Magic & Technology & Martial Arts

Hot-blooded works are inseparable from fights, just as blockbusters are inseparable from special effects scenes. Pen | fun | pavilion www. biquge。 info thought about the setting of the fighting style for a long time before resolutely preparing to enter the pit.

1 Magic

Eastern Xianxia is actually the magic of the West. Under the paradigm of classical Xianxia, the legend of Shushan Swordsman has been developed to the extreme, flying sword + magic weapon + Taoism + formation + talisman + supernatural, the two strange cultures of the fairy and Buddha are almost wiped out, and even the lord of the Pearl House himself has no way to go further (refer to the Nineteen Heroes of Qingcheng), sealing the path of future generations' efforts, it is not difficult to understand that after Shushan, Jin Yong Gulong and others turned to martial arts instead of Xianxia. Later, I came into contact with Riman, especially Naruto, and finally found a little eyebrow, that is, to increase the power of physical attacks, reduce the power of magic attacks, and try to combine physical attacks and magic attacks, like Naruto.

If ninjutsu is equated with magic, Naruto has also almost exhausted the usual magic themes, such as earth, water, fire, wind, ice and thunder, and at the same time relied on the author's talent to constantly increase the power of these ninjutsu/magic, such as the evolution of Spiral Pill and Susanoo. When I fought against the Xiao organization, I almost felt that the power of ninjutsu was extreme, and then the ninja world war kept pushing the limit, the peak duel between Senju Mori and Madara Uchiha, and the combination of celebrities and Sasuke's tailed beast and Hitomitsu, which was unimaginable before. In terms of the power control of the number of spells, the mutual restraint and the balance of the battle, Naruto is almost a model. It's hard to imagine a flat magic setting that can surpass the Hokage (refer to Fairy Tail). If you want to stay out of the ordinary, you can conceive all kinds of imaginative abilities like pirates and deaths, but this tests the author's imagination on the one hand, and on the other hand, it is difficult to deal with balance.

2. Technology

The Hokage includes the magic of Western magic, and the various attacks are often visible and tangible, and try to provide an explanation, rather than a flash of smoke like Shushan. If you want to go one step further in this more realistic fight setting, you naturally think of technology. In fact, the confrontation between guns and magic can be seen everywhere in the Japanese manga, but I didn't pay much attention to it at the time. Later, in order to add technological elements to the fight, he came into contact with American comics in batches, and it turned out that there was actually no lack of magic elements in American comics. Aside from the magic disciplines of Zatana, Constantine, the Swamp Monster, and Thor, Poison Ivy's manipulation of plants is more like magic than technology. Increasing the power of technology and weakening the power of magic allows the two to collide on a physical level, thus providing more variety to the fight, which is what Pascal Academy strives to achieve.

Later, in order to supplement the source of materials, I came into contact with the game, and it turned out that action games usually integrate physical attacks, magic attacks (with restrictions on use), and many works also integrate technological elements, although many of them belong to "black technology". Since then, I've tried to extract creative materials from the game and figure out how balanced the game's combat system will be. There are all kinds of guns, artillery bombs, etc., in addition to various strange technologies, "Pascal Academy" has one in the Noble Eightfold Path, including electromagnetic technology, microwave technology, sound wave technology, laser technology, etc., in addition to Watt's steam theme (inspired by Katsuhiro Otomo's "Steam Boy"), in fact, it is also to further expand the theme, so as to enrich the fight scene.

3 martial arts

In fact, when writing "Pascal Academy", I will revisit classic martial arts movies after a while, including Liu Jialiang's realism, as well as Tsui Hark's freehand school, so as not to reduce the action design in the fighting process to combat fighting, pay attention to simplicity and practicality, and lose the beauty of martial arts movements. Later, I revisited Jin Yong's works and found that there was one thing - internal strength. Martial arts, the reason why it is said to be martial arts rather than martial arts, is that martial arts are more martial arts, in addition to external skills (boxing, palming, legs, weapons, fighting, fighting, jiu-jitsu) and internal skills, emphasizing internal force, true qi and other slightly mysterious things. The latter is higher in level than the former and is more powerful.

In fact, in the previous fights, there was an emphasis on the use of internal strength, but it was not conscious, and since then it has been consciously added to the internal strength in the fighting process. At this point, it can be regarded as the final determination of the status of magic, technology, and martial arts in the fighting setting. The three are like the three primary colors, there is no difference between superior and inferior in essence, and the variation of the fight is enriched through interaction, and the ultimate fighting style is finally explored.

It's a pity that when I realized this, I had already written the fifth volume, and near the end of the play, I finally understood why many works have been dragged on and refused to end, it is nothing more than that it is not easy to open up a story mode and a fight mode, and the author may also want to fully tap the development space in it - in addition to utilitarian considerations. In view of the fact that the theme that is expected to be tried in the future is no longer martial arts fantasy and the like, and is unwilling to give up the fighting style that has been painstakingly explored, I began to conceive a prequel - just like the game releases DLC - to continue to explore the ultimate fighting style, and at the same time slightly fill in the blank spots in the main story of "Pascal Academy", and have sorted out three prequel stories: the Blood's Funeral, the Blood's Wedding, and the Blood's Birthday, and will be carried out after the ontology is modified.