same, but the understanding of their own skills enters a new stage - with this understanding, the master pros can almost kill the senior pros instantly, under normal circumstances, the senior pros must gather at least one squad of people to fight against the master pros.

A normal master professional can live between 1.8 and 2.5 times the normal lifespan of their own race, and maintain the peak of their body or soul to half of their lifespan, and then begin to decline.

Five: Legendary

The reincarnation of the gods, the chosen son, the descending of demons...... This is the legendary powerhouse.

Aside from their appearance, the legendary powerhouses are almost another species.

Only legends can fight legends.

The following legends are all ants.

The number of people means nothing to the legend - whether you are an ordinary soldier or a high-ranking powerhouse.

A master-level powerhouse can hurt a legend, but that's about it. Even the most powerful master-level powerhouse, the head-on battle will be instantly killed by the weakest legend.

The legend of the 'Brain Pie' can destroy a city of 100,000 people, or even hundreds of thousands of people, in an instant.

The 'carnal faction' legend, who is not good at attacking in large areas, can also cause the effect of landslides and ground cracks - there is a legendary warrior who once wiped half of a hill hundreds of meters high with a single blow......

A normal legend can live 5 to 8 times the normal lifespan of its own race, and maintain the peak of its own body or soul until the end of its lifespan.

In addition, the above conclusions about combat effectiveness are based on the premise that they are naked and have no external interference. If the fighting side has magic or magic items that are higher than their own level, or other equipment that can increase their strength, or if they are in an environment that can increase or reduce their strength, such as a magic lock, magic circle, magic circle, half-plane, divine domain, hell, abyss, etc., the conclusion may not be applicable.

The conclusion on longevity is based on the fact that the profession does not prolong life in various ways, such as taking various life-enhancing drugs and fruits, and performing various ceremonies to prolong life......

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